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301 lines
11 KiB
Python
301 lines
11 KiB
Python
"""
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Components/Transition
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=====================
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.. rubric::
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A set of classes for implementing transitions between application screens.
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.. versionadded:: 1.0.0
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Changing transitions
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--------------------
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You have multiple transitions available by default, such as:
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- :class:`MDFadeSlideTransition`
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state one: the new screen closes the previous screen by lifting from the
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bottom of the screen and changing from transparent to non-transparent;
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state two: the current screen goes down to the bottom of the screen,
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passing from a non-transparent state to a transparent one, thus opening the
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previous screen;
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.. note::
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You cannot control the direction of a slide using the direction attribute.
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/transition-md-fade-slide-transition.gif
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:align: center
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"""
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__all__ = (
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"MDFadeSlideTransition",
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"MDSlideTransition",
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"MDSwapTransition",
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"MDTransitionBase",
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)
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from kivy import Logger
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from kivy.animation import Animation, AnimationTransition
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from kivy.properties import DictProperty
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from kivy.uix.screenmanager import (
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ScreenManagerException,
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SlideTransition,
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SwapTransition,
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TransitionBase,
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)
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from kivymd.uix.hero import MDHeroFrom, MDHeroTo
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from kivymd.uix.screenmanager import MDScreenManager
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class MDTransitionBase(TransitionBase):
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"""
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TransitionBase is used to animate 2 screens within the
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:class:`~kivymd.uix.screenmanager.MDScreenManager`.
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For more
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information, see in the :class:`~kivy.uix.screenmanager.TransitionBase`
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class documentation.
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"""
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_direction = "in"
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# Collection of child widgets of all 'MDHeroFrom' widgets that are
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# on the screen, for example:
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#
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# MDScreen:
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#
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# MDHeroFrom:
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# tag: "kivymd"
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#
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# FitImage:
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#
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# MDHeroFrom:
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# tag: "kivy"
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#
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# FitImage:
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#
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# {
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# 'kivy': <kivymd.uix.fitimage.fitimage.FitImage object>,
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# 'kivymd': <kivymd.uix.fitimage.fitimage.FitImage object>,
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# }
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_hero_from_widget_children = DictProperty()
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def start(self, instance_screen_manager: MDScreenManager) -> None:
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super().start(instance_screen_manager)
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{"in": self.animated_hero_in, "out": self.animated_hero_out}[
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self._direction
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]()
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def animated_hero_in(self) -> None:
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"""Animates the flight of heroes from screen **A** to screen **B**."""
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if self.manager._heroes_data and self.manager.current_heroes:
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for hero_from_widget in self.manager.get_hero_from_widget():
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for heroes_tag in self.manager.current_heroes:
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if heroes_tag == hero_from_widget.tag:
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self._check_widget_properties(hero_from_widget)
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# Get child widget of the 'MDHeroFrom' container.
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hero_widget = hero_from_widget.children[0]
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self._hero_from_widget_children[
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hero_from_widget.tag
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] = hero_widget
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# Removing the child widget from the 'MDHeroFrom'
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# container.
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hero_from_widget.remove_widget(hero_widget)
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# We set the size, position of the child widget of the
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# 'MDHeroFrom' container and add this widget to the
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# root window.
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hero_widget.pos = self.screen_out.to_widget(
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*hero_from_widget.to_window(*hero_from_widget.pos)
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)
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hero_widget.size = hero_from_widget.size
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self.manager.get_root_window().add_widget(hero_widget)
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# Animating widgets added to the root window.
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if self.screen_in.heroes_to:
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for hero_to_widget in self.screen_in.heroes_to:
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self._check_hero_to_widget_tag(
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hero_to_widget, hero_from_widget
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)
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if hero_to_widget.tag == heroes_tag:
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Animation(
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size=hero_to_widget.size,
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d=self.duration,
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pos=hero_to_widget.pos,
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).start(hero_widget)
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hero_from_widget.dispatch(
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"on_transform_in",
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hero_widget,
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self.duration,
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)
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def animated_hero_out(self) -> None:
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"""Animates the flight of heroes from screen **B** to screen **A**."""
