Sideband/sbapp/kivymd/uix/carousel.py
2022-07-07 22:16:10 +02:00

216 lines
6.7 KiB
Python

"""
Components/Carousel
===================
:class:`~kivy.uix.boxlayout.Carousel` class equivalent. Simplifies working
with some widget properties. For example:
Carousel
---------
.. code-block:: python
kv='''
YourCarousel:
BoxLayout:
[...]
BoxLayout:
[...]
BoxLayout:
[...]
'''
builder.load_string(kv)
class YourCarousel(Carousel):
def __init__(self,*kwargs):
self.register_event_type("on_slide_progress")
self.register_event_type("on_slide_complete")
def on_touch_down(self, *args):
["Code to detect when the slide changes"]
def on_touch_up(self, *args):
["Code to detect when the slide changes"]
def Calculate_slide_pos(self, *args):
["Code to calculate the current position of the slide"]
def do_custom_animation(self, *args):
["Code to recreate an animation"]
MDCarousel
-----------
.. code-block:: kv
MDCarousel:
on_slide_progress:
do_something()
on_slide_complete:
do_something()
"""
# TODO: Add documentation.
from kivy.animation import Animation
from kivy.uix.carousel import Carousel
class MDCarousel(Carousel):
"""
based on kivy's carousel.
.. seealso::
`kivy.uix.carousel.Carousel <https://kivy.org/doc/stable/api-kivy.uix.carousel.html>`_
"""
_scrolling = False
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.register_event_type("on_slide_progress")
self.register_event_type("on_slide_complete")
def on_slide_progress(self, *args):
"""
Event launched when the Slide animation is progress.
remember to bind and unbid to this method.
"""
def on_slide_complete(self, *args):
"""
Event launched when the Slide animation is complete.
remember to bind and unbid to this method.
"""
def _position_visible_slides(self, *args):
slides, index = self.slides, self.index
no_of_slides = len(slides) - 1
if not slides:
return
x, y, width, height = self.x, self.y, self.width, self.height
_offset, direction = self._offset, self.direction
_prev, _next, _current = self._prev, self._next, self._current
get_slide_container = self.get_slide_container
last_slide = get_slide_container(slides[-1])
first_slide = get_slide_container(slides[0])
skip_next = False
_loop = self.loop
if direction[0] in ["r", "l"]:
xoff = x + _offset
x_prev = {"l": xoff + width, "r": xoff - width}
x_next = {"l": xoff - width, "r": xoff + width}
if _prev:
_prev.pos = (x_prev[direction[0]], y)
elif _loop and _next and index == 0:
if (_offset > 0 and direction[0] == "r") or (
_offset < 0 and direction[0] == "l"
):
last_slide.pos = (x_prev[direction[0]], y)
skip_next = True
if _current:
_current.pos = (xoff, y)
if self._scrolling:
self.dispatch("on_slide_progress", xoff)
if skip_next:
return
if _next:
_next.pos = (x_next[direction[0]], y)
elif _loop and _prev and index == no_of_slides:
if (_offset < 0 and direction[0] == "r") or (
_offset > 0 and direction[0] == "l"
):
first_slide.pos = (x_next[direction[0]], y)
if direction[0] in ["t", "b"]:
yoff = y + _offset
y_prev = {"t": yoff - height, "b": yoff + height}
y_next = {"t": yoff + height, "b": yoff - height}
if _prev:
_prev.pos = (x, y_prev[direction[0]])
elif _loop and _next and index == 0:
if (_offset > 0 and direction[0] == "t") or (
_offset < 0 and direction[0] == "b"
):
last_slide.pos = (x, y_prev[direction[0]])
skip_next = True
if _current:
_current.pos = (x, yoff)
if skip_next:
return
if _next:
_next.pos = (x, y_next[direction[0]])
elif _loop and _prev and index == no_of_slides:
if (_offset < 0 and direction[0] == "t") or (
_offset > 0 and direction[0] == "b"
):
first_slide.pos = (x, y_next[direction[0]])
def on_touch_down(self, touch):
self._scrolling = True
return super().on_touch_down(touch)
def on_touch_up(self, touch):
self._scrolling = False
return super().on_touch_up(touch)
def _start_animation(self, *args, **kwargs):
# compute target offset for ease back, next or prev
new_offset = 0
direction = kwargs.get("direction", self.direction)[0]
is_horizontal = direction in "rl"
extent = self.width if is_horizontal else self.height
min_move = kwargs.get("min_move", self.min_move)
_offset = kwargs.get("offset", self._offset)
if _offset < min_move * -extent:
new_offset = -extent
elif _offset > min_move * extent:
new_offset = extent
# if new_offset is 0, it wasnt enough to go next/prev
dur = self.anim_move_duration
if new_offset == 0:
dur = self.anim_cancel_duration
# detect edge cases if not looping
len_slides = len(self.slides)
index = self.index
if not self.loop or len_slides == 1:
is_first = index == 0
is_last = index == len_slides - 1
if direction in "rt":
towards_prev = new_offset > 0
towards_next = new_offset < 0
else:
towards_prev = new_offset < 0
towards_next = new_offset > 0
if (is_first and towards_prev) or (is_last and towards_next):
new_offset = 0
anim = Animation(_offset=new_offset, d=dur, t=self.anim_type)
anim.cancel_all(self)
def _cmp(*args):
self.dispatch(
"on_slide_complete",
self.previous_slide,
self.current_slide,
self.next_slide,
)
if self._skip_slide is not None:
self.index = self._skip_slide
self._skip_slide = None
anim.bind(
on_complete=_cmp,
on_progress=lambda *args: self.dispatch(
"on_slide_progress", self._offset
),
)
anim.start(self)