RetroShare/retroshare-gui/src/gui/FriendsDialog.cpp
thunder2 87f2e6da37 FriendList:
- Removed avatar column
- Removed state column
- Added combined avatar and status icon
- Added status icons in 64px
- Renamed "Hide state" to "Show state"
- Added sort by name and state

RSTreeWidget:
- Added version for load/save state
- Added method setColumnCustomizable
2015-08-08 20:27:19 +02:00

347 lines
12 KiB
C++

/****************************************************************
* RetroShare is distributed under the following license:
*
* Copyright (C) 2006 - 2011 RetroShare Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
****************************************************************/
#include <time.h>
#include <QDropEvent>
#include <QMenu>
#include <QTimer>
#include <QMessageBox>
#include <retroshare/rspeers.h>
#include <retroshare/rshistory.h>
#include "chat/ChatUserNotify.h"
#include "connect/ConnectFriendWizard.h"
#include "groups/CreateGroup.h"
#include "MainWindow.h"
#include "NewsFeed.h"
#include "notifyqt.h"
#include "profile/ProfileWidget.h"
#include "profile/StatusMessage.h"
#include "RetroShareLink.h"
#include "settings/rsharesettings.h"
#include "util/misc.h"
#include "util/DateTime.h"
#include "FriendsDialog.h"
#include "NetworkView.h"
#include "NetworkDialog.h"
#include "gui/Identity/IdDialog.h"
#ifdef RS_USE_CIRCLES
#include "gui/Circles/CirclesDialog.h"
#endif
/* Images for Newsfeed icons */
//#define IMAGE_NEWSFEED ""
//#define IMAGE_NEWSFEED_NEW ":/images/message-state-new.png"
#define IMAGE_NETWORK2 ":/images/logo/logo_16.png"
#define IMAGE_PEERS ":/images/groupchat.png"
#define IMAGE_IDENTITY ":/images/identity/identities_32.png"
#define IMAGE_CIRCLES ":/images/circles/circles_32.png"
/******
* #define FRIENDS_DEBUG 1
*****/
static FriendsDialog *instance = NULL;
/** Constructor */
FriendsDialog::FriendsDialog(QWidget *parent)
: RsAutoUpdatePage(1500,parent)
{
/* Invoke the Qt Designer generated object setup routine */
ui.setupUi(this);
if (instance == NULL) {
instance = this;
}
QString msg = tr("Retroshare broadcast chat: messages are sent to all connected friends.");
// "<font color='grey'>" + DateTime::formatTime(QTime::currentTime()) + "</font> -
msg = QString("<font color='blue'><i>" + msg + "</i></font>");
ui.chatWidget->setWelcomeMessage(msg);
ui.chatWidget->init(ChatId::makeBroadcastId(), tr("Broadcast"));
connect(NotifyQt::getInstance(), SIGNAL(chatMessageReceived(ChatMessage)),
this, SLOT(chatMessageReceived(ChatMessage)));
connect(NotifyQt::getInstance(), SIGNAL(chatStatusChanged(ChatId,QString)),
this, SLOT(chatStatusReceived(ChatId,QString)));
connect( ui.mypersonalstatusLabel, SIGNAL(clicked()), SLOT(statusmessage()));
connect( ui.actionSet_your_Avatar, SIGNAL(triggered()), this, SLOT(getAvatar()));
connect( ui.actionSet_your_Personal_Message, SIGNAL(triggered()), this, SLOT(statusmessage()));
ui.avatar->setOwnId();
ui.avatar->setFrameType(AvatarWidget::STATUS_FRAME);
ui.tabWidget->setTabPosition(QTabWidget::North);
ui.tabWidget->addTab(networkView = new NetworkView(),QIcon(IMAGE_NETWORK2), tr("Network graph"));
ui.tabWidget->addTab(networkDialog = new NetworkDialog(),QIcon(IMAGE_PEERS), tr("Keyring"));
//ui.tabWidget->addTab(new ProfileWidget(), tr("Profile"));
//newsFeed = new NewsFeed();
//int newsFeedTabIndex = ui.tabWidget->insertTab(0, newsFeed, tr("News Feed"));
//ui.tabWidget->setCurrentIndex(newsFeedTabIndex);
