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082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
116 lines
2.9 KiB
C++
116 lines
2.9 KiB
C++
/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KLONDIKEBOARD_H
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#define KLONDIKEBOARD_H
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#include "GameBoard.h"
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#include "KlondikeStack.h"
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#include "KlondikeHomeStack.h"
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#include "KlondikeFlipStack.h"
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#include "CardStack.h"
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#include "StackToStackFlipAni.h"
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#include <vector>
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class KlondikeBoard : public GameBoard
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{
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Q_OBJECT
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public:
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enum GameType
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{
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NoRedeals=0,
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FlipOne=1,
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FlipThree=3
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};
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static const QString GameTypeKeyStr;
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KlondikeBoard(QWidget * pParent=NULL);
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~KlondikeBoard();
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virtual void undoMove();
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virtual void redoMove();
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void restartGame();
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bool getHint(CardStack * & pSrcWidget,
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unsigned int & srcStackIndex,
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CardStack * & pDstWidget);
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inline bool hasDemo() const {return true;}
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void newGame();
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void addGameMenuItems(QMenu & menu);
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void loadSettings(const QSettings & settings);
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void saveSettings(QSettings & settings);
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inline bool isCheating() const {return m_cheat;}
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void setCheat(bool cheat);
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inline bool supportsScore() const{return true;}
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public slots:
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void slotFlipCards(CardStack * pCardStackWidget=NULL,unsigned int index=0);
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void slotRedealCards(CardStack * pCardStackWidget=NULL);
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void slotStackCardsClicked(CardStack * pCardStackWidget,
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const PlayingCardVector & cardVector,
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const CardMoveRecord &);
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void slotHomeCardsClicked(CardStack * pCardStackWidget,
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const PlayingCardVector & cardVector,
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const CardMoveRecord &);
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void slotSetNoRedeals();
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void slotSetFlipOne();
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void slotSetFlipThree();
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protected:
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void calcScore();
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virtual void resizeEvent (QResizeEvent * event);
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bool runDemo(bool stopWhenNoMore=true);
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virtual void createStacks();
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bool isGameWon()const;
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bool isGameWonNotComplete()const;
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private:
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CardStack * m_pDeck;
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KlondikeFlipStack * m_pFlipDeck;
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std::vector<KlondikeHomeStack *> m_homeVector; // we will have 4 items in this vector one for each suit
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std::vector<KlondikeStack *> m_stackVector; // we will have 7 items in this vector
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bool m_cheat;
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GameType m_gameType;
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unsigned int m_flipNum;
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StackToStackFlipAni m_sToSFlipAni;
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};
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#endif // KLONDIKEBOARD_H
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