Sideband/sbapp/mapview/view.py
2023-10-24 01:11:50 +02:00

1136 lines
36 KiB
Python

# coding=utf-8
__all__ = ["MapView", "MapMarker", "MapMarkerPopup", "MapLayer", "MarkerMapLayer"]
import webbrowser
from itertools import takewhile
from math import ceil
from os.path import dirname, join
from kivy.clock import Clock
from kivy.compat import string_types
from kivy.graphics import Canvas, Color, Rectangle
from kivy.graphics.transformation import Matrix
from kivy.lang import Builder
from kivy.metrics import dp
from kivy.properties import (
AliasProperty,
BooleanProperty,
ListProperty,
NumericProperty,
ObjectProperty,
StringProperty,
)
from kivy.uix.behaviors import ButtonBehavior
from kivy.uix.image import Image
from kivy.uix.label import Label
from kivy.uix.scatter import Scatter
from kivy.uix.widget import Widget
from mapview import Bbox, Coordinate
from mapview.constants import (
CACHE_DIR,
MAX_LATITUDE,
MAX_LONGITUDE,
MIN_LATITUDE,
MIN_LONGITUDE,
)
from mapview.source import MapSource
from mapview.utils import clamp
Builder.load_string(
"""
<MapMarker>:
size_hint: None, None
source: root.source
size: list(map(dp, self.texture_size))
allow_stretch: True
<CustomMapMarker>:
size_hint: None, None
source: root.source
size: list(map(dp, self.texture_size))
allow_stretch: True
on_release: root.app.map_display_telemetry()
<MapView>:
canvas.before:
StencilPush
Rectangle:
pos: self.pos
size: self.size
StencilUse
Color:
rgba: self.background_color
Rectangle:
pos: self.pos
size: self.size
canvas.after:
StencilUnUse
Rectangle:
pos: self.pos
size: self.size
StencilPop
ClickableLabel:
text: root.map_source.attribution if hasattr(root.map_source, "attribution") else ""
size_hint: None, None
size: self.texture_size[0] + sp(8), self.texture_size[1] + sp(4)
font_size: "10sp"
right: [root.right, self.center][0]
color: 0, 0, 0, 1
markup: True
canvas.before:
Color:
rgba: .8, .8, .8, .8
Rectangle:
pos: self.pos
size: self.size
<MapViewScatter>:
auto_bring_to_front: False
do_rotation: False
scale_min: 0.2
scale_max: 3.
<MapMarkerPopup>:
RelativeLayout:
id: placeholder
y: root.top
center_x: root.center_x
size: root.popup_size
"""
)
class ClickableLabel(Label):
def on_ref_press(self, *args):
webbrowser.open(str(args[0]), new=2)
class Tile(Rectangle):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.cache_dir = kwargs.get('cache_dir', CACHE_DIR)
@property
def cache_fn(self):
map_source = self.map_source
fn = map_source.cache_fmt.format(
image_ext=map_source.image_ext,
cache_key=map_source.cache_key,
**self.__dict__
)
return join(self.cache_dir, fn)
def set_source(self, cache_fn):
try:
self.source = cache_fn
self.state = "need-animation"
except:
pass
class CustomMapMarker(ButtonBehavior, Image):
"""A marker on a map, that must be used on a :class:`MapMarker`
"""
anchor_x = NumericProperty(0.5)
"""Anchor of the marker on the X axis. Defaults to 0.5, mean the anchor will
be at the X center of the image.
"""
anchor_y = NumericProperty(0)
"""Anchor of the marker on the Y axis. Defaults to 0, mean the anchor will
be at the Y bottom of the image.
