RetroShare/plugins/qsolocards_plugin/FlipAnimation.h
defnax 082d5732b0 added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2010-02-17 01:14:52 +00:00

76 lines
2.5 KiB
C++

/*
QSoloCards is a collection of Solitaire card games written using Qt
Copyright (C) 2009 Steve Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __FLIPANIMATION_H__
#define __FLIPANIMATION_H__
#include "CardMoveRecord.h"
#include <QtCore/QObject>
#include <QtCore/QTimeLine>
#include <QtGui/QGraphicsItemAnimation>
#include <QtGui/QGraphicsPixmapItem>
#include <QtGui/QPixmap>
class CardStack;
// This animation is different from the DealAnimation and StackToStackAniMove in that
// it will require the stack to change during the animation. Since, the effect of the
// animation is to show a card flipping the stack below it will be shown. And the stack
// needs to be shown without the card in it when it is exposed by the animation. So, the
// animation is a combination of the FlipAnimation object and CardStack object to get the
// flip effect.
class FlipAnimation: public QObject
{
Q_OBJECT
public:
FlipAnimation();
virtual ~FlipAnimation();
// This animation is specifically for flipping the last card in a
// stack. Cases where a card is flipped that is under other cards
// is not covered. If needed it can be added later. Something where
// the cards on top of it are pivoted out of the way, doing
// a flip of the desired card, and pivoting the cards back down on
// top of the flip card would be a very nice effect.
void flipCard(CardStack * pSrc,int duration=300);
void stopAni();
bool isAniRunning() const;
signals:
void flipComplete(CardStack * pSrc);
public slots:
void slotAniFinished();
void slotFlipAniProgress(qreal currProgress);
private:
void runAnimation(int duration);
CardStack * m_pSrc;
PlayingCard m_card;
QTimeLine m_timeLine;
QGraphicsItemAnimation * m_pItemAni;
QGraphicsPixmapItem * m_pPixmapItem;
bool m_flipPtReached;
bool m_aniRunning;
};
#endif