mirror of
https://github.com/RetroShare/RetroShare.git
synced 2024-10-01 02:35:48 -04:00
082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
334 lines
9.6 KiB
C++
334 lines
9.6 KiB
C++
/*
|
|
QSoloCards is a collection of Solitaire card games written using Qt
|
|
Copyright (C) 2009 Steve Moore
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "VCardStack.h"
|
|
#include "CardPixmaps.h"
|
|
#include <QtGui/QPainter>
|
|
#include <QtGui/QGraphicsScene>
|
|
|
|
#include <iostream>
|
|
|
|
const qreal VCardStack::ExposedPrecentFaceUp=.23;
|
|
const qreal VCardStack::ExposedPrecentFaceDown=.10;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
VCardStack::VCardStack()
|
|
:m_bRectVector(),
|
|
m_compressValue(CompressNormal),
|
|
m_percentScene(1)
|
|
{
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
VCardStack::~VCardStack()
|
|
{
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
void VCardStack::setStackBottom(qreal percentScene)
|
|
{
|
|
if(percentScene>=0 && percentScene<=1)
|
|
{
|
|
m_percentScene=percentScene;
|
|
}
|
|
else
|
|
{
|
|
m_percentScene=1;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
QPointF VCardStack::getGlobalCardAddPt() const
|
|
{
|
|
QPointF pt(0,0);
|
|
|
|
const PlayingCardVector & cardVector=this->getCardVector();
|
|
|
|
// We are going to do this by the bounding rects and not by actual cards
|
|
// in the stacks. That way we can add something before doing animations
|
|
// and then update the display when the animation is complete
|
|
if (m_bRectVector.size()>0 && cardVector.size()>=m_bRectVector.size())
|
|
{
|
|
pt=m_bRectVector[m_bRectVector.size()-1].topLeft();
|
|
|
|
pt.ry()+=getOverlapIncrement(cardVector[m_bRectVector.size()-1],
|
|
m_compressValue);
|
|
}
|
|
|
|
return mapToScene(pt);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
QPointF VCardStack::getGlobalLastCardPt() const
|
|
{
|
|
QPointF pt(0,0);
|
|
|
|
const PlayingCardVector & cardVector=this->getCardVector();
|
|
|
|
// We are going to do this by the bounding rects and not by actual cards
|
|
// in the stacks. That way we can add something before doing animations
|
|
// and then update the display when the animation is complete
|
|
if (m_bRectVector.size()>0 && cardVector.size()>=m_bRectVector.size())
|
|
{
|
|
pt=m_bRectVector[m_bRectVector.size()-1].topLeft();
|
|
}
|
|
|
|
return mapToScene(pt);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
QPointF VCardStack::getGlobalCardPt(int index) const
|
|
{
|
|
QPointF pt(0,0);
|
|
|
|
if (index>=0 && index<(int)m_bRectVector.size())
|
|
{
|
|
pt=m_bRectVector[index].topLeft();
|
|
}
|
|
|
|
return mapToScene(pt);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
void VCardStack::updateStack()
|
|
{
|
|
QSize size;
|
|
const PlayingCardVector & cardVector=this->getCardVector();
|
|
|
|
// the compress value decresses how much of cards are exposed.
|
|
// The preferred exposed value is normal. But we will decrease the
|
|
// values down to a quarter of the desired to make the stack fit on
|
|
// the screen. This function uses the m_precentScene value to determine
|
|
// the bottom point of the stack
|
|
for(m_compressValue=CompressNormal;m_compressValue<CompressMax;m_compressValue+=.05)
|
|
{
|
|
calcPixmapSize(cardVector,size,m_compressValue);
|
|
|
|
// see if the stack is going to fit on the screen
|
|
if ((this->scene()->sceneRect().bottom()*m_percentScene)>mapToScene(QPointF(0,size.height())).y())
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
QPixmap * pPixmap=NULL;
|
|
|
|
// draw the card and calc the bounding rectangles while we are at it.
|
|
if (this->isFlipAniRunning())
|
|
{
|
|
PlayingCardVector newCardVector(cardVector);
|
|
|
|
// the stack should have at least one card ie the one being flipped
|
|
// but make sure.
|
|
if (cardVector.size()>0)
|
|
{
|
|
newCardVector.pop_back();
|
|
}
|
|
|
|
// draw the card and calc the bounding rectangles while we are at it.
|
|
pPixmap=getStackPixmap(newCardVector,isHighlighted(),
|
|
hintHighlightIndex(),m_compressValue,
|
|
&m_bRectVector);
|
|
}
|
|
else
|
|
{
|
|
// draw the card and calc the bounding rectangles while we are at it.