"""
lat = NumericProperty(0)
"""Latitude of the marker
"""
lon = NumericProperty(0)
"""Longitude of the marker
"""
source = StringProperty(join(dirname(__file__), "icons", "marker.png"))
"""Source of the marker, defaults to our own marker.png
"""
icon_bg = ListProperty()
# (internal) reference to its layer
_layer = None
def __init__(self, **kwargs):
if "icon_bg" in kwargs:
bg = kwargs["icon_bg"]
if len(bg) >= 3:
lim = 0.5
lum = (bg[0]+bg[1]+bg[2])/3
if lum >= lim:
self.source = join(dirname(__file__), "icons", "marker_dark.png")
else:
self.source = join(dirname(__file__), "icons", "marker_dark.png")
super(CustomMapMarker, self).__init__(**kwargs)
self.texture_update()
def detach(self):
if self._layer:
self._layer.remove_widget(self)
self._layer = None
class MapMarker(ButtonBehavior, Image):
"""A marker on a map, that must be used on a :class:`MapMarker`
"""
anchor_x = NumericProperty(0.5)
"""Anchor of the marker on the X axis. Defaults to 0.5, mean the anchor will
be at the X center of the image.
"""
anchor_y = NumericProperty(0)
"""Anchor of the marker on the Y axis. Defaults to 0, mean the anchor will
be at the Y bottom of the image.
"""
lat = NumericProperty(0)
"""Latitude of the marker
"""
lon = NumericProperty(0)
"""Longitude of the marker
"""
source = StringProperty(join(dirname(__file__), "icons", "marker.png"))
"""Source of the marker, defaults to our own marker.png
"""
# (internal) reference to its layer
_layer = None
def __init__(self, **kwargs):
super(MapMarker, self).__init__(**kwargs)
self.texture_update()
def detach(self):
if self._layer:
self._layer.remove_widget(self)
self._layer = None
class MapMarkerPopup(MapMarker):
is_open = BooleanProperty(False)
placeholder = ObjectProperty(None)
popup_size = ListProperty([100, 100])
def add_widget(self, widget):
if not self.placeholder:
self.placeholder = widget
if self.is_open:
super().add_widget(self.placeholder)
else:
self.placeholder.add_widget(widget)
def remove_widget(self, widget):
if widget is not self.placeholder:
self.placeholder.remove_widget(widget)
else:
super().remove_widget(widget)
def on_is_open(self, *args):
self.refresh_open_status()
def on_release(self, *args):
self.is_open = not self.is_open
def refresh_open_status(self):
if not self.is_open and self.placeholder.parent:
super().remove_widget(self.placeholder)
elif self.is_open and not self.placeholder.parent:
super().add_widget(self.placeholder)
class MapLayer(Widget):
"""A map layer, that is repositionned everytime the :class:`MapView` is
moved.
"""
viewport_x = NumericProperty(0)
viewport_y = NumericProperty(0)
def reposition(self):
"""Function called when :class:`MapView` is moved. You must recalculate
the position of your children.
"""
pass
def unload(self):
"""Called when the view want to completly unload the layer.
"""
pass
class MarkerMapLayer(MapLayer):
"""A map layer for :class:`MapMarker`
"""
order_marker_by_latitude = BooleanProperty(True)
def __init__(self, **kwargs):
self.markers = []
super().__init__(**kwargs)
def insert_marker(self, marker, **kwargs):
if self.order_marker_by_latitude:
before = list(
takewhile(lambda i_m: i_m[1].lat < marker.lat, enumerate(self.children))
)
if before:
kwargs['index'] = before[-1][0] + 1
super().add_widget(marker, **kwargs)
def add_widget(self, marker):
marker._layer = self
self.markers.append(marker)
self.insert_marker(marker)
def remove_widget(self, marker):
marker._layer = None
if marker in self.markers:
self.markers.remove(marker)
super().remove_widget(marker)
def reposition(self):
if not self.markers:
return
mapview = self.parent
set_marker_position = self.set_marker_position
bbox = None
# reposition the markers depending the latitude
markers = sorted(self.markers, key=lambda x: -x.lat)
margin = max((max(marker.size) for marker in markers))
bbox = mapview.get_bbox(margin)
for marker in markers:
if bbox.collide(marker.lat, marker.lon):
set_marker_position(mapview, marker)
if not marker.parent:
self.insert_marker(marker)
else:
super().remove_widget(marker)
def set_marker_position(self, mapview, marker):
x, y = mapview.get_window_xy_from(marker.lat, marker.lon, mapview.zoom)
marker.x = int(x - marker.width * marker.anchor_x)
marker.y = int(y - marker.height * marker.anchor_y)
if hasattr(marker, "children"):
if marker.children != None and len(marker.children) > 0:
for c in marker.children:
c.x = marker.x
c.y = marker.y+dp(16)
def unload(self):
self.clear_widgets()
del self.markers[:]
class MapViewScatter(Scatter):
# internal
def on_transform(self, *args):
super().on_transform(*args)
self.parent.on_transform(self.transform)
def collide_point(self, x, y):
return True
class MapView(Widget):
"""MapView is the widget that control the map displaying, navigation, and
layers management.