ui.tabWidget->hideCloseButton(0);
ui.tabWidget->hideCloseButton(1);
ui.tabWidget->hideCloseButton(2);
ui.tabWidget->hideCloseButton(3);
ui.tabWidget->hideCloseButton(4);
/* get the current text and text color of the tab bar */
//newsFeedTabColor = ui.tabWidget->tabBar()->tabTextColor(newsFeedTabIndex);
//newsFeedText = ui.tabWidget->tabBar()->tabText(newsFeedTabIndex);
//connect(newsFeed, SIGNAL(newsFeedChanged(int)), this, SLOT(newsFeedChanged(int)));
// menu = new QMenu();
// menu->addAction(ui.actionAdd_Friend);
// menu->addAction(ui.actionAdd_Group);
// menu->addAction(ui.actionCreate_new_Chat_lobby);
//
// menu->addSeparator();
// menu->addAction(ui.actionSet_your_Avatar);
// menu->addAction(ui.actionSet_your_Personal_Message);
//
// ui.menutoolButton->setMenu(menu);
/*QToolButton *addFriendButton = new QToolButton(this);
addFriendButton->setIcon(QIcon(":/images/user/add_user24.png"));
addFriendButton->setToolTip(tr("Add friend node"));
connect(addFriendButton, SIGNAL(clicked()), this, SLOT(addFriend()));
ui.friendList->addToolButton(addFriendButton);*/
/* Set initial size the splitter */
ui.splitter->setStretchFactor(0, 0);
ui.splitter->setStretchFactor(1, 1);
/*remove
QList<int> sizes;
sizes << height() << 100; // Qt calculates the right sizes
ui.splitter_2->setSizes(sizes);*/
loadmypersonalstatus();
ui.mypersonalstatusLabel->setMinimumWidth(25);
// load settings
RsAutoUpdatePage::lockAllEvents();
ui.friendList->setColumnVisible(FriendList::COLUMN_LAST_CONTACT, false);
ui.friendList->setColumnVisible(FriendList::COLUMN_IP, false);
ui.friendList->setShowGroups(true);
processSettings(true);
RsAutoUpdatePage::unlockAllEvents();
// add self nick and Avatar to Friends.
RsPeerDetails pd ;
if (rsPeers->getPeerDetails(rsPeers->getOwnId(),pd)) {
ui.nicknameLabel->setText(QString::fromUtf8(pd.name.c_str()) + " (" + QString::fromUtf8(pd.location.c_str())+")");
}
QString hlp_str = tr(
" <h1><img width=\"32\" src=\":/icons/help_64.png\">&nbsp;&nbsp;Network</h1> \
<p>The Network tab shows your friend Retroshare nodes: the neighbor Retroshare nodes that are connected to you. \
</p> \
<p>You can group nodes together to allow a finer level of information access, for instance to only allow \
some nodes to see some of your files.</p> \
<p>On the right, you will find 3 useful tabs: \
<ul> \
<li>Broadcast sends messages to all connected nodes at once</li> \
<li>Local network graph shows the network around you, based on discovery information</li> \
<li>Keyring contains node keys you collected, mostly forwarded to you by your friend nodes</li> \
</ul> </p> \
") ;
registerHelpButton(ui.helpButton, hlp_str) ;
}
FriendsDialog::~FriendsDialog ()
{
// save settings
processSettings(false);
if (this == instance) {
instance = NULL;
}
}
void FriendsDialog::activatePage(FriendsDialog::Page page)
{
switch(page)
{
case FriendsDialog::IdTab: ui.tabWidget->setCurrentWidget(idDialog) ;
break ;
#ifdef RS_USE_CIRCLES
case FriendsDialog::CirclesTab: ui.tabWidget->setCurrentWidget(circlesDialog) ;
break ;
#endif
case FriendsDialog::NetworkTab: ui.tabWidget->setCurrentWidget(networkDialog) ;
break ;
case FriendsDialog::BroadcastTab: ui.tabWidget->setCurrentWidget(networkDialog) ;
break ;
case FriendsDialog::NetworkViewTab: ui.tabWidget->setCurrentWidget(networkView) ;
break ;
}
}
UserNotify *FriendsDialog::getUserNotify(QObject *parent)
{
return new ChatUserNotify(parent);
