mirror of
https://github.com/RetroShare/RetroShare.git
synced 2024-12-12 09:24:26 -05:00
87344de7d4
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@1850 b45a01b8-16f6-495d-af2f-9b41ad6348cc
76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
/***************************************************************************
|
|
* Copyright (C) 2004-2005 by Artur Wiebe *
|
|
* wibix@gmx.de *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License for more details. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program; if not, write to the *
|
|
* Free Software Foundation, Inc., *
|
|
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
|
***************************************************************************/
|
|
|
|
#ifndef _PLAYER_H_
|
|
#define _PLAYER_H_
|
|
|
|
#include <QObject>
|
|
|
|
|
|
class Checkers;
|
|
class Field;
|
|
|
|
|
|
class myPlayer : public QObject
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
myPlayer(const QString& name, bool white)
|
|
: m_name(name), m_white(white), m_opponent(0) {}
|
|
|
|
// information
|
|
bool isWhite() const { return m_white; }
|
|
void setWhite(bool b) { m_white = b; }
|
|
//
|
|
const QString& name() const { return m_name; }
|
|
void setName(const QString& n) { m_name = n; }
|
|
//
|
|
virtual bool isHuman() const { return false; }
|
|
|
|
//
|
|
virtual void yourTurn(const Checkers* game) = 0;
|
|
// return false on incorrect course.
|
|
// set select to true to select the select, or unselect.
|
|
// QString contains error msg.
|
|
virtual bool fieldClicked(int, bool*,QString&) { return true; }
|
|
// computerplayer terminates his thinking thread.
|
|
// humanplayer
|
|
// networkplayer disconnects from the server.
|
|
virtual void stop() = 0;
|
|
|
|
void setOpponent(myPlayer* o) { m_opponent=o; }
|
|
myPlayer* opponent() const { return m_opponent; }
|
|
|
|
signals:
|
|
// emitted when move is done, provides the complete board converted to
|
|
// string.
|
|
void moveDone(const QString&);
|
|
|
|
private:
|
|
QString m_name;
|
|
bool m_white;
|
|
|
|
myPlayer* m_opponent;
|
|
};
|
|
|
|
|
|
#endif
|