"""
lon = NumericProperty()
"""Longitude at the center of the widget
"""
lat = NumericProperty()
"""Latitude at the center of the widget
"""
zoom = NumericProperty(0)
"""Zoom of the widget. Must be between :meth:`MapSource.get_min_zoom` and
:meth:`MapSource.get_max_zoom`. Default to 0.
"""
map_source = ObjectProperty(MapSource())
"""Provider of the map, default to a empty :class:`MapSource`.
"""
double_tap_zoom = BooleanProperty(False)
"""If True, this will activate the double-tap to zoom.
"""
pause_on_action = BooleanProperty(True)
"""Pause any map loading / tiles loading when an action is done.
This allow better performance on mobile, but can be safely deactivated on
desktop.
"""
snap_to_zoom = BooleanProperty(True)
"""When the user initiate a zoom, it will snap to the closest zoom for
better graphics. The map can be blur if the map is scaled between 2 zoom.
Default to True, even if it doesn't fully working yet.
"""
animation_duration = NumericProperty(100)
"""Duration to animate Tiles alpha from 0 to 1 when it's ready to show.
Default to 100 as 100ms. Use 0 to deactivate.
"""
delta_x = NumericProperty(0)
delta_y = NumericProperty(0)
background_color = ListProperty([181 / 255.0, 208 / 255.0, 208 / 255.0, 1])
cache_dir = StringProperty(CACHE_DIR)
_zoom = NumericProperty(0)
_pause = BooleanProperty(False)
_scale = 1.0
_allow_snap = False
_disabled_count = 0
high_res = True
high_res_mode = 1
__events__ = ["on_map_relocated"]
# Public API
@property
def viewport_pos(self):
vx, vy = self._scatter.to_local(self.x, self.y)
return vx - self.delta_x, vy - self.delta_y
@property
def scale(self):
if self._invalid_scale:
self._invalid_scale = False
self._scale = round(self._scatter.scale, 2)
return self._scale
def get_bbox(self, margin=0):
"""Returns the bounding box from the bottom/left (lat1, lon1) to
top/right (lat2, lon2).
"""
x1, y1 = self.to_local(0 - margin, 0 - margin)
x2, y2 = self.to_local((self.width + margin), (self.height + margin))
c1 = self.get_latlon_at(x1, y1)
c2 = self.get_latlon_at(x2, y2)
return Bbox((c1.lat, c1.lon, c2.lat, c2.lon))
bbox = AliasProperty(get_bbox, None, bind=["lat", "lon", "_zoom"])
def unload(self):
"""Unload the view and all the layers.
It also cancel all the remaining downloads.
"""
self.remove_all_tiles()
def get_window_xy_from(self, lat, lon, zoom):
"""Returns the x/y position in the widget absolute coordinates
from a lat/lon"""
scale = self.scale
vx, vy = self.viewport_pos
ms = self.map_source
x = ms.get_x(zoom, lon) - vx
y = ms.get_y(zoom, lat) - vy
x *= scale
y *= scale
x = x + self.pos[0]
y = y + self.pos[1]
return x, y
def center_on(self, *args):
"""Center the map on the coordinate :class:`Coordinate`, or a (lat, lon)
"""
map_source = self.map_source
zoom = self._zoom
if len(args) == 1 and isinstance(args[0], Coordinate):
coord = args[0]
lat = coord.lat
lon = coord.lon
elif len(args) == 2:
lat, lon = args
else:
raise Exception("Invalid argument for center_on")
lon = clamp(lon, MIN_LONGITUDE, MAX_LONGITUDE)
lat = clamp(lat, MIN_LATITUDE, MAX_LATITUDE)
scale = self._scatter.scale
x = map_source.get_x(zoom, lon) - self.center_x / scale
y = map_source.get_y(zoom, lat) - self.center_y / scale
self.delta_x = -x
self.delta_y = -y
self.lon = lon
self.lat = lat
self._scatter.pos = 0, 0
self.trigger_update(True)
def set_zoom_at(self, zoom, x, y, scale=None):
"""Sets the zoom level, leaving the (x, y) at the exact same point
in the view.
