mirror of
https://github.com/RetroShare/RetroShare.git
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082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
175 lines
5.1 KiB
C++
175 lines
5.1 KiB
C++
/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PlayingCard.h"
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#include <stdio.h>
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#include <string.h>
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#include <string>
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////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////
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PlayingCard::PlayingCard(PlayingCard::Suit suit,
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PlayingCard::CardIndex index,
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bool isFaceUp)
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:m_suit(suit),
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m_index(index),
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m_isFaceUp(isFaceUp),
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m_textStr(NULL)
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{
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this->setTextStr();
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}
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////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////
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PlayingCard::PlayingCard(const PlayingCard & playingCard)
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:m_textStr(NULL)
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{
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*this=playingCard;
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}
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////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////
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PlayingCard::~PlayingCard()
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{
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delete []m_textStr;
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}
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////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////
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unsigned short PlayingCard::hashValue() const
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{
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return m_suit*MaxCardIndex + m_index;
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}
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////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////
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PlayingCard PlayingCard::cardFromHashValue(unsigned short value)
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{
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PlayingCard card(PlayingCard::MaxSuit,PlayingCard::MaxCardIndex);
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// if the value is valid set the suit and index
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if (value<PlayingCard::MaxSuit*PlayingCard::MaxCardIndex)
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{
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card=PlayingCard((PlayingCard::Suit)(value/MaxCardIndex),
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(PlayingCard::CardIndex)(value%MaxCardIndex));
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}
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return card;
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}
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////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////
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bool PlayingCard::operator<(const PlayingCard & rh) const
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{
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return m_index<rh.getIndex();
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}
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////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////
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bool PlayingCard::operator>(const PlayingCard & rh) const
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{
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return m_index>rh.getIndex();
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}
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////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////
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PlayingCard & PlayingