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https://github.com/RetroShare/RetroShare.git
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87344de7d4
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@1850 b45a01b8-16f6-495d-af2f-9b41ad6348cc
76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
/***************************************************************************
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* Copyright (C) 2004-2005 by Artur Wiebe *
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* wibix@gmx.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef _PLAYER_H_
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#define _PLAYER_H_
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#include <QObject>
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class Checkers;
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class Field;
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class myPlayer : public QObject
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{
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Q_OBJECT
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public:
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myPlayer(const QString& name, bool white)
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: m_name(name), m_white(white), m_opponent(0) {}
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// information
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bool isWhite() const { return m_white; }
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void setWhite(bool b) { m_white = b; }
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//
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const QString& name() const { return m_name; }
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void setName(const QString& n) { m_name = n; }
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//
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virtual bool isHuman() const { return false; }
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//
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virtual void yourTurn(const Checkers* game) = 0;
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// return false on incorrect course.
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// set select to true to select the select, or unselect.
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// QString contains error msg.
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virtual bool fieldClicked(int, bool*,QString&) { return true; }
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// computerplayer terminates his thinking thread.
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// humanplayer
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// networkplayer disconnects from the server.
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virtual void stop() = 0;
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void setOpponent(myPlayer* o) { m_opponent=o; }
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myPlayer* opponent() const { return m_opponent; }
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signals:
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// emitted when move is done, provides the complete board converted to
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// string.
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void moveDone(const QString&);
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private:
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QString m_name;
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bool m_white;
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myPlayer* m_opponent;
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};
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#endif
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