"""
zoom = clamp(
zoom, self.map_source.get_min_zoom(), self.map_source.get_max_zoom()
)
if int(zoom) == int(self._zoom):
if scale is None:
return
elif scale == self.scale:
return
scale = scale or 1.0
# first, rescale the scatter
scatter = self._scatter
scale = clamp(scale, scatter.scale_min, scatter.scale_max)
rescale = scale * 1.0 / scatter.scale
scatter.apply_transform(
Matrix().scale(rescale, rescale, rescale),
post_multiply=True,
anchor=scatter.to_local(x, y),
)
# adjust position if the zoom changed
c1 = self.map_source.get_col_count(self._zoom)
c2 = self.map_source.get_col_count(zoom)
if c1 != c2:
f = float(c2) / float(c1)
self.delta_x = scatter.x + self.delta_x * f
self.delta_y = scatter.y + self.delta_y * f
# back to 0 every time
scatter.apply_transform(
Matrix().translate(-scatter.x, -scatter.y, 0), post_multiply=True
)
# avoid triggering zoom changes.
self._zoom = zoom
self.zoom = self._zoom
def on_zoom(self, instance, zoom):
if zoom == self._zoom:
return
x = self.map_source.get_x(zoom, self.lon) - self.delta_x
y = self.map_source.get_y(zoom, self.lat) - self.delta_y
self.set_zoom_at(zoom, x, y)
self.center_on(self.lat, self.lon)
def get_latlon_at(self, x, y, zoom=None):
"""Return the current :class:`Coordinate` within the (x, y) widget
coordinate.
"""
if zoom is None:
zoom = self._zoom
vx, vy = self.viewport_pos
scale = self._scale
return Coordinate(
lat=self.map_source.get_lat(zoom, y / scale + vy),
lon=self.map_source.get_lon(zoom, x / scale + vx),
)
def add_marker(self, marker, layer=None):
"""Add a marker into the layer. If layer is None, it will be added in
the default marker layer. If there is no default marker layer, a new
one will be automatically created
"""
if layer is None:
if not self._default_marker_layer:
layer = MarkerMapLayer()
self.add_layer(layer)
else:
layer = self._default_marker_layer
layer.add_widget(marker)
layer.set_marker_position(self, marker)
def remove_marker(self, marker):
"""Remove a marker from its layer
"""
marker.detach()
def add_layer(self, layer, mode="window"):
"""Add a new layer to update at the same time the base tile layer.
mode can be either "scatter" or "window". If "scatter", it means the
layer will be within the scatter transformation. It's perfect if you
want to display path / shape, but not for text.
If "window", it will have no transformation. You need to position the
widget yourself: think as Z-sprite / billboard.
Defaults to "window".
"""
assert mode in ("scatter", "window")
if self._default_marker_layer is None and isinstance(layer, MarkerMapLayer):
self._default_marker_layer = layer
self._layers.append(layer)
c = self.canvas
if mode == "scatter":
self.canvas = self.canvas_layers
else:
self.canvas = self.canvas_layers_out
layer.canvas_parent = self.canvas
super().add_widget(layer)
self.canvas = c
def remove_layer(self, layer):
"""Remove the layer
"""
c = self.canvas
self._layers.remove(layer)
self.canvas = layer.canvas_parent
super().remove_widget(layer)
self.canvas = c
def sync_to(self, other):
"""Reflect the lat/lon/zoom of the other MapView to the current one.
