mirror of
https://github.com/RetroShare/RetroShare.git
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082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
176 lines
5.5 KiB
C++
176 lines
5.5 KiB
C++
/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SpiderStack.h"
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#include "SpiderHomeStack.h"
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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SpiderStack::SpiderStack()
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:VCardStack(),
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m_cheat(false)
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{
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this->setAutoTopCardUp();
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// connect a slot to get the signal when a movable card is clicked
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this->connect(this,SIGNAL(movableCardsClicked(CardStack*,PlayingCardVector,CardMoveRecord)),
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this,SLOT(slotMovableCardsClicked(CardStack*,PlayingCardVector,CardMoveRecord)));
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}
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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SpiderStack::~SpiderStack()
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{
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}
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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int SpiderStack::score() const
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{
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const PlayingCardVector & cardVector=this->getCardVector();
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int score=0;
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for (unsigned int i=1;i<cardVector.size();i++)
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{
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if (cardVector[i].isNextCardIndex(cardVector[i-1]) &&
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cardVector[i].isSameSuit(cardVector[i-1]) &&
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cardVector[i].isFaceUp() && cardVector[i-1].isFaceUp())
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{
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score++;
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}
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}
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return score;
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}
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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bool SpiderStack::canAddCards(const PlayingCardVector & newCardVector)
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{
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if (m_cheat)
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{
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return true;
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}
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bool rc=false;
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const PlayingCardVector & cardVector=this->getCardVector();
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if (newCardVector.size()>0)
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{
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// if there are no cards in the stack then we will accept any cards
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if (0==cardVector.size())
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{
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rc=true;
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}
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else if (cardVector[cardVector.size()-1].isPrevCardIndex(newCardVector[0]) &&
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cardVector[cardVector.size()-1].isFaceUp())
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{
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rc=true;
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}
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}
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return rc;
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}
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///////////////////////////////////////////////////////////////////////////////////
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// similar to can Add cards. But in this case the
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// suit of the last card in this stack is the same as
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// the first suit of the cardVector
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///////////////////////////////////////////////////////////////////////////////////
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bool SpiderStack::canAddCardsSameSuit(const PlayingCardVector & newCardVector)
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{
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bool rc=false;
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if (this->canAddCards(newCardVector) && !this->isEmpty() && newCardVector.size()>0)
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{
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const PlayingCardVector & cardVector=this->getCardVector();
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rc=cardVector[cardVector.size()-1].isSameSuit(newCardVector[0]);
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}
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return rc;
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}
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///////////////////////////////////////////////////////////////////////////////////
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// if a card is clicked on see if it needs to be sent home or can just be moved
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// to another stack.
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///////////////////////////////////////////////////////////////////////////////////
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void SpiderStack::slotMovableCardsClicked(CardStack * pCardStack,
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const PlayingCardVector & moveCards,
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const CardMoveRecord & moveRecord)
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{
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bool isSentHome=false;
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Q_UNUSED(pCardStack);
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// first see if the item needs to be sent home
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if (SpiderHomeStack::canSendHome(moveCards))
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{
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emit sendSuitHome(this,moveCards,moveRecord);
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isSentHome=true;
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}
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// if this is not a case when the suit can be sent home
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// Then we will just emit a signal to try to move the
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// set of cards.
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if (!isSentHome)
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{
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emit moveCardsToDiffStack(this,moveCards,moveRecord);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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bool SpiderStack::canMoveCard(unsigned int index) const
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{
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if (m_cheat)
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{
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return true;
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}
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bool rc=false;
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const PlayingCardVector & cardVector=this->getCardVector();
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// ok if we have cards in the stack and the index is valid
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// see if we can move it.
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if (cardVector.size()>0 && index<cardVector.size() && cardVector[index].isFaceUp())
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{
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// if the card is the last in the stack, it is movable
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if (cardVector.size()-1==index)
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{
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rc=true;
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}
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else
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{
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rc=true;
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for(unsigned int i=index+1;i<cardVector.size();i++)
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{
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if (!(cardVector[i].isNextCardIndex(cardVector[i-1]) &&
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cardVector[i].isSameSuit(cardVector[i-1])))
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{
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rc=false;
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break;
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}
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}
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}
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}
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return rc;
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}
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