RetroShare/plugins/qsolocards_plugin/StackToStackAniMove.h
defnax 082d5732b0 added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2010-02-17 01:14:52 +00:00

103 lines
3.0 KiB
C++

/*
QSoloCards is a collection of Solitaire card games written using Qt
Copyright (C) 2009 Steve Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __STACKTOSTACKANIMOVE_H__
#define __STACKTOSTACKANIMOVE_H__
#include "CardStack.h"
#include "CardMoveRecord.h"
#include <QtCore/QObject>
#include <QtCore/QTimeLine>
#include <QtCore/QTimer>
#include <QtGui/QGraphicsItemAnimation>
#include <QtGui/QGraphicsPixmapItem>
/*
StackToStackAniMove is just for moving one set of cards to another stack. Normal usage is
when a card in one stack is clicked on and then it is determined that this should result
in moving the card(s) to a different stack. (Auto)flipping
a card when the move is complete is also done if included in the moveRecord.
*/
class StackToStackAniMoveItem
{
public:
StackToStackAniMoveItem(const CardMoveRecord & startMoveRecord,int duration);
StackToStackAniMoveItem(const StackToStackAniMoveItem & rh);
StackToStackAniMoveItem();
virtual ~StackToStackAniMoveItem();
inline CardStack * src() {return m_pSrc;}
inline CardStack * dst() {return m_pDst;}
inline CardStack * flipStack() {return m_pFlipStack;}
inline int flipIndex()const{return m_flipIndex;}
inline int srcTopCardIndex()const {return m_srcTopCardIndex;}
inline const PlayingCardVector & getCardVector() const{return m_cardVector;}
inline int duration()const{return m_duration;}
inline const CardMoveRecord & moveRecord(){return m_moveRecord;}
StackToStackAniMoveItem & operator=(const StackToStackAniMoveItem & rh);
private:
CardStack * m_pSrc;
CardStack * m_pDst;
CardStack * m_pFlipStack;
int m_flipIndex;
int m_srcTopCardIndex;
PlayingCardVector m_cardVector;
int m_duration;
CardMoveRecord m_moveRecord;
};
class StackToStackAniMove:public QObject
{
Q_OBJECT
public:
StackToStackAniMove();
virtual ~StackToStackAniMove();
void moveCards(const CardMoveRecord & startMoveRecord,int duration=400);
void stopAni();
signals:
void cardsMoved(const CardMoveRecord & moveRecord);
public slots:
void slotAniFinished(bool emitSignal=true);
void slotWaitForFlipComplete();
protected:
void runAnimation();
private:
QTimeLine * m_pTimeLine;
QTimer m_flipDelayTimer;
QGraphicsItemAnimation * m_pItemAni;
QGraphicsPixmapItem * m_pPixmapItem;
StackToStackAniMoveItem m_aniMoveItem;
bool m_aniRunning;
};
#endif