"""
if self._zoom != other._zoom:
self.set_zoom_at(other._zoom, *self.center)
self.center_on(other.get_latlon_at(*self.center))
# Private API
def __init__(self, **kwargs):
from kivy.base import EventLoop
EventLoop.ensure_window()
self._invalid_scale = True
self._tiles = []
self._tiles_bg = []
self._tilemap = {}
self._layers = []
self._default_marker_layer = None
self._need_redraw_all = False
self._transform_lock = False
self.trigger_update(True)
self.canvas = Canvas()
self._scatter = MapViewScatter()
self.add_widget(self._scatter)
with self._scatter.canvas:
self.canvas_map = Canvas()
self.canvas_layers = Canvas()
with self.canvas:
self.canvas_layers_out = Canvas()
self._scale_target_anim = False
self._scale_target = 1.0
self._touch_count = 0
self.map_source.cache_dir = self.cache_dir
Clock.schedule_interval(self._animate_color, 1 / 60.0)
self.lat = kwargs.get("lat", self.lat)
self.lon = kwargs.get("lon", self.lon)
super().__init__(**kwargs)
def _animate_color(self, dt):
# fast path
d = self.animation_duration
if d == 0:
for tile in self._tiles:
if tile.state == "need-animation":
tile.g_color.a = 1.0
tile.state = "animated"
for tile in self._tiles_bg:
if tile.state == "need-animation":
tile.g_color.a = 1.0
tile.state = "animated"
else:
d = d / 1000.0
for tile in self._tiles:
if tile.state != "need-animation":
continue
tile.g_color.a += dt / d
if tile.g_color.a >= 1:
tile.state = "animated"
for tile in self._tiles_bg:
if tile.state != "need-animation":
continue
tile.g_color.a += dt / d
if tile.g_color.a >= 1:
tile.state = "animated"
def add_widget(self, widget):
if isinstance(widget, MapMarker):
self.add_marker(widget)
elif isinstance(widget, MapLayer):
self.add_layer(widget)
else:
super().add_widget(widget)
def remove_widget(self, widget):
if isinstance(widget, MapMarker):
self.remove_marker(widget)
elif isinstance(widget, MapLayer):
self.remove_layer(widget)
else:
super().remove_widget(widget)
def on_map_relocated(self, zoom, coord):
pass
def animated_diff_scale_at(self, d, x, y):
self._scale_target_pos = x, y
if self._scale_target_anim is False:
self._scale_target_anim = True
self._scale_target = d
else:
self._scale_target += d
# print(f"Scale = {self._scale} Target begin = {self._scale_target}")
Clock.unschedule(self._animate_scale)
Clock.schedule_interval(self._animate_scale, 1 / 60.0)
def _animate_scale(self, dt):
diff = self._scale_target / 3.0
if abs(diff) < 0.01:
diff = self._scale_target
self._scale_target = 0
else:
self._scale_target -= diff
final = self._scale_target == 0
self.diff_scale_at(diff, *self._scale_target_pos, final = final)
# print(f"Scale = {self._scale} Target now = {self._scale_target} Diff = {diff}")
ret = self._scale_target != 0
if not ret:
self._pause = False
return ret
def diff_scale_at(self, d, x, y, final = False):
scatter = self._scatter
scale = scatter.scale * (2 ** d)
self.scale_at(scale, x, y, final = final)
def scale_at(self, scale, x, y, final = False):
snap_digits = 1
scatter = self._scatter
scale = clamp(scale, scatter.scale_min, scatter.scale_max)
rescale = scale * 1.0 / scatter.scale
scatter.apply_transform(
Matrix().scale(rescale, rescale, rescale),
post_multiply=True,
anchor=scatter.to_local(x, y),
)