}
void FriendsDialog::processSettings(bool bLoad)
{
Settings->beginGroup(QString("FriendsDialog"));
if (bLoad) {
// load settings
// state of splitter
ui.splitter->restoreState(Settings->value("Splitter").toByteArray());
//remove ui.splitter_2->restoreState(Settings->value("GroupChatSplitter").toByteArray());
} else {
// save settings
// state of splitter
Settings->setValue("Splitter", ui.splitter->saveState());
//remove Settings->setValue("GroupChatSplitter", ui.splitter_2->saveState());
}
ui.friendList->processSettings(bLoad);
Settings->endGroup();
}
void FriendsDialog::showEvent(QShowEvent *event)
{
RsAutoUpdatePage::showEvent(event);
}
void FriendsDialog::chatMessageReceived(const ChatMessage &msg)
{
if(msg.chat_id.isBroadcast())
{
QDateTime sendTime = QDateTime::fromTime_t(msg.sendTime);
QDateTime recvTime = QDateTime::fromTime_t(msg.recvTime);
QString message = QString::fromUtf8(msg.msg.c_str());
QString name = QString::fromUtf8(rsPeers->getPeerName(msg.broadcast_peer_id).c_str());
ui.chatWidget->addChatMsg(msg.incoming, name, sendTime, recvTime, message, ChatWidget::MSGTYPE_NORMAL);
if(ui.chatWidget->isActive())
{
// clear the chat notify when control returns to the Qt event loop
// we have to do this later, because we don't know if we or the notify receives the chat message first
QMetaObject::invokeMethod(this, "clearChatNotify", Qt::QueuedConnection);
}
}
}
void FriendsDialog::chatStatusReceived(const ChatId &chat_id, const QString &status_string)
{
if(chat_id.isBroadcast())
{
QString name = QString::fromUtf8(rsPeers->getPeerName(chat_id.broadcast_status_peer_id).c_str());
ui.chatWidget->updateStatusString(name + " %1", status_string);
}
}
void FriendsDialog::updateDisplay()
{
}
void FriendsDialog::addFriend()
{
std::string groupId = ui.friendList->getSelectedGroupId();
ConnectFriendWizard connwiz (this);
if (groupId.empty() == false) {
connwiz.setGroup(groupId);
}
connwiz.exec ();
}
void FriendsDialog::getAvatar()
{
QByteArray ba;
if (misc::getOpenAvatarPicture(this, ba))
{
#ifdef FRIENDS_DEBUG
std::cerr << "Avatar image size = " << ba.size() << std::endl ;
#endif
rsMsgs->setOwnAvatarData((unsigned char *)(ba.data()), ba.size()) ; // last char 0 included.
}
}
/** Loads own personal status */
void FriendsDialog::loadmypersonalstatus()
{
QString statustring = QString::fromUtf8(rsMsgs->getCustomStateString().c_str());
if (statustring.isEmpty())
{
ui.mypersonalstatusLabel->setText(tr("Set your status message here."));
}
else
{
ui.mypersonalstatusLabel->setText(statustring);
}
}
void FriendsDialog::clearChatNotify()
{
ChatUserNotify::clearWaitingChat(ChatId::makeBroadcastId());
}
void FriendsDialog::statusmessage()
{
StatusMessage statusmsgdialog (this);
statusmsgdialog.exec();
}
/*static*/ bool FriendsDialog::isGroupChatActive()
{
FriendsDialog *friendsDialog = dynamic_cast<FriendsDialog*>(MainWindow::getPage(MainWindow::Friends));
if (!friendsDialog) {
return false;
}
if (friendsDialog->ui.tabWidget->currentWidget() == friendsDialog->ui.groupChatTab) {
return true;
}
return false;
}
/*static*/ void FriendsDialog::groupChatActivate()
{
FriendsDialog *friendsDialog = dynamic_cast<FriendsDialog*>(MainWindow::getPage(MainWindow::Friends));
if (!friendsDialog) {
return;
}
MainWindow::showWindow(MainWindow::Friends);
friendsDialog->ui.tabWidget->setCurrentWidget(friendsDialog->ui.groupChatTab);
friendsDialog->ui.chatWidget->focusDialog();
}