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87344de7d4
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@1850 b45a01b8-16f6-495d-af2f-9b41ad6348cc
123 lines
3.3 KiB
C++
123 lines
3.3 KiB
C++
/***************************************************************************
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* Copyright (C) 2004-2005 Artur Wiebe *
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* wibix@gmx.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef _VIEW_H_
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#define _VIEW_H_
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#include <QFrame>
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#include <QTextEdit>
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#include <QLineEdit>
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#include <QLabel>
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#include "board.h"
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class Pdn;
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class myPlayer;
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class myHistory;
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class myView : public QFrame
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{
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Q_OBJECT
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public:
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myView(QWidget* parent);
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~myView();
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void newGame(int rules, bool free_place,
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const QString& name, bool is_white,
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int opponent, const QString& opp_name, int skill);
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bool openPdn(const QString& fn);
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bool savePdn(const QString& fn);
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void setTheme(const QString& theme_path);
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bool isAborted() const { return m_aborted; }
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void setNotation(bool enabled, bool show_above);
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void setNotationFont(const QFont& f);
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QFont notationFont() const { return m_board->font(); }
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public slots:
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virtual void setEnabled(bool);
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void slotClearLog(bool b) { m_clear_log = b; }
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void slotStopGame();
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void slotNextRound();
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signals:
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void working(bool);
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private slots:
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void slot_click(int);
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void slot_move_done(const QString& board_str);
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void slot_move_done_step_two();
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void slot_preview_game(int game_type);
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void slot_apply_moves(const QString& moves);
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void slot_new_mode(bool paused, bool freeplace);
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private:
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void begin_game(unsigned int round, bool freeplacement);
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void perform_jumps(const QString& from_board, const QString& to_board);
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bool extract_move(const QString& move, int* from_num, int* to_num);
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void stop_game(const QString&);
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void you_won(bool really);
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bool check_game_over();
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enum LogType {
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None,
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Error,
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Warning,
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System,
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User,
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Opponent,
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};
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void add_log(enum LogType type, const QString& text);
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myPlayer* get_first_player() const;
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private:
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bool m_clear_log;
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bool m_game_over;// need this to avoid multiple calls to isGameOver()
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bool m_aborted;
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myPlayer* m_player;
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myPlayer* m_current;
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myBoard* m_board;
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myHistory* m_history;
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QTextEdit* m_log;
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int m_freeplace_from;
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};
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#endif
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