# Create a final transform to always land on well-
# defined scaling factors
if final and self._allow_snap:
int_diff = abs(self._scale-1.0)
diff = self._scale-1.0
if int_diff < 0.08:
target = scatter.scale-diff
factor = target/scatter.scale
scatter.apply_transform(
Matrix().scale(factor, factor, factor),
post_multiply=True,
anchor=scatter.to_local(x, y),
)
print(f"Snapped scale. Self = {self._scale} Scale = {scale}")
else:
pass
# print(f"Self = {self._scale} Scale = {scale} Rescale = {rescale} Zoom = {self.zoom}")
def on_touch_down(self, touch):
if not self.collide_point(*touch.pos):
return
if self.pause_on_action:
self._pause = True
# if "button" in touch.profile:
# print(f"Scale = {self._scale} Scatter = {self._scatter.scale}")
if "button" in touch.profile and touch.button in ("scrolldown", "scrollup"):
self._allow_snap = False
if self.snap_to_zoom:
d = 1 if touch.button == "scrolldown" else -1
else:
d = 0.1 if touch.button == "scrolldown" else -0.1
self.animated_diff_scale_at(d, *touch.pos)
return True
elif touch.is_double_tap and self.double_tap_zoom:
self._allow_snap = True
if self._scale < 1.0:
dz = (1/self._scale)-1
else:
next_scale = 2.0
dz = (next_scale/self._scale)-1.0
# print(f"Diff zoom {self._scale} factor = {dz}")
self.animated_diff_scale_at(dz, *touch.pos)
return True
touch.grab(self)
self._touch_count += 1
if self._touch_count == 1:
self._touch_zoom = (self.zoom, self._scale)
return super().on_touch_down(touch)
def on_touch_up(self, touch):
if touch.grab_current == self:
touch.ungrab(self)
self._touch_count -= 1
if self._touch_count == 0:
# animate to the closest zoom
# zoom, scale = self._touch_zoom
# cur_zoom = self.zoom
# cur_scale = self._scale
# if cur_zoom < zoom or round(cur_scale, 2) < scale:
# self.animated_diff_scale_at(1.0 - cur_scale, *touch.pos)
# elif cur_zoom > zoom or round(cur_scale, 2) > scale:
# self.animated_diff_scale_at(2.0 - cur_scale, *touch.pos)
self._pause = False
return True
return super(MapView, self).on_touch_up(touch)
def on_transform(self, *args):
self._invalid_scale = True
if self._transform_lock:
return
self._transform_lock = True
# recalculate viewport
map_source = self.map_source
zoom = self._zoom
scatter = self._scatter
scale = scatter.scale
if self.high_res:
if self.high_res_mode == 2:
# Double resolution mode
if round(scale, 2) >= 1.0:
zoom += 1
scale /= 2.0
elif round(scale, 2) < 0.5:
zoom -= 1
scale *= 2.0
elif self.high_res_mode == 1:
# Improved resolution mode
if round(scale, 2) >= 1.2:
zoom += 1
scale /= 2.0
elif round(scale, 2) < 0.6:
zoom -= 1
scale *= 2.0
else:
# if round(scale, 2) >= 2.0:
# zoom += 1
# scale /= 2.0
# elif round(scale, 2) < 1.0:
# zoom -= 1
# scale *= 2.0
if round(scale, 2) >= 1.75:
zoom += 1
scale /= 2.0
elif round(scale, 2) < 0.875:
zoom -= 1
scale *= 2.0
zoom = clamp(zoom, map_source.min_zoom, map_source.max_zoom)
if zoom != self._zoom:
self.set_zoom_at(zoom, scatter.x, scatter.y, scale=scale)
self.trigger_update(True)
else:
if zoom == map_source.min_zoom and round(scatter.scale, 2) < 1.0:
scatter.scale = 1.0
self.trigger_update(True)
else:
self.trigger_update(False)
if map_source.bounds:
self._apply_bounds()
self._transform_lock = False
self._scale = self._scatter.scale
def _apply_bounds(self):
