mirror of
https://github.com/RetroShare/RetroShare.git
synced 2024-12-11 00:44:27 -05:00
082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
/*
|
|
QSoloCards is a collection of Solitaire card games written using Qt
|
|
Copyright (C) 2009 Steve Moore
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef __FREECELLBOARD_H__
|
|
#define __FREECELLBOARD_H__
|
|
|
|
#include "GameBoard.h"
|
|
#include "FreeCellDeck.h"
|
|
#include "FreeCellFree.h"
|
|
#include "FreeCellStack.h"
|
|
#include "FreeCellHome.h"
|
|
#include "VCardStack.h"
|
|
|
|
#include <vector>
|
|
|
|
class FreeCellBoard: public GameBoard
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
FreeCellBoard();
|
|
virtual ~FreeCellBoard();
|
|
|
|
virtual void undoMove();
|
|
virtual void redoMove();
|
|
|
|
bool getHint(CardStack * & pSrc,
|
|
unsigned int & srcIndex,
|
|
CardStack * & pDst);
|
|
|
|
inline bool hasDemo() const {return true;}
|
|
|
|
void newGame();
|
|
|
|
void addGameMenuItems(QMenu & menu);
|
|
|
|
void loadSettings(const QSettings & settings);
|
|
void saveSettings(QSettings & settings);
|
|
|
|
inline bool isCheating() const {return m_cheat;}
|
|
|
|
void setCheat(bool cheat);
|
|
|
|
inline bool supportsScore() const{return true;}
|
|
public slots:
|
|
virtual void slotCardsMoved(const CardMoveRecord &);
|
|
|
|
void slotFreeCardsClicked(CardStack * pCardStackWidget,
|
|
const PlayingCardVector & cardVector,
|
|
const CardMoveRecord &);
|
|
void slotStackCardsClicked(CardStack * pCardStackWidget,
|
|
const PlayingCardVector & cardVector,
|
|
const CardMoveRecord &);
|
|
|
|
protected:
|
|
void calcScore();
|
|
|
|
virtual void resizeEvent (QResizeEvent * event);
|
|
|
|
bool runDemo(bool stopWhenNoMore=true);
|
|
|
|
void createStacks();
|
|
bool isGameWon()const;
|
|
bool isGameWonNotComplete()const;
|
|
|
|
void setNumStackMoveCards();
|
|
|
|
private:
|
|
|
|
FreeCellDeck * m_pDeck; // the deck will only be used for the initial deal of cards
|
|
|
|
std::vector<FreeCellFree *> m_freeVector; // free cells that any card can be placed in there will be 4
|
|
std::vector<FreeCellStack *> m_stackVector; // we will have 8 items in this vector
|
|
std::vector<FreeCellHome *> m_homeVector; // we will have 4 items in this vector one for each suit
|
|
|
|
bool m_cheat;
|
|
};
|
|
|
|
#endif
|