RetroShare/retroshare-gui/src/gui/gxs/GxsIdTreeWidgetItem.h

73 lines
2.9 KiB
C++

/*******************************************************************************
* retroshare-gui/src/gui/gxs/GxsIdTreeWidgetItem.h *
* *
* Copyright 2012-2013 by Robert Fernie <retroshare.project@gmail.com> *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <https://www.gnu.org/licenses/>. *
* *
*******************************************************************************/
#ifndef _GXS_ID_TREEWIDGETITEM_H
#define _GXS_ID_TREEWIDGETITEM_H
#include <retroshare/rsidentity.h>
#include "gui/common/RSTreeWidgetItem.h"
#include "gui/gxs/GxsIdDetails.h"
/*****
* NOTE: When the tree item is created within a thread you have to move the object
* with "moveThreadTo()" QObject into the main thread.
* The tick signal to fill the id cannot be processed when the thread is finished.
***/
class GxsIdRSTreeWidgetItem : public QObject, public RSTreeWidgetItem
{
Q_OBJECT
public:
GxsIdRSTreeWidgetItem(const RSTreeWidgetItemCompareRole *compareRole, uint32_t icon_mask,QTreeWidget *parent = NULL);
void setId(const RsGxsId &id, int column, bool retryWhenFailed);
bool getId(RsGxsId &id);
int idColumn() const { return mColumn; }
void processResult(bool success);
uint32_t iconTypeMask() const { return mIconTypeMask ;}
void setAvatar(const RsGxsImage &avatar);
virtual QVariant data(int column, int role) const;
void forceUpdate();
void setBannedState(bool b) { mBannedState = b; } // does not actually change the state, but used instead by callbacks to leave a trace
void updateBannedState() ; // checks reputation, and update is needed
private slots:
void startProcess();
private:
void init();
RsGxsId mId;
int mColumn;
bool mIdFound;
bool mBannedState ;
bool mRetryWhenFailed;
RsReputationLevel mReputationLevel;
uint32_t mIconTypeMask;
RsGxsImage mAvatar;
};
#endif