# if the map_source have any constraints, apply them here.
map_source = self.map_source
zoom = self._zoom
min_lon, min_lat, max_lon, max_lat = map_source.bounds
xmin = map_source.get_x(zoom, min_lon)
xmax = map_source.get_x(zoom, max_lon)
ymin = map_source.get_y(zoom, min_lat)
ymax = map_source.get_y(zoom, max_lat)
dx = self.delta_x
dy = self.delta_y
oxmin, oymin = self._scatter.to_local(self.x, self.y)
oxmax, oymax = self._scatter.to_local(self.right, self.top)
s = self._scale
cxmin = oxmin - dx
if cxmin < xmin:
self._scatter.x += (cxmin - xmin) * s
cymin = oymin - dy
if cymin < ymin:
self._scatter.y += (cymin - ymin) * s
cxmax = oxmax - dx
if cxmax > xmax:
self._scatter.x -= (xmax - cxmax) * s
cymax = oymax - dy
if cymax > ymax:
self._scatter.y -= (ymax - cymax) * s
def on__pause(self, instance, value):
if not value:
self.trigger_update(True)
def trigger_update(self, full):
self._need_redraw_full = full or self._need_redraw_full
Clock.unschedule(self.do_update)
Clock.schedule_once(self.do_update, -1)
def do_update(self, dt):
zoom = self._zoom
scale = self._scale
self.lon = self.map_source.get_lon(
zoom, (self.center_x - self._scatter.x) / scale - self.delta_x
)
self.lat = self.map_source.get_lat(
zoom, (self.center_y - self._scatter.y) / scale - self.delta_y
)
self.dispatch("on_map_relocated", zoom, Coordinate(self.lon, self.lat))
for layer in self._layers:
layer.reposition()
if self._need_redraw_full:
self._need_redraw_full = False
self.move_tiles_to_background()
self.load_visible_tiles()
else:
self.load_visible_tiles()
def bbox_for_zoom(self, vx, vy, w, h, zoom):
# return a tile-bbox for the zoom
map_source = self.map_source
size = map_source.dp_tile_size
scale = self._scale
max_x_end = map_source.get_col_count(zoom)
max_y_end = map_source.get_row_count(zoom)
x_count = int(ceil(w / scale / float(size))) + 1
y_count = int(ceil(h / scale / float(size))) + 1
tile_x_first = int(clamp(vx / float(size), 0, max_x_end))
tile_y_first = int(clamp(vy / float(size), 0, max_y_end))
tile_x_last = tile_x_first + x_count
tile_y_last = tile_y_first + y_count
tile_x_last = int(clamp(tile_x_last, tile_x_first, max_x_end))
tile_y_last = int(clamp(tile_y_last, tile_y_first, max_y_end))
x_count = tile_x_last - tile_x_first
y_count = tile_y_last - tile_y_first
return (tile_x_first, tile_y_first, tile_x_last, tile_y_last, x_count, y_count)
def load_visible_tiles(self):
map_source = self.map_source
vx, vy = self.viewport_pos
zoom = self._zoom
dirs = [0, 1, 0, -1, 0]
bbox_for_zoom = self.bbox_for_zoom
size = map_source.dp_tile_size
(
tile_x_first,
tile_y_first,
tile_x_last,
tile_y_last,
x_count,
y_count,
) = bbox_for_zoom(vx, vy, self.width, self.height, zoom)
# Adjust tiles behind us
for tile in self._tiles_bg[:]:
tile_x = tile.tile_x
tile_y = tile.tile_y
f = 2 ** (zoom - tile.zoom)
w = self.width / f
h = self.height / f
(
btile_x_first,
btile_y_first,
btile_x_last,
btile_y_last,
_,
_,
) = bbox_for_zoom(vx / f, vy / f, w, h, tile.zoom)
if (
tile_x < btile_x_first
or tile_x >= btile_x_last
or tile_y < btile_y_first
or tile_y >= btile_y_last
):
tile.state = "done"
self._tiles_bg.remove(tile)
self.canvas_map.before.remove(tile.g_color)
self.canvas_map.before.remove(tile)
continue
tsize = size * f
tile.size = tsize, tsize
tile.pos = (tile_x * tsize + self.delta_x, tile_y * tsize + self.delta_y)
# Get rid of old tiles first
for tile in self._tiles[:]:
tile_x = tile.tile_x
tile_y = tile.tile_y
if (
tile_x < tile_x_first
or tile_x >= tile_x_last
or tile_y < tile_y_first
or tile_y >= tile_y_last
):
tile.state = "done"
self.tile_map_set(tile_x, tile_y, False)
self._tiles.remove(tile)
self.canvas_map.remove(tile)
self.canvas_map.remove(tile.g_color)
else:
tile.size = (size, size)
