mirror of
https://github.com/RetroShare/RetroShare.git
synced 2024-12-20 13:24:33 -05:00
87344de7d4
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@1850 b45a01b8-16f6-495d-af2f-9b41ad6348cc
515 lines
13 KiB
C++
515 lines
13 KiB
C++
/***************************************************************************
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* Copyright (C) 2004-2005 Artur Wiebe *
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* wibix@gmx.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <QLayout>
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#include <QDebug>
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#include <QProgressDialog>
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#include <QHeaderView>
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#include <QInputDialog>
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#include <QLineEdit>
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#include "history.h"
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#include "common.h"
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#define COL_TAG_NR 0 // m_tags, this col is hidden.
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#define COL_TAG_NAME 1
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#define COL_TAG_VAL 2
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#define COL_MOVE_NR 0 // m_movelist
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#define COL_MOVE 1
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#define COL_MOVE_COMM 2
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myHistory::myHistory(QWidget* parent)
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: QFrame(parent)
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{
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setFixedWidth(240);
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m_gamelist = new QComboBox(this);
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connect(m_gamelist, SIGNAL(activated(int)),
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this, SLOT(slot_game_selected(int)));
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m_taglist = new QTreeWidget(this);
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m_taglist->setColumnCount(3);
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m_taglist->header()->hide();
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m_taglist->setColumnHidden(COL_TAG_NR, true);
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// m_taglist->header()->setStretchLastSection(true);
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// m_taglist->header()->setResizeMode(QHeaderView::Stretch);
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m_taglist->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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connect(m_taglist, SIGNAL(itemDoubleClicked(QTreeWidgetItem*, int)),
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this, SLOT(slot_modify_tag(QTreeWidgetItem*, int)));
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m_movelist = new QTreeWidget(this);
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m_movelist->setColumnCount(3);
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m_movelist->header()->setStretchLastSection(true);
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m_movelist->header()->setMovable(false);
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m_movelist->setRootIsDecorated(false);
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QStringList header;
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header << "#" << tr("Move") << tr("Comment");
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m_movelist->setHeaderLabels(header);
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//
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connect(m_movelist, SIGNAL(itemDoubleClicked(QTreeWidgetItem*, int)),
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this, SLOT(slot_modify_comment(QTreeWidgetItem*, int)));
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connect(m_movelist,
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SIGNAL(currentItemChanged(QTreeWidgetItem*, QTreeWidgetItem*)),
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this,
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SLOT(slot_move(QTreeWidgetItem*, QTreeWidgetItem*)));
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// history
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/*
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gameUndo = new QAction(QIcon(":/icons/undo.png"), tr("&Undo"), this);
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connect(gameUndo, SIGNAL(triggered()), m_view, SLOT(slotUndo()));
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gameRedo = new QAction(QIcon(":/icons/redo.png"), tr("&Redo"), this);
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connect(gameRedo, SIGNAL(triggered()), m_view, SLOT(slotRedo()));
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gameContinue = new QAction(QIcon(":/icons/continue.png"),
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tr("&Continue"), this);
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connect(gameContinue, SIGNAL(triggered()), m_view, SLOT(slotContinue()));
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*/
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m_mode_icon = new QLabel(this);
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m_mode_icon->setFrameStyle(QFrame::Panel | QFrame::Sunken);
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m_undo = new QToolButton(this);
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m_undo->setIcon(QIcon(":/icons/undo.png"));
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m_undo->setToolTip(tr("Undo"));
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connect(m_undo, SIGNAL(clicked()), this, SLOT(slot_undo()));
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m_redo = new QToolButton(this);
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m_redo->setIcon(QIcon(":/icons/redo.png"));
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m_redo->setToolTip(tr("Redo"));
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connect(m_redo, SIGNAL(clicked()), this, SLOT(slot_redo()));
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m_cont = new QToolButton(this);
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m_cont->setIcon(QIcon(":/icons/continue.png"));
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m_cont->setToolTip(tr("Continue"));
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connect(m_cont, SIGNAL(clicked()), this, SLOT(slot_continue()));
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m_current = new QLabel(this);
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QHBoxLayout* history = new QHBoxLayout();
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history->addWidget(m_mode_icon);
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//TODO history->addStretch();
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history->addWidget(m_undo);
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history->addWidget(m_redo);
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history->addWidget(m_cont);
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history->addStretch();
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history->addWidget(m_current);
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// layout
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QVBoxLayout* vb = new QVBoxLayout(this);
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vb->setMargin(0);
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vb->addWidget(m_gamelist, 0);
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vb->addWidget(m_taglist, 2);
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vb->addWidget(m_movelist, 4);
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vb->addLayout(history);
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/*
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* other stuff
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*/
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m_pdn = new Pdn();
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m_disable_moves = false;
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//
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m_paused = true; // little hack ensures a mode change.