|
|
pPixmap=getStackPixmap(cardVector,isHighlighted(),
|
|
hintHighlightIndex(),m_compressValue,
|
|
&m_bRectVector);
|
|
}
|
|
|
|
if (NULL!=pPixmap)
|
|
{
|
|
this->setPixmap(*pPixmap);
|
|
delete pPixmap;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
QPixmap * VCardStack::getStackPixmap(const PlayingCardVector & cardVector,
|
|
bool highlighted,
|
|
int hintHighlightIndex)
|
|
{
|
|
return getStackPixmap(cardVector,highlighted,
|
|
hintHighlightIndex,CompressNormal,NULL);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
bool VCardStack::getCardIndex(const QPointF & pos,unsigned int & index)
|
|
{
|
|
bool rc=false;
|
|
|
|
unsigned int i;
|
|
|
|
for(i=0;i<this->m_bRectVector.size();i++)
|
|
{
|
|
if (this->m_bRectVector[i].contains(pos))
|
|
{
|
|
index=i;
|
|
rc=true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
void VCardStack::calcPixmapSize(const PlayingCardVector & cardVector,
|
|
QSize & size,qreal compressValue)
|
|
{
|
|
unsigned int i;
|
|
|
|
if (0==cardVector.size())
|
|
{
|
|
size=CardPixmaps::getInst().getCardSize();
|
|
}
|
|
else
|
|
{
|
|
unsigned int sizeY=0;
|
|
|
|
for (i=0;i<cardVector.size();i++)
|
|
{
|
|
// if it is the last card we just want the full size
|
|
// of the card.
|
|
if ((cardVector.size()-1)==i)
|
|
{
|
|
sizeY+=CardPixmaps::getInst().getCardSize().height();
|
|
}
|
|
else
|
|
{
|
|
sizeY+=getOverlapIncrement(cardVector[i],compressValue);
|
|
}
|
|
}
|
|
|
|
size.setWidth(CardPixmaps::getInst().getCardSize().width());
|
|
size.setHeight(sizeY);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
unsigned int VCardStack::getOverlapIncrement(const PlayingCard & card,
|
|
qreal compressValue) const
|
|
{
|
|
unsigned int rc;
|
|
if (card.isFaceUp())
|
|
{
|
|
rc=(CardPixmaps::getInst().getCardSize().height()*ExposedPrecentFaceUp)/compressValue;
|
|
}
|
|
else
|
|
{
|
|
rc=(CardPixmaps::getInst().getCardSize().height()*ExposedPrecentFaceDown)/compressValue;
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
QPixmap * VCardStack::getStackPixmap(const PlayingCardVector & cardVector,
|
|
bool highlighted,
|
|
int hintHighlightIndex,
|
|
qreal compressValue,
|
|
CardBRectVect * pBRectVector)
|
|
{
|
|
|
|
QPixmap * pPixmap=NULL;
|
|
|
|
if (pBRectVector)
|
|
{
|
|
pBRectVector->clear();
|
|
}
|
|
|
|
// first handle the case that there are no cards in the stack
|
|
if (0==cardVector.size())
|
|
{
|
|
bool hl=(highlighted || HintHighlightNoCards==hintHighlightIndex);
|
|
pPixmap=new QPixmap(CardPixmaps::getInst().getCardNonePixmap(hl,this->showRedealCircle()));
|
|
}
|
|
else
|
|
{
|
|
unsigned int i;
|
|
QSize cardSize(CardPixmaps::getInst().getCardSize());
|
|
QSize pixmapSize(0,0);
|
|
|
|
this->calcPixmapSize(cardVector,pixmapSize,compressValue);
|
|
|
|
pPixmap =new QPixmap(pixmapSize);
|
|
// for linux the transparent fill must be done before
|
|
// we associate the pixmap with the painter
|
|
pPixmap->fill(Qt::transparent);
|
|
|
|
QPainter painter(pPixmap);
|
|
|
|
|
|
QPoint pt(0,0);
|
|
|
|
for (i=0;i<cardVector.size();i++)
|
|
{
|
|
bool hl=((hintHighlightIndex>=0 && hintHighlightIndex<=(int)i) ||
|
|
((cardVector.size()-1==i) && highlighted));
|
|
|
|
if (cardVector[i].isFaceUp())
|
|
{
|
|
painter.drawPixmap(pt,CardPixmaps::getInst().getCardPixmap(cardVector[i],hl));
|
|
}
|
|
else
|
|
{
|
|
painter.drawPixmap(pt,CardPixmaps::getInst().getCardBackPixmap(hl));
|
|
}
|
|
|
|
unsigned int incrementValue=getOverlapIncrement(cardVector[i],
|
|
compressValue);
|
|
|
|
if (pBRectVector)
|
|
{
|
|
// if it is the last card we just want the full size
|
|
// of the card.
|
|
if (cardVector.size()-1==i)
|
|
{
|
|
pBRectVector->push_back(QRectF(QPointF(0,pt.y()),cardSize));
|
|
}
|
|
else
|
|
{
|
|
pBRectVector->push_back(QRectF(QPointF(0,pt.y()),QSize(cardSize.width(),incrementValue)));
|
|
}
|
|
}
|
|
|
|
// increment the point that we are going to paint the
|
|
// card pixmap onto this pixmap
|
|
pt.ry()+=incrementValue;
|
|
|
|
}
|
|
}
|
|
return pPixmap;
|
|
}
|