RetroShare/libretroshare/src/retroshare/rsgame.h
leander-256 4bb4fc11e2 This intimidating patch renames libretroshare/src/rsiface/ to
libretroshare/src/retroshare/

All the relevant headers have been modified to reflect that change.

This allows installation of libretroshare on a system, headers will
be put in $WHEREVER/retroshare/ and we keep the ability to compile
against them, be it on the system or in the SVN tree.



git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@3342 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2010-08-06 09:40:23 +00:00

114 lines
2.7 KiB
C++

#ifndef RS_GAME_GUI_INTERFACE_H
#define RS_GAME_GUI_INTERFACE_H
/*
* libretroshare/src/rsiface: rsgame.h
*
* RetroShare C++ Interface.
*
* Copyright 2007-2008 by Robert Fernie.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License Version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "retroshare@lunamutt.com".
*
*/
#include "rstypes.h"
class RsGameLauncher;
/* declare single RsIface for everyone to use! */
extern RsGameLauncher *rsGameLauncher;
#include <map>
#include <string>
#include <inttypes.h>
class RsGameInfo
{
public:
std::string gameId;
std::string serverId;
std::string gameType;
std::wstring gameName;
std::string serverName;
std::string status;
uint16_t numPlayers;
};
class RsGamePeer
{
public:
std::string id;
bool invite;
bool interested;
bool play;
};
class RsGameDetail
{
public:
std::string gameId;
std::string gameType;
std::wstring gameName;
bool areServer; /* are we the server? */
std::string serverId; /* if not, who is? */
std::string serverName;
std::string status;
uint16_t numPlayers;
std::map<std::string, RsGamePeer> gamers;
};
class RsGameLauncher
{
public:
/* server commands */
virtual std::string createGame(uint32_t gameType, std::wstring name) = 0;
virtual bool deleteGame(std::string gameId) = 0;
virtual bool inviteGame(std::string gameId) = 0;
virtual bool playGame(std::string gameId) = 0;
//virtual bool quitGame(std::string gameId) = 0;
virtual bool invitePeer(std::string gameId, std::string peerId) = 0;
virtual bool uninvitePeer(std::string gameId, std::string peerId) = 0;
virtual bool confirmPeer(std::string gameId, std::string peerId,
int16_t pos = -1) = 0;
virtual bool unconfirmPeer(std::string gameId, std::string peerId) = 0;
/* client commands */
virtual bool interestedPeer(std::string gameId) = 0;
virtual bool uninterestedPeer(std::string gameId) = 0;
/* get details */
virtual bool getGameList(std::list<RsGameInfo> &gameList) = 0;
virtual bool getGameDetail(std::string gameId, RsGameDetail &detail) = 0;
};
#endif