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m_freeplace = false;
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set_mode(false);
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}
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myHistory::~myHistory()
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{
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delete m_pdn;
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}
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void myHistory::clear()
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{
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m_gamelist->clear();
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m_pdn->clear();
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m_taglist->clear();
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m_movelist->clear();
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}
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void myHistory::setTag(PdnGame::Tag tag, const QString& val)
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{
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QTreeWidgetItem* item = 0;
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QList<QTreeWidgetItem*> item_list = m_taglist->findItems(
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tag_to_string(tag), Qt::MatchExactly, COL_TAG_NAME);
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if(item_list.count()) {
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if(item_list.count() == 1)
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item = item_list[0];
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else
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qDebug() << __PRETTY_FUNCTION__ << "ERR";
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}
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if(item) {
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item->setText(COL_TAG_VAL, val);
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} else {
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item = new QTreeWidgetItem(m_taglist);
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item->setText(COL_TAG_NR, QString::number(tag));
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item->setText(COL_TAG_NAME, tag_to_string(tag));
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item->setText(COL_TAG_VAL, val);
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}
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if(tag==PdnGame::Type) {
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item->setText(COL_TAG_VAL, val + " ("
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+ typeToString(QString("%1").arg(val).toInt())
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+ ")");
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}
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m_game->set(tag, val);
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//TODO m_taglist->resizeColumnToContents(COL_TAG_NAME);
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}
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QString myHistory::getTag(PdnGame::Tag tag)
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{
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QList<QTreeWidgetItem*> item_list = m_taglist->findItems(
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tag_to_string(tag), Qt::MatchExactly, COL_TAG_NAME);
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if(item_list.count() == 1)
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return item_list[0]->text(COL_TAG_VAL);
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return "";
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}
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QString myHistory::tag_to_string(PdnGame::Tag tag)
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{
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switch(tag) {
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case PdnGame::Date: return /*tr(*/"Date";//);
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case PdnGame::Site: return /*tr(*/"Site";//);
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case PdnGame::Type: return /*tr(*/"Type";//);
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case PdnGame::Event: return /*tr(*/"Event";//);
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case PdnGame::Round: return /*tr(*/"Round";//);
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case PdnGame::White: return /*tr(*/"White";//);
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case PdnGame::Black: return /*tr(*/"Black";//);
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case PdnGame::Result: return /*tr(*/"Result";//);
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}
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return "Site"; // FIXME
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}
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void myHistory::appendMove(const QString& text, const QString& comm)
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{
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m_disable_moves = true;
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QTreeWidgetItem* new_item = new QTreeWidgetItem(m_movelist);
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new_item->setText(COL_MOVE, text);
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new_item->setText(COL_MOVE_COMM, comm);
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int move_nr = (m_movelist->topLevelItemCount() - 2) / 2;
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PdnMove* m = m_game->getMove(move_nr);
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if(m_movelist->topLevelItemCount()%2) {
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m->m_second = text;
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m->m_comsecond = comm;
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} else {
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new_item->setText(COL_MOVE_NR, QString("%1.").arg(move_nr+1));
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m->m_first = text;
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m->m_comfirst = comm;
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}
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m_movelist->setCurrentItem(new_item);
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m_movelist->scrollToItem(new_item);
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// TODO
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m_movelist->resizeColumnToContents(COL_MOVE_NR);
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m_disable_moves = false;
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}
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void myHistory::slot_modify_comment(QTreeWidgetItem* item, int)
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{
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if(!item || item==m_movelist->topLevelItem(0) || m_paused)
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return;
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bool ok;
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QString new_text = QInputDialog::getText(this, tr("Set Comment"),//FIXME
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tr("Comment")+":", QLineEdit::Normal, item->text(COL_MOVE_COMM),
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&ok);
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if(!ok)
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return;
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new_text.remove('{');
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new_text.remove('}');
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if(new_text != item->text(COL_MOVE_COMM)) {
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// gui
