mirror of
https://github.com/RetroShare/RetroShare.git
synced 2024-10-01 02:35:48 -04:00
082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
194 lines
5.5 KiB
C++
194 lines
5.5 KiB
C++
/*
|
|
QSoloCards is a collection of Solitaire card games written using Qt
|
|
Copyright (C) 2009 Steve Moore
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "FlipAnimation.h"
|
|
#include "CardStack.h"
|
|
#include "CardAnimationLock.h"
|
|
|
|
#include <QtGui/QGraphicsScene>
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
FlipAnimation::FlipAnimation()
|
|
:m_pSrc(NULL),
|
|
m_card(),
|
|
m_timeLine(),
|
|
m_pItemAni(NULL),
|
|
m_pPixmapItem(NULL),
|
|
m_flipPtReached(false),
|
|
m_aniRunning(false)
|
|
{
|
|
// connect up the slot so we will know when it is finished.
|
|
this->connect(&m_timeLine,SIGNAL(finished()),
|
|
this,SLOT(slotAniFinished()));
|
|
|
|
this->connect(&m_timeLine,SIGNAL(valueChanged(qreal)),
|
|
this,SLOT(slotFlipAniProgress(qreal)));
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
FlipAnimation::~FlipAnimation()
|
|
{
|
|
delete m_pItemAni;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
void FlipAnimation::flipCard(CardStack * pSrc,int duration)
|
|
{
|
|
// if animation is off just immediately emit the flipComplete
|
|
// signal
|
|
if (!CardAnimationLock::getInst().animationsEnabled() ||
|
|
pSrc->isEmpty())
|
|
{
|
|
emit flipComplete(pSrc);
|
|
}
|
|
else
|
|
{
|
|
// first if we have an animation running stop it.
|
|
this->stopAni();
|
|
m_pSrc=pSrc;
|
|
runAnimation(duration);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
void FlipAnimation::stopAni()
|
|
{
|
|
if (this->isAniRunning())
|
|
{
|
|
m_aniRunning=false;
|
|
|
|
this->m_timeLine.stop();
|
|
|
|
// remove the animation object
|
|
m_pSrc->scene()->removeItem(m_pPixmapItem);
|
|
delete m_pPixmapItem;
|
|
m_pPixmapItem=NULL;
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
bool FlipAnimation::isAniRunning() const
|
|
{
|
|
return m_aniRunning;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
void FlipAnimation::slotAniFinished()
|
|
{
|
|
m_aniRunning=false;
|
|
|
|
emit flipComplete(m_pSrc);
|
|
|
|
// remove the animation object
|
|
m_pSrc->scene()->removeItem(m_pPixmapItem);
|
|
delete m_pPixmapItem;
|
|
m_pPixmapItem=NULL;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
void FlipAnimation::slotFlipAniProgress(qreal currProgress)
|
|
{
|
|
if (currProgress>=.5 && !m_flipPtReached)
|
|
{
|
|
m_flipPtReached=true;
|
|
|
|
m_card.setFaceUp(!m_card.isFaceUp());
|
|
|
|
PlayingCardVector cardVector;
|
|
|
|
cardVector.push_back(m_card);
|
|
|
|
QPixmap * pPixmap=m_pSrc->getStackPixmap(cardVector);
|
|
|
|
if (pPixmap)
|
|
{
|
|
m_pPixmapItem->setPixmap(*pPixmap);
|
|
delete pPixmap;
|
|
}
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
void FlipAnimation::runAnimation(int duration)
|
|
{
|
|
m_flipPtReached=false;
|
|
|
|
delete m_pItemAni;
|
|
delete m_pPixmapItem;
|
|
|
|
m_timeLine.setDuration(duration);
|
|
m_pItemAni=new QGraphicsItemAnimation;
|
|
m_pPixmapItem=new QGraphicsPixmapItem;
|
|
|
|
m_card=m_pSrc->getCardVector()[m_pSrc->getCardVector().size()-1];
|
|
|
|
PlayingCardVector cardVector;
|
|
|
|
cardVector.push_back(m_card);
|
|
|
|
QPixmap * pPixmap=m_pSrc->getStackPixmap(cardVector);
|
|
|
|
if (pPixmap)
|
|
{
|
|
m_pPixmapItem->setPixmap(*pPixmap);
|
|
delete pPixmap;
|
|
}
|
|
|
|
m_pPixmapItem->setShapeMode(QGraphicsPixmapItem::BoundingRectShape);
|
|
|
|
QPointF initPt(m_pSrc->getGlobalLastCardPt());
|
|
|
|
QPoint halfWayPt(initPt.x()+pPixmap->width()/2,initPt.y()+pPixmap->height()/2);
|
|
|
|
// set the z value to 2 so it will be on top of the
|
|
// stacks.
|
|
m_pPixmapItem->setZValue(2);
|
|
|
|
// add the item to the scene and move it over the stack in the
|
|
// place of the card we are going to flip
|
|
m_pSrc->scene()->addItem(m_pPixmapItem);
|
|
m_pPixmapItem->setPos(initPt);
|
|
|
|
// setup the animation
|
|
m_pItemAni->setItem(m_pPixmapItem);
|
|
m_pItemAni->setTimeLine(&m_timeLine);
|
|
|
|
m_pItemAni->setPosAt (0, initPt);
|
|
m_pItemAni->setPosAt (.5, halfWayPt);
|
|
m_pItemAni->setPosAt (1, initPt);
|
|
|
|
m_pItemAni->setScaleAt( 0, 1, 1 );
|
|
m_pItemAni->setScaleAt( 0.5, 0.0, 1 );
|
|
m_pItemAni->setScaleAt( 1, 1, 1 );
|
|
|
|
|
|
m_aniRunning=true;
|
|
m_timeLine.start();
|
|
}
|