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https://github.com/RetroShare/RetroShare.git
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4bb4fc11e2
libretroshare/src/retroshare/ All the relevant headers have been modified to reflect that change. This allows installation of libretroshare on a system, headers will be put in $WHEREVER/retroshare/ and we keep the ability to compile against them, be it on the system or in the SVN tree. git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@3342 b45a01b8-16f6-495d-af2f-9b41ad6348cc
114 lines
2.7 KiB
C++
114 lines
2.7 KiB
C++
#ifndef RS_GAME_GUI_INTERFACE_H
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#define RS_GAME_GUI_INTERFACE_H
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/*
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* libretroshare/src/rsiface: rsgame.h
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*
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* RetroShare C++ Interface.
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*
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* Copyright 2007-2008 by Robert Fernie.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License Version 2 as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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* USA.
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*
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* Please report all bugs and problems to "retroshare@lunamutt.com".
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*
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*/
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#include "rstypes.h"
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class RsGameLauncher;
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/* declare single RsIface for everyone to use! */
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extern RsGameLauncher *rsGameLauncher;
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#include <map>
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#include <string>
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#include <inttypes.h>
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class RsGameInfo
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{
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public:
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std::string gameId;
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std::string serverId;
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std::string gameType;
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std::wstring gameName;
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std::string serverName;
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std::string status;
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uint16_t numPlayers;
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};
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class RsGamePeer
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{
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public:
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std::string id;
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bool invite;
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bool interested;
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bool play;
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};
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class RsGameDetail
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{
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public:
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std::string gameId;
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std::string gameType;
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std::wstring gameName;
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bool areServer; /* are we the server? */
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std::string serverId; /* if not, who is? */
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std::string serverName;
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std::string status;
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uint16_t numPlayers;
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std::map<std::string, RsGamePeer> gamers;
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};
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class RsGameLauncher
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{
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public:
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/* server commands */
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virtual std::string createGame(uint32_t gameType, std::wstring name) = 0;
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virtual bool deleteGame(std::string gameId) = 0;
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virtual bool inviteGame(std::string gameId) = 0;
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virtual bool playGame(std::string gameId) = 0;
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//virtual bool quitGame(std::string gameId) = 0;
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virtual bool invitePeer(std::string gameId, std::string peerId) = 0;
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virtual bool uninvitePeer(std::string gameId, std::string peerId) = 0;
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virtual bool confirmPeer(std::string gameId, std::string peerId,
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int16_t pos = -1) = 0;
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virtual bool unconfirmPeer(std::string gameId, std::string peerId) = 0;
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/* client commands */
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virtual bool interestedPeer(std::string gameId) = 0;
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virtual bool uninterestedPeer(std::string gameId) = 0;
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/* get details */
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virtual bool getGameList(std::list<RsGameInfo> &gameList) = 0;
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virtual bool getGameDetail(std::string gameId, RsGameDetail &detail) = 0;
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};
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#endif
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