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93 lines
2.8 KiB
Python
Executable File
93 lines
2.8 KiB
Python
Executable File
__all__ = ("MDAdaptiveWidget",)
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from kivy.properties import BooleanProperty
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from kivy.uix.floatlayout import FloatLayout
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from kivy.uix.label import Label
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from kivy.uix.screenmanager import Screen
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from kivymd.uix.behaviors import SpecificBackgroundColorBehavior
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class MDAdaptiveWidget(SpecificBackgroundColorBehavior):
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adaptive_height = BooleanProperty(False)
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"""
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If `True`, the following properties will be applied to the widget:
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.. code-block:: kv
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size_hint_y: None
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height: self.minimum_height
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:attr:`adaptive_height` is an :class:`~kivy.properties.BooleanProperty`
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and defaults to `False`.
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"""
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adaptive_width = BooleanProperty(False)
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"""
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If `True`, the following properties will be applied to the widget:
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.. code-block:: kv
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size_hint_x: None
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width: self.minimum_width
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:attr:`adaptive_width` is an :class:`~kivy.properties.BooleanProperty`
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and defaults to `False`.
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"""
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adaptive_size = BooleanProperty(False)
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"""
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If `True`, the following properties will be applied to the widget:
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.. code-block:: kv
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size_hint: None, None
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size: self.minimum_size
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:attr:`adaptive_size` is an :class:`~kivy.properties.BooleanProperty`
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and defaults to `False`.
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"""
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def on_adaptive_height(self, md_widget, value: bool) -> None:
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self.size_hint_y = None
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if issubclass(self.__class__, Label):
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self.bind(
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texture_size=lambda *x: self.setter("height")(
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self, self.texture_size[1]
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)
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)
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else:
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if not isinstance(self, (FloatLayout, Screen)):
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self.bind(minimum_height=self.setter("height"))
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if not self.children:
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self.height = 0
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def on_adaptive_width(self, md_widget, value: bool) -> None:
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self.size_hint_x = None
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if issubclass(self.__class__, Label):
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self.bind(
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texture_size=lambda *x: self.setter("width")(
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self, self.texture_size[0]
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)
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)
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else:
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if not isinstance(self, (FloatLayout, Screen)):
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self.bind(minimum_width=self.setter("width"))
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if not self.children:
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self.width = 0
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def on_adaptive_size(self, md_widget, value: bool) -> None:
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self.size_hint = (None, None)
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if issubclass(self.__class__, Label):
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self.text_size = (None, None)
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self.bind(
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texture_size=lambda *x: self.setter("size")(
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self, self.texture_size
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)
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)
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else:
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if not isinstance(self, (FloatLayout, Screen)):
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self.bind(minimum_size=self.setter("size"))
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if not self.children:
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self.size = (0, 0)
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