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Increased MDSwitch hit zone
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@ -137,9 +137,11 @@
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) \
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) \
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)
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on_touch_down:
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if self.collide_point(*args[1].pos) and not root.disabled: \
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root.on_thumb_down()
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on_touch_up:
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if self.collide_point(*args[1].pos) and not root.disabled: \
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setattr(root, "active", not root.active)
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if self.collide_point(*args[1].pos) and not root.disabled: setattr(root, "active", not root.active)
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elif root.collide_point(*args[1].pos) and not root.disabled: setattr(root, "active", not root.active)
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else: root.tnn(args[1])
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@ -829,6 +829,23 @@ class MDSwitch(ThemableBehavior, FloatLayout):
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Clock.schedule_once(lambda x: self._update_thumb_pos(animation=False))
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Clock.schedule_once(lambda x: self.on_active(self, self.active))
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# Hack to increase switch hit zone
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def tnn(self, pa):
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try:
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ex = pa.pos[0]
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ey = pa.pos[1]
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xs = self.center[0]-self.width/2 - (self.width)
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xe = self.center[0]+self.width/2 + (self.width)
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ys = self.center[1]-self.height/2
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ye = self.center[1]+self.height/2
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# print(str(xs)+" < "+str(ex)+" < "+str(xe)+" "+str(ys)+" < "+str(ey)+" < "+str(ye))
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if xs < ex < xe and ys < ey < ye:
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self.active = not self.active
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except Exception as e:
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pass
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def set_icon(self, instance_switch, icon_value: str) -> None:
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"""
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Called when the values of
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