RetroShare/plugins/qsolocards_plugin/PlayingCard.cpp
defnax 082d5732b0 added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2010-02-17 01:14:52 +00:00

175 lines
5.1 KiB
C++

/*
QSoloCards is a collection of Solitaire card games written using Qt
Copyright (C) 2009 Steve Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "PlayingCard.h"
#include <stdio.h>
#include <string.h>
#include <string>
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
PlayingCard::PlayingCard(PlayingCard::Suit suit,
PlayingCard::CardIndex index,
bool isFaceUp)
:m_suit(suit),
m_index(index),
m_isFaceUp(isFaceUp),
m_textStr(NULL)
{
this->setTextStr();
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
PlayingCard::PlayingCard(const PlayingCard & playingCard)
:m_textStr(NULL)
{
*this=playingCard;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
PlayingCard::~PlayingCard()
{
delete []m_textStr;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
unsigned short PlayingCard::hashValue() const
{
return m_suit*MaxCardIndex + m_index;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
PlayingCard PlayingCard::cardFromHashValue(unsigned short value)
{
PlayingCard card(PlayingCard::MaxSuit,PlayingCard::MaxCardIndex);
// if the value is valid set the suit and index
if (value<PlayingCard::MaxSuit*PlayingCard::MaxCardIndex)
{
card=PlayingCard((PlayingCard::Suit)(value/MaxCardIndex),
(PlayingCard::CardIndex)(value%MaxCardIndex));
}
return card;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
bool PlayingCard::operator<(const PlayingCard & rh) const
{
return m_index<rh.getIndex();
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
bool PlayingCard::operator>(const PlayingCard & rh) const
{
return m_index>rh.getIndex();
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
PlayingCard & PlayingCard::operator=(const PlayingCard & rh)
{
m_suit=rh.getSuit();
m_index=rh.getIndex();
this->setFaceUp(rh.isFaceUp());
setTextStr();
return *this;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
bool PlayingCard::isNextCardIndex(const PlayingCard & rh) const
{
return m_index+1==rh.getIndex();
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
bool PlayingCard::isPrevCardIndex(const PlayingCard & rh) const
{
return m_index-1==rh.getIndex();
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
void PlayingCard::setTextStr()
{
std::string cardValue;
switch (m_index)
{
case Ace:
cardValue="1";
break;
case Jack:
cardValue="jack";
break;
case Queen:
cardValue="queen";
break;
case King:
cardValue="king";
break;
case MaxCardIndex:
cardValue="invalid";
break;
default:
{
char cardNumStr[20];
sprintf(cardNumStr,"%i",(int)m_index+1);
cardValue=cardNumStr;
};
break;
};
cardValue+="_";
switch (m_suit)
{
case Clubs:
cardValue+="club";
break;
case Spades:
cardValue+="spade";
break;
case Hearts:
cardValue+="heart";
break;
case Diamonds:
cardValue+="diamond";
break;
default:
cardValue+="Invalid Suit";
break;
};
delete []m_textStr;
this->m_textStr=new char[cardValue.size()+1];
strcpy(this->m_textStr,cardValue.c_str());
}