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235 lines
7.4 KiB
Python
235 lines
7.4 KiB
Python
"""
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Behaviors/Hover
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===============
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.. rubric:: Changing when the mouse is on the widget and the widget is visible.
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To apply hover behavior, you must create a new class that is inherited from the
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widget to which you apply the behavior and from the :attr:`HoverBehavior` class.
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In `KV file`:
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.. code-block:: kv
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<HoverItem@MDBoxLayout+HoverBehavior>
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In `python file`:
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.. code-block:: python
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class HoverItem(MDBoxLayout, HoverBehavior):
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'''Custom item implementing hover behavior.'''
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After creating a class, you must define two methods for it:
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:attr:`HoverBehavior.on_enter` and :attr:`HoverBehavior.on_leave`, which will be automatically called
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when the mouse cursor is over the widget and when the mouse cursor goes beyond
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the widget.
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.. note::
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:class:`~HoverBehavior` will by default check to see if the current Widget is visible (i.e. not covered by a modal or popup and not a part of a Relative Layout, MDTab or Carousel that is not currently visible etc) and will only issue events if the widget is visible.
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To get the legacy behavior that the events are always triggered, you can set `detect_visible` on the Widget to `False`.
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.. code-block:: python
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from kivy.lang import Builder
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from kivymd.app import MDApp
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from kivymd.uix.behaviors import HoverBehavior
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from kivymd.uix.boxlayout import MDBoxLayout
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KV = '''
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Screen
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MDBoxLayout:
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id: box
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pos_hint: {'center_x': .5, 'center_y': .5}
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size_hint: .8, .8
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md_bg_color: app.theme_cls.bg_darkest
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'''
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class HoverItem(MDBoxLayout, HoverBehavior):
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'''Custom item implementing hover behavior.'''
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def on_enter(self, *args):
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'''The method will be called when the mouse cursor
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is within the borders of the current widget.'''
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self.md_bg_color = (1, 1, 1, 1)
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def on_leave(self, *args):
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'''The method will be called when the mouse cursor goes beyond
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the borders of the current widget.'''
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self.md_bg_color = self.theme_cls.bg_darkest
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class Test(MDApp):
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def build(self):
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self.screen = Builder.load_string(KV)
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for i in range(5):
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self.screen.ids.box.add_widget(HoverItem())
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return self.screen
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Test().run()
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/hover-behavior.gif
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:width: 250 px
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:align: center
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"""
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__all__ = ("HoverBehavior",)
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from kivy.core.window import Window
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from kivy.properties import BooleanProperty, ObjectProperty
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from kivy.uix.widget import Widget
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class HoverBehavior(object):
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"""
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:Events:
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:attr:`on_enter`
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Called when mouse enters the bbox of the widget AND the widget is visible
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:attr:`on_leave`
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Called when the mouse exits the widget AND the widget is visible
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"""
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hovering = BooleanProperty(False)
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"""
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`True`, if the mouse cursor is within the borders of the widget.
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Note that this is set and cleared even if the widget is not visible
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:attr:`hover` is a :class:`~kivy.properties.BooleanProperty`
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and defaults to `False`.
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"""
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hover_visible = BooleanProperty(False)
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"""
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`True` if hovering is True AND is the current widget is visible
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:attr:`hover_visible` is a :class:`~kivy.properties.BooleanProperty`
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and defaults to `False`.
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"""
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enter_point = ObjectProperty(allownone=True)
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"""
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Holds the last position where the mouse pointer crossed into the Widget
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if the Widget is visible and is currently in a hovering state
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:attr:`enter_point` is a :class:`~kivy.properties.ObjectProperty`
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and defaults to `None`.
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"""
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detect_visible = BooleanProperty(True)
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"""
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Should this widget perform the visibility check?
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:attr:`detect_visible` is a :class:`~kivy.properties.BooleanProperty`
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and defaults to `True`.
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"""
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def __init__(self, **kwargs):
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self.register_event_type("on_enter")
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self.register_event_type("on_leave")
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Window.bind(mouse_pos=self.on_mouse_update)
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super(HoverBehavior, self).__init__(**kwargs)
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def on_mouse_update(self, *args):
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# If the Widget currently has no parent, do nothing
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if not self.get_root_window():
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return
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pos = args[1]
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#
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# is the pointer in the same position as the widget?
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# If not - then issue an on_exit event if needed
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#
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if not self.collide_point(*self.to_widget(*pos)):
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self.hovering = False
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self.enter_point = None
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if self.hover_visible:
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self.hover_visible = False
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self.dispatch("on_leave")
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return
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#
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# The pointer is in the same position as the widget
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#
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if self.hovering:
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#
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# nothing to do here. Not - this does not handle the case where
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# a popup comes over an existing hover event.
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# This seems reasonable
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#
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return
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#
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# Otherwise - set the hovering attribute
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#
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self.hovering = True
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#
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# We need to traverse the tree to see if the Widget is visible
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#
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# This is a two stage process:
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# - first go up the tree to the root Window.
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# At each stage - check that the Widget is actually visible
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# - Second - At the root Window check that there is not another branch
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# covering the Widget
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#
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self.hover_visible = True
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if self.detect_visible:
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widget: Widget = self
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while True:
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# Walk up the Widget tree from the target Widget
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parent = widget.parent
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try:
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# See if the mouse point collides with the parent
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# using both local and glabal coordinates to cover absoluet and relative layouts
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pinside = parent.collide_point(
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*parent.to_widget(*pos)
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) or parent.collide_point(*pos)
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except Exception:
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# The collide_point will error when you reach the root Window
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break
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if not pinside:
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self.hover_visible = False
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break
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# Iterate upwards
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widget = parent
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#
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# parent = root window
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# widget = first Widget on the current branch
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#
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children = parent.children
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for child in children:
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# For each top level widget - check if is current branch
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# If it is - then break.
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# If not then - since we start at 0 - this widget is visible
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#
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# Check to see if it should take the hover
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#
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if child == widget:
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# this means that the current widget is visible
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break
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if child.collide_point(*pos):
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# this means that the current widget is covered by a modal or popup
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self.hover_visible = False
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break
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if self.hover_visible:
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self.enter_point = pos
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self.dispatch("on_enter")
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def on_enter(self):
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"""Called when mouse enters the bbox of the widget AND the widget is visible."""
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def on_leave(self):
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"""Called when the mouse exits the widget AND the widget is visible."""
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