tile.pos = (tile_x * size + self.delta_x, tile_y * size + self.delta_y)
# Load new tiles if needed
x = tile_x_first + x_count // 2 - 1
y = tile_y_first + y_count // 2 - 1
arm_max = max(x_count, y_count) + 2
arm_size = 1
turn = 0
while arm_size < arm_max:
for i in range(arm_size):
if (
not self.tile_in_tile_map(x, y)
and y >= tile_y_first
and y < tile_y_last
and x >= tile_x_first
and x < tile_x_last
):
self.load_tile(x, y, size, zoom)
x += dirs[turn % 4 + 1]
y += dirs[turn % 4]
if turn % 2 == 1:
arm_size += 1
turn += 1
def load_tile(self, x, y, size, zoom):
if self.tile_in_tile_map(x, y) or zoom != self._zoom:
return
self.load_tile_for_source(self.map_source, 1.0, size, x, y, zoom)
# XXX do overlay support
self.tile_map_set(x, y, True)
def load_tile_for_source(self, map_source, opacity, size, x, y, zoom):
tile = Tile(size=(size, size), cache_dir=self.cache_dir)
tile.g_color = Color(1, 1, 1, 0)
tile.tile_x = x
tile.tile_y = y
tile.zoom = zoom
tile.pos = (x * size + self.delta_x, y * size + self.delta_y)
tile.map_source = map_source
tile.state = "loading"
if not self._pause:
map_source.fill_tile(tile)
self.canvas_map.add(tile.g_color)
self.canvas_map.add(tile)
self._tiles.append(tile)
def move_tiles_to_background(self):
# remove all the tiles of the main map to the background map
# retain only the one who are on the current zoom level
# for all the tile in the background, stop the download if not yet started.
zoom = self._zoom
tiles = self._tiles
btiles = self._tiles_bg
canvas_map = self.canvas_map
tile_size = self.map_source.tile_size
# move all tiles to background
while tiles:
tile = tiles.pop()
if tile.state == "loading":
tile.state = "done"
continue
btiles.append(tile)
# clear the canvas
canvas_map.clear()
canvas_map.before.clear()
self._tilemap = {}
# unsure if it's really needed, i personnally didn't get issues right now
# btiles.sort(key=lambda z: -z.zoom)
# add all the btiles into the back canvas.
# except for the tiles that are owned by the current zoom level
for tile in btiles[:]:
if tile.zoom == zoom:
btiles.remove(tile)
tiles.append(tile)
tile.size = tile_size, tile_size
canvas_map.add(tile.g_color)
canvas_map.add(tile)
self.tile_map_set(tile.tile_x, tile.tile_y, True)
continue
canvas_map.before.add(tile.g_color)
canvas_map.before.add(tile)
def remove_all_tiles(self):
# clear the map of all tiles.
self.canvas_map.clear()
self.canvas_map.before.clear()
for tile in self._tiles:
tile.state = "done"
del self._tiles[:]
del self._tiles_bg[:]
self._tilemap = {}
def tile_map_set(self, tile_x, tile_y, value):
key = tile_y * self.map_source.get_col_count(self._zoom) + tile_x
if value:
self._tilemap[key] = value
else:
self._tilemap.pop(key, None)
def tile_in_tile_map(self, tile_x, tile_y):
key = tile_y * self.map_source.get_col_count(self._zoom) + tile_x
return key in self._tilemap
def on_size(self, instance, size):
for layer in self._layers:
layer.size = size
self.center_on(self.lat, self.lon)
self.trigger_update(True)
def on_pos(self, instance, pos):
self.center_on(self.lat, self.lon)
self.trigger_update(True)
def on_map_source(self, instance, source):
if isinstance(source, string_types):
self.map_source = MapSource.from_provider(source)
elif isinstance(source, (tuple, list)):
cache_key, min_zoom, max_zoom, url, attribution, options = source
self.map_source = MapSource(
url=url,
cache_key=cache_key,
min_zoom=min_zoom,
max_zoom=max_zoom,
attribution=attribution,
cache_dir=self.cache_dir,
**options
)
elif isinstance(source, MapSource):
self.map_source = source
else:
raise Exception("Invalid map source provider")
self.zoom = clamp(self.zoom, self.map_source.min_zoom, self.map_source.max_zoom)
self.remove_all_tiles()
self.trigger_update(True)