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item->setText(COL_MOVE_COMM, new_text);
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// pdn
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int index = m_movelist->indexOfTopLevelItem(item);
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PdnMove* move = m_game->getMove((index - 1) / 2);
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if(index%2==1)
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move->m_comfirst = new_text;
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else
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move->m_comsecond = new_text;
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}
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}
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void myHistory::slot_modify_tag(QTreeWidgetItem* item, int/* col*/)
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{
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if(!item || m_paused)
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return;
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PdnGame::Tag tag =(PdnGame::Tag)item->text(COL_TAG_NR).toUInt();
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if(tag==PdnGame::Type) {
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return;
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}
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bool ok;
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QString new_text = QInputDialog::getText(this, tr("Set Tag"),//FIXME
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tr("Tag")+":", QLineEdit::Normal, item->text(COL_TAG_VAL), &ok);
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if(!ok)
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return;
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new_text.remove('"');
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new_text.remove('[');
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new_text.remove(']');
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if(new_text != item->text(COL_TAG_VAL)) {
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item->setText(COL_TAG_VAL, new_text);
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m_game->set(tag, new_text);
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if(tag==PdnGame::Event)
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m_gamelist->setItemText(m_gamelist->currentIndex(),
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new_text);
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}
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}
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bool myHistory::openPdn(const QString& filename, QString& log_text)
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{
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if(!m_pdn->open(filename, this, tr("Reading file..."), log_text)) {
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set_mode(false);
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return false;
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}
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set_mode(true);
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m_gamelist->clear();
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m_movelist->clear();
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m_taglist->clear();
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QProgressDialog progress(this);
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progress.setModal(true);
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progress.setLabelText(tr("Importing games..."));
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progress.setRange(0, m_pdn->count());
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progress.setMinimumDuration(0);
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for(int i=0; i<m_pdn->count(); ++i) {
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if((i%10)==0)
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progress.setValue(i);
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m_gamelist->insertItem(i, m_pdn->game(i)->get(PdnGame::Event));
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}
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slot_game_selected(0);
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return true;
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}
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bool myHistory::savePdn(const QString& fn)
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{
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return m_pdn->save(fn);
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}
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void myHistory::slot_game_selected(int index)
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{
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if(index>=m_pdn->count()) {
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qDebug() << __PRETTY_FUNCTION__ << "Index" << index
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<< "out of range >=" << m_pdn->count();
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return;
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}
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m_game = m_pdn->game(index);
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m_movelist->clear();
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QTreeWidgetItem* root = new QTreeWidgetItem(m_movelist);
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for(int i=0; i<m_game->movesCount(); ++i) {
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PdnMove* m = m_game->getMove(i);
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appendMove(m->m_first, m->m_comfirst);
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if(m->m_second.length())
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appendMove(m->m_second, m->m_comsecond);
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}
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setTag(PdnGame::Site, m_game->get(PdnGame::Site));
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setTag(PdnGame::Black, m_game->get(PdnGame::Black));
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setTag(PdnGame::White, m_game->get(PdnGame::White));
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setTag(PdnGame::Result, m_game->get(PdnGame::Result));
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setTag(PdnGame::Date, m_game->get(PdnGame::Date));
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setTag(PdnGame::Site, m_game->get(PdnGame::Site));
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setTag(PdnGame::Type, m_game->get(PdnGame::Type));
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setTag(PdnGame::Round, m_game->get(PdnGame::Round));
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setTag(PdnGame::Event, m_game->get(PdnGame::Event));
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// signal to view
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if(m_paused && !m_freeplace) {
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emit previewGame(m_game->get(PdnGame::Type).toInt());
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}
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m_movelist->setCurrentItem(root);
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slot_move(root, 0);
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}
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void myHistory::newPdn(const QString& event, bool freeplace)
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{
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m_freeplace = freeplace;
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m_paused = !m_freeplace; // FIXME - needed to force view update.
