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https://github.com/RetroShare/RetroShare.git
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082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __STACKTOSTACKANIMOVE_H__
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#define __STACKTOSTACKANIMOVE_H__
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#include "CardStack.h"
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#include "CardMoveRecord.h"
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#include <QtCore/QObject>
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#include <QtCore/QTimeLine>
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#include <QtCore/QTimer>
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#include <QtGui/QGraphicsItemAnimation>
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#include <QtGui/QGraphicsPixmapItem>
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/*
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StackToStackAniMove is just for moving one set of cards to another stack. Normal usage is
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when a card in one stack is clicked on and then it is determined that this should result
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in moving the card(s) to a different stack. (Auto)flipping
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a card when the move is complete is also done if included in the moveRecord.
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*/
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class StackToStackAniMoveItem
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{
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public:
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StackToStackAniMoveItem(const CardMoveRecord & startMoveRecord,int duration);
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StackToStackAniMoveItem(const StackToStackAniMoveItem & rh);
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StackToStackAniMoveItem();
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virtual ~StackToStackAniMoveItem();
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inline CardStack * src() {return m_pSrc;}
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inline CardStack * dst() {return m_pDst;}
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inline CardStack * flipStack() {return m_pFlipStack;}
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inline int flipIndex()const{return m_flipIndex;}
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inline int srcTopCardIndex()const {return m_srcTopCardIndex;}
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inline const PlayingCardVector & getCardVector() const{return m_cardVector;}
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inline int duration()const{return m_duration;}
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inline const CardMoveRecord & moveRecord(){return m_moveRecord;}
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StackToStackAniMoveItem & operator=(const StackToStackAniMoveItem & rh);
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private:
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CardStack * m_pSrc;
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CardStack * m_pDst;
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CardStack * m_pFlipStack;
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int m_flipIndex;
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int m_srcTopCardIndex;
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PlayingCardVector m_cardVector;
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int m_duration;
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CardMoveRecord m_moveRecord;
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};
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class StackToStackAniMove:public QObject
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{
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Q_OBJECT
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public:
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StackToStackAniMove();
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virtual ~StackToStackAniMove();
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void moveCards(const CardMoveRecord & startMoveRecord,int duration=400);
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void stopAni();
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signals:
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void cardsMoved(const CardMoveRecord & moveRecord);
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public slots:
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void slotAniFinished(bool emitSignal=true);
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void slotWaitForFlipComplete();
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protected:
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void runAnimation();
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private:
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QTimeLine * m_pTimeLine;
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QTimer m_flipDelayTimer;
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QGraphicsItemAnimation * m_pItemAni;
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QGraphicsPixmapItem * m_pPixmapItem;
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StackToStackAniMoveItem m_aniMoveItem;
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bool m_aniRunning;
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};
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#endif
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