mirror of
https://github.com/RetroShare/RetroShare.git
synced 2024-10-01 02:35:48 -04:00
082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
116 lines
2.9 KiB
C++
116 lines
2.9 KiB
C++
/*
|
|
QSoloCards is a collection of Solitaire card games written using Qt
|
|
Copyright (C) 2009 Steve Moore
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef KLONDIKEBOARD_H
|
|
#define KLONDIKEBOARD_H
|
|
|
|
#include "GameBoard.h"
|
|
#include "KlondikeStack.h"
|
|
#include "KlondikeHomeStack.h"
|
|
#include "KlondikeFlipStack.h"
|
|
#include "CardStack.h"
|
|
#include "StackToStackFlipAni.h"
|
|
|
|
#include <vector>
|
|
|
|
|
|
class KlondikeBoard : public GameBoard
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
enum GameType
|
|
{
|
|
NoRedeals=0,
|
|
FlipOne=1,
|
|
FlipThree=3
|
|
};
|
|
|
|
static const QString GameTypeKeyStr;
|
|
|
|
KlondikeBoard(QWidget * pParent=NULL);
|
|
~KlondikeBoard();
|
|
|
|
virtual void undoMove();
|
|
virtual void redoMove();
|
|
|
|
void restartGame();
|
|
|
|
bool getHint(CardStack * & pSrcWidget,
|
|
unsigned int & srcStackIndex,
|
|
CardStack * & pDstWidget);
|
|
|
|
inline bool hasDemo() const {return true;}
|
|
|
|
void newGame();
|
|
|
|
void addGameMenuItems(QMenu & menu);
|
|
|
|
void loadSettings(const QSettings & settings);
|
|
void saveSettings(QSettings & settings);
|
|
|
|
inline bool isCheating() const {return m_cheat;}
|
|
|
|
void setCheat(bool cheat);
|
|
|
|
inline bool supportsScore() const{return true;}
|
|
|
|
public slots:
|
|
void slotFlipCards(CardStack * pCardStackWidget=NULL,unsigned int index=0);
|
|
void slotRedealCards(CardStack * pCardStackWidget=NULL);
|
|
|
|
void slotStackCardsClicked(CardStack * pCardStackWidget,
|
|
const PlayingCardVector & cardVector,
|
|
const CardMoveRecord &);
|
|
void slotHomeCardsClicked(CardStack * pCardStackWidget,
|
|
const PlayingCardVector & cardVector,
|
|
const CardMoveRecord &);
|
|
|
|
void slotSetNoRedeals();
|
|
void slotSetFlipOne();
|
|
void slotSetFlipThree();
|
|
|
|
protected:
|
|
void calcScore();
|
|
|
|
virtual void resizeEvent (QResizeEvent * event);
|
|
|
|
bool runDemo(bool stopWhenNoMore=true);
|
|
|
|
virtual void createStacks();
|
|
|
|
bool isGameWon()const;
|
|
bool isGameWonNotComplete()const;
|
|
|
|
private:
|
|
|
|
CardStack * m_pDeck;
|
|
KlondikeFlipStack * m_pFlipDeck;
|
|
|
|
std::vector<KlondikeHomeStack *> m_homeVector; // we will have 4 items in this vector one for each suit
|
|
std::vector<KlondikeStack *> m_stackVector; // we will have 7 items in this vector
|
|
|
|
bool m_cheat;
|
|
|
|
GameType m_gameType;
|
|
unsigned int m_flipNum;
|
|
|
|
StackToStackFlipAni m_sToSFlipAni;
|
|
};
|
|
|
|
#endif // KLONDIKEBOARD_H
|