2022-10-08 11:20:00 -04:00
|
|
|
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
2022-10-08 11:17:59 -04:00
|
|
|
precision highp float;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
uniform vec4 resolution;
|
|
|
|
uniform vec4 mouse;
|
|
|
|
uniform vec2 size;
|
|
|
|
uniform vec4 shadow_radius;
|
|
|
|
uniform float shadow_softness;
|
|
|
|
uniform vec4 shadow_color;
|