RetroShare/plugins/qsolocards_plugin/KlondikeBoard.h
defnax 082d5732b0 added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2010-02-17 01:14:52 +00:00

116 lines
2.9 KiB
C++

/*
QSoloCards is a collection of Solitaire card games written using Qt
Copyright (C) 2009 Steve Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KLONDIKEBOARD_H
#define KLONDIKEBOARD_H
#include "GameBoard.h"
#include "KlondikeStack.h"
#include "KlondikeHomeStack.h"
#include "KlondikeFlipStack.h"
#include "CardStack.h"
#include "StackToStackFlipAni.h"
#include <vector>
class KlondikeBoard : public GameBoard
{
Q_OBJECT
public:
enum GameType
{
NoRedeals=0,
FlipOne=1,
FlipThree=3
};
static const QString GameTypeKeyStr;
KlondikeBoard(QWidget * pParent=NULL);
~KlondikeBoard();
virtual void undoMove();
virtual void redoMove();
void restartGame();
bool getHint(CardStack * & pSrcWidget,
unsigned int & srcStackIndex,
CardStack * & pDstWidget);
inline bool hasDemo() const {return true;}
void newGame();
void addGameMenuItems(QMenu & menu);
void loadSettings(const QSettings & settings);
void saveSettings(QSettings & settings);
inline bool isCheating() const {return m_cheat;}
void setCheat(bool cheat);
inline bool supportsScore() const{return true;}
public slots:
void slotFlipCards(CardStack * pCardStackWidget=NULL,unsigned int index=0);
void slotRedealCards(CardStack * pCardStackWidget=NULL);
void slotStackCardsClicked(CardStack * pCardStackWidget,
const PlayingCardVector & cardVector,
const CardMoveRecord &);
void slotHomeCardsClicked(CardStack * pCardStackWidget,
const PlayingCardVector & cardVector,
const CardMoveRecord &);
void slotSetNoRedeals();
void slotSetFlipOne();
void slotSetFlipThree();
protected:
void calcScore();
virtual void resizeEvent (QResizeEvent * event);
bool runDemo(bool stopWhenNoMore=true);
virtual void createStacks();
bool isGameWon()const;
bool isGameWonNotComplete()const;
private:
CardStack * m_pDeck;
KlondikeFlipStack * m_pFlipDeck;
std::vector<KlondikeHomeStack *> m_homeVector; // we will have 4 items in this vector one for each suit
std::vector<KlondikeStack *> m_stackVector; // we will have 7 items in this vector
bool m_cheat;
GameType m_gameType;
unsigned int m_flipNum;
StackToStackFlipAni m_sToSFlipAni;
};
#endif // KLONDIKEBOARD_H