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if (
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self.manager._heroes_data
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and self.manager.current_heroes
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and self.screen_out.heroes_to
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):
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for heroes_tag in self.manager.current_heroes:
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for hero_to_widget in self.screen_out.heroes_to:
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if hero_to_widget.tag == heroes_tag:
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hero_from_children = self._hero_from_widget_children[
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heroes_tag
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]
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hero_to_widget.remove_widget(hero_from_children)
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self.manager.get_root_window().add_widget(
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hero_from_children
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)
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for (
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hero_from_widget
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) in self.manager.get_hero_from_widget():
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hero_from_widget.dispatch(
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"on_transform_out",
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self._hero_from_widget_children[
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hero_from_widget.tag
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],
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self.duration,
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)
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Animation(
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pos=self.screen_in.to_widget(
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*hero_from_widget.to_window(
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*hero_from_widget.pos
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)
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),
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size=hero_from_widget.size,
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d=self.duration,
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).start(
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self._hero_from_widget_children[
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hero_from_widget.tag
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]
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)
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def on_complete(self) -> None:
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"""
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Override method.
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See :attr:`kivy.uix.screenmanager.TransitionBase.on_complete'.
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"""
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super().on_complete()
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if self.manager._heroes_data and self.manager.current_heroes:
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for hero_from_widget in self.manager.get_hero_from_widget():
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for heroes_tag in self.manager.current_heroes:
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if heroes_tag == hero_from_widget.tag:
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hero_from_children = self._hero_from_widget_children[
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heroes_tag
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]
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self.manager.get_root_window().remove_widget(
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hero_from_children
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)
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# Adding a child widget from the 'MDHeraFrom' container
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# to the 'MDHeroTo' container.
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if self._direction == "in":
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for hero_to_widget in self.screen_in.heroes_to:
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if hero_to_widget.tag == heroes_tag:
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hero_to_widget.add_widget(
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hero_from_children
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)
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# Restores the child widget for the 'MDHeraFrom'
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# container.
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elif self._direction == "out":
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hero_from_widget.add_widget(hero_from_children)
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if self._direction == "out":
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self._direction = "in"
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else:
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self._direction = "out"
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# Checks the attributes for the 'self.screen_in' screen.
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# Called from the animated_hero_in method.
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def _check_widget_properties(self, hero_from_widget: MDHeroFrom):
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if not self.screen_in.heroes_to:
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raise Exception(
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f"The `heroes_to` attribute is not specified for screen "
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f"{self.screen_in}"
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)
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# The 'MDHeroFrom' widget allows you to place only one widget in
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# itself.
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if len(hero_from_widget.children) > 1:
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raise Exception(
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f"{hero_from_widget.__class__} accept only one widget"
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)
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# For new API support.
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def _check_hero_to_widget_tag(
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self, hero_to_widget: MDHeroTo, hero_from_widget: MDHeroFrom
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) -> None:
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if not hero_to_widget.tag:
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Logger.warning(
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"KivyMD: "
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f"Set the tag '{hero_from_widget.tag}' "
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f"for the {hero_to_widget} widget to the same "
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f"as for the {hero_from_widget} widget"
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)
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hero_to_widget.tag = hero_from_widget.tag
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class MDSwapTransition(SwapTransition, MDTransitionBase):
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pass
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class MDSlideTransition(SlideTransition, MDTransitionBase):
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pass
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class MDFadeSlideTransition(MDSlideTransition):
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def start(self, instance_screen_manager: MDScreenManager) -> None:
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if self.is_active:
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raise ScreenManagerException("start() is called twice!")
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self.manager = instance_screen_manager
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self._anim = Animation(d=self.duration, s=0)
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self._anim.bind(
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on_progress=self._on_progress, on_complete=self._on_complete
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)
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if self._direction == "in":
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self.add_screen(self.screen_in)
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self.animated_hero_in()
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else:
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self.animated_hero_out()
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self.add_screen(self.screen_in)
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self.add_screen(self.screen_out)
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self.screen_in.transition_progress = 0.0
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self.screen_in.transition_state = "in"
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self.screen_out.transition_progress = 0.0
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self.screen_out.transition_state = "out"
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self.screen_in.dispatch("on_pre_enter")
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self.screen_out.dispatch("on_pre_leave")
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self.is_active = True
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self._anim.start(self)
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self.dispatch("on_progress", 0)
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if self._direction == "in":
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self.screen_in.y = 0
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self.screen_in.opacity = 0
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def on_progress(self, progression: float) -> None:
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progression = AnimationTransition.out_quad(progression)
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if self._direction == "in":
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self.screen_in.y = (
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self.manager.y + self.manager.height * progression
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) - self.screen_in.height
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self.screen_in.opacity = progression
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if self._direction == "out":
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self.screen_out.y = (
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self.manager.y - self.manager.height * progression
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)
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self.screen_out.opacity = 1 - progression
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