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set_mode(m_freeplace);
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PdnGame* game = m_pdn->newGame();
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game->set(PdnGame::Event, event);
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int index = m_gamelist->count();
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m_gamelist->insertItem(index, event);
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m_gamelist->setCurrentIndex(index);
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slot_game_selected(index);
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}
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QString myHistory::typeToString(int type)
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{
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switch(type) {
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case ENGLISH: return tr("English draughts");
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case RUSSIAN: return tr("Russian draughts");
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};
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return tr("Unknown game type");
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}
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void myHistory::set_mode(bool paused)
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{
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if(m_paused != paused) {
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m_paused = paused;
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if(m_paused) {
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if(m_freeplace) {
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m_mode_icon->setPixmap(QPixmap(":/icons/freeplace.png"));
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m_mode_icon->setToolTip(tr("Free Placement Mode"));
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} else {
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m_mode_icon->setPixmap(QPixmap(":/icons/paused.png"));
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m_mode_icon->setToolTip(tr("Paused Mode"));
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}
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} else {
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m_mode_icon->setPixmap(QPixmap(":/icons/logo.png"));
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m_mode_icon->setToolTip(tr("Play Mode"));
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}
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m_gamelist->setEnabled(m_paused);
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//FIXME m_movelist->setEnabled(yes);
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emit newMode(m_paused, m_freeplace);
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}
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}
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void myHistory::slot_move(QTreeWidgetItem* item, QTreeWidgetItem*)
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{
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// update history buttons.
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bool curr_is_first =
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(m_movelist->topLevelItem(0) == m_movelist->currentItem());
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bool curr_is_last =
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(m_movelist->indexOfTopLevelItem(m_movelist->currentItem())
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== m_movelist->topLevelItemCount()-1);
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m_undo->setEnabled(!curr_is_first);
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m_redo->setEnabled(!curr_is_last);
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m_cont->setEnabled(m_paused);
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// process
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if(!item || !m_paused || m_disable_moves)
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return;
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do_moves();
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}
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void myHistory::history_undo(bool move_backwards)
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{
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int next = m_movelist->indexOfTopLevelItem(m_movelist->currentItem())
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+ (move_backwards ? -1 : +1);
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if(next>=0 && next<m_movelist->topLevelItemCount())
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m_movelist->setCurrentItem(m_movelist->topLevelItem(next));
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}
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void myHistory::do_moves()
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{
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QString moves;
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QTreeWidgetItem* item = m_movelist->currentItem();
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for(int i=0; i<m_movelist->topLevelItemCount(); ++i) {
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QTreeWidgetItem* cur = m_movelist->topLevelItem(i);
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moves += cur->text(COL_MOVE) + MOVE_SPLIT;
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if(m_movelist->topLevelItem(i)==item)
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break;
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}
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emit applyMoves(moves);
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}
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void myHistory::delete_moves()
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{
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int curr = m_movelist->indexOfTopLevelItem(m_movelist->currentItem());
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while(m_movelist->topLevelItemCount() > curr+1) {
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delete m_movelist->topLevelItem(
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m_movelist->topLevelItemCount()-1);
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}
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}
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void myHistory::slot_undo()
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{
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set_mode(true);
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history_undo(true);
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do_moves();
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}
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void myHistory::slot_redo()
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{
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set_mode(true);
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history_undo(false);
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do_moves();
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}
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void myHistory::slot_continue()
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{
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delete_moves();
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set_mode(false);
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}
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void myHistory::slotWorking(bool b)
|
|
{
|
|
setEnabled(!b);
|
|
}
|
|
|