RetroShare/plugins/qsolocards_plugin/SpiderStack.cpp
defnax 082d5732b0 added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2010-02-17 01:14:52 +00:00

176 lines
5.5 KiB
C++

/*
QSoloCards is a collection of Solitaire card games written using Qt
Copyright (C) 2009 Steve Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SpiderStack.h"
#include "SpiderHomeStack.h"
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
SpiderStack::SpiderStack()
:VCardStack(),
m_cheat(false)
{
this->setAutoTopCardUp();
// connect a slot to get the signal when a movable card is clicked
this->connect(this,SIGNAL(movableCardsClicked(CardStack*,PlayingCardVector,CardMoveRecord)),
this,SLOT(slotMovableCardsClicked(CardStack*,PlayingCardVector,CardMoveRecord)));
}
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
SpiderStack::~SpiderStack()
{
}
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
int SpiderStack::score() const
{
const PlayingCardVector & cardVector=this->getCardVector();
int score=0;
for (unsigned int i=1;i<cardVector.size();i++)
{
if (cardVector[i].isNextCardIndex(cardVector[i-1]) &&
cardVector[i].isSameSuit(cardVector[i-1]) &&
cardVector[i].isFaceUp() && cardVector[i-1].isFaceUp())
{
score++;
}
}
return score;
}
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
bool SpiderStack::canAddCards(const PlayingCardVector & newCardVector)
{
if (m_cheat)
{
return true;
}
bool rc=false;
const PlayingCardVector & cardVector=this->getCardVector();
if (newCardVector.size()>0)
{
// if there are no cards in the stack then we will accept any cards
if (0==cardVector.size())
{
rc=true;
}
else if (cardVector[cardVector.size()-1].isPrevCardIndex(newCardVector[0]) &&
cardVector[cardVector.size()-1].isFaceUp())
{
rc=true;
}
}
return rc;
}
///////////////////////////////////////////////////////////////////////////////////
// similar to can Add cards. But in this case the
// suit of the last card in this stack is the same as
// the first suit of the cardVector
///////////////////////////////////////////////////////////////////////////////////
bool SpiderStack::canAddCardsSameSuit(const PlayingCardVector & newCardVector)
{
bool rc=false;
if (this->canAddCards(newCardVector) && !this->isEmpty() && newCardVector.size()>0)
{
const PlayingCardVector & cardVector=this->getCardVector();
rc=cardVector[cardVector.size()-1].isSameSuit(newCardVector[0]);
}
return rc;
}
///////////////////////////////////////////////////////////////////////////////////
// if a card is clicked on see if it needs to be sent home or can just be moved
// to another stack.
///////////////////////////////////////////////////////////////////////////////////
void SpiderStack::slotMovableCardsClicked(CardStack * pCardStack,
const PlayingCardVector & moveCards,
const CardMoveRecord & moveRecord)
{
bool isSentHome=false;
Q_UNUSED(pCardStack);
// first see if the item needs to be sent home
if (SpiderHomeStack::canSendHome(moveCards))
{
emit sendSuitHome(this,moveCards,moveRecord);
isSentHome=true;
}
// if this is not a case when the suit can be sent home
// Then we will just emit a signal to try to move the
// set of cards.
if (!isSentHome)
{
emit moveCardsToDiffStack(this,moveCards,moveRecord);
}
}
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
bool SpiderStack::canMoveCard(unsigned int index) const
{
if (m_cheat)
{
return true;
}
bool rc=false;
const PlayingCardVector & cardVector=this->getCardVector();
// ok if we have cards in the stack and the index is valid
// see if we can move it.
if (cardVector.size()>0 && index<cardVector.size() && cardVector[index].isFaceUp())
{
// if the card is the last in the stack, it is movable
if (cardVector.size()-1==index)
{
rc=true;
}
else
{
rc=true;
for(unsigned int i=index+1;i<cardVector.size();i++)
{
if (!(cardVector[i].isNextCardIndex(cardVector[i-1]) &&
cardVector[i].isSameSuit(cardVector[i-1])))
{
rc=false;
break;
}
}
}
}
return rc;
}