RetroShare/plugins/qsolocards_plugin/CardMoveRecord.cpp
defnax 082d5732b0 added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2010-02-17 01:14:52 +00:00

69 lines
2.6 KiB
C++

/*
QSoloCards is a collection of Solitaire card games written using Qt
Copyright (C) 2009 Steve Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CardMoveRecord.h"
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
CardMoveRecordItem::CardMoveRecordItem(const std::string & stackName,
int flipIndex)
:m_moveType(CardMoveRecordItem::FlipCard),
m_cardVector(),
m_flipIndex(flipIndex),
m_stackName(stackName)
{
}
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
CardMoveRecordItem::CardMoveRecordItem(const std::string & stackName,
MoveType m_type,
const PlayingCardVector & cardVector)
:m_moveType(m_type),
m_cardVector(cardVector),
m_flipIndex(-1),
m_stackName(stackName)
{
}
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
CardMoveRecordItem::CardMoveRecordItem(const CardMoveRecordItem & rh)
{
*this=rh;
}
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
CardMoveRecordItem::~CardMoveRecordItem()
{
}
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
CardMoveRecordItem & CardMoveRecordItem::operator=(const CardMoveRecordItem & rh)
{
m_moveType=rh.moveType();
m_cardVector=rh.cardVector();
m_flipIndex=rh.flipIndex();
m_stackName=rh.stackName();
return *this;
}