mirror of
https://github.com/RetroShare/RetroShare.git
synced 2024-10-01 02:35:48 -04:00
082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
182 lines
6.2 KiB
C++
182 lines
6.2 KiB
C++
/*
|
|
QSoloCards is a collection of Solitaire card games written using Qt
|
|
Copyright (C) 2009 Steve Moore
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "Spider3DeckBoard.h"
|
|
#include "CardPixmaps.h"
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
Spider3DeckBoard::Spider3DeckBoard()
|
|
:SpiderBoard()
|
|
{
|
|
this->setGameName(QString(tr("Three Deck Spider Solitaire")).trimmed());
|
|
this->setGameId("ThreeDeckSpider");
|
|
|
|
this->setHelpFile(":/help/Spider3DeckHelp.html");
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
Spider3DeckBoard::~Spider3DeckBoard()
|
|
{
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
void Spider3DeckBoard::newGame()
|
|
{
|
|
// call the base class to do cleanup for us.
|
|
GameBoard::newGame();
|
|
|
|
CardDeck deck(3);
|
|
|
|
// Put all cards in the m_pDeck stack. We will deal
|
|
// from this stack.
|
|
while(!deck.isEmpty())
|
|
{
|
|
this->m_pDeck->addCard(deck.next());
|
|
}
|
|
|
|
unsigned int i;
|
|
unsigned int j;
|
|
|
|
DealItemVector dealItemVector;
|
|
|
|
// Create the dealItemVector to direct the DealAnimation object on
|
|
// how to deal the cards.
|
|
for (i=0;i<this->m_stackVector.size();i++)
|
|
{
|
|
unsigned int cardsInStack=((i<6)?5:4);
|
|
|
|
dealItemVector.push_back(DealItem(this->m_stackVector[i],m_pDeck));
|
|
|
|
for (j=0;j<cardsInStack;j++)
|
|
{
|
|
// add the items to tell how to deal the cards to the stack
|
|
// we want to flip the last card.
|
|
if (cardsInStack-1==j)
|
|
{
|
|
dealItemVector[i].addCard(true);
|
|
}
|
|
else
|
|
{
|
|
dealItemVector[i].addCard(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ok now start the deal. We don't need a move record for this item.
|
|
m_dealAni.dealCards(dealItemVector,false);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
void Spider3DeckBoard::addGameMenuItems(QMenu & menu)
|
|
{
|
|
Q_UNUSED(menu);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
void Spider3DeckBoard::loadSettings(const QSettings & settings)
|
|
{
|
|
Q_UNUSED(settings);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
void Spider3DeckBoard::saveSettings(QSettings & settings)
|
|
{
|
|
Q_UNUSED(settings);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
void Spider3DeckBoard::resizeEvent (QResizeEvent * event)
|
|
{
|
|
unsigned int i;
|
|
|
|
GameBoard::resizeEvent(event);
|
|
|
|
|
|
QSize cardSize(CardPixmaps::getInst().getCardSize());
|
|
|
|
QPointF currPos(GameBoard::LayoutSpacing,GameBoard::LayoutSpacing);
|
|
|
|
m_pDeck->setPos(currPos);
|
|
|
|
currPos.rx()+=GameBoard::LayoutSpacing+cardSize.width();
|
|
|
|
for (i=0;i<m_homeVector.size();i++)
|
|
{
|
|
m_homeVector[i]->setPos(currPos);
|
|
currPos.setX(currPos.x()+cardSize.width()+GameBoard::LayoutSpacing);
|
|
}
|
|
|
|
currPos.setY(GameBoard::LayoutSpacing*2+cardSize.height());
|
|
currPos.setX(GameBoard::LayoutSpacing*2+cardSize.width());
|
|
for (i=0;i<m_stackVector.size();i++)
|
|
{
|
|
m_stackVector[i]->setPos(currPos);
|
|
currPos.setX(currPos.x()+cardSize.width()+GameBoard::LayoutSpacing);
|
|
}
|
|
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
void Spider3DeckBoard::createStacks()
|
|
{
|
|
setCardResizeAlg(13,ResizeByWidth);
|
|
|
|
unsigned int i;
|
|
// create all the widgets for the board
|
|
for(i=0;i<12;i++)
|
|
{
|
|
this->m_homeVector.push_back(new SpiderHomeStack);
|
|
this->m_scene.addItem(m_homeVector[i]);
|
|
|
|
// get signals when cards are added to the stack. So, we can add undo info and
|
|
// see when the game is over.
|
|
this->connect(this->m_homeVector[i],SIGNAL(cardsMovedByDragDrop(CardMoveRecord)),
|
|
this,SLOT(slotCardsMoved(CardMoveRecord)));
|
|
}
|
|
|
|
for(i=0;i<12;i++)
|
|
{
|
|
this->m_stackVector.push_back(new SpiderStack);
|
|
this->m_scene.addItem(m_stackVector[i]);
|
|
|
|
// get signals when cards are added to the stack. So, we can add undo info and
|
|
// see when the game is over.
|
|
this->connect(this->m_stackVector[i],SIGNAL(cardsMovedByDragDrop(CardMoveRecord)),
|
|
this,SLOT(slotCardsMoved(CardMoveRecord)));
|
|
this->connect(this->m_stackVector[i],SIGNAL(sendSuitHome(SpiderStack *,PlayingCardVector,CardMoveRecord)),
|
|
this,SLOT(slotSendSuitHome(SpiderStack*,PlayingCardVector,CardMoveRecord)));
|
|
this->connect(this->m_stackVector[i],SIGNAL(moveCardsToDiffStack(SpiderStack *,PlayingCardVector,CardMoveRecord)),
|
|
this,SLOT(slotMoveCardsToDiffStack(SpiderStack*,PlayingCardVector,CardMoveRecord)));
|
|
}
|
|
|
|
m_pDeck=new CardStack;
|
|
this->m_scene.addItem(m_pDeck);
|
|
|
|
// get signals when the deck is clicked on so we can deal the next set of cards
|
|
this->connect(this->m_pDeck,SIGNAL(cardClicked(CardStack*,uint)),
|
|
this,SLOT(slotDealNextCards(CardStack*,uint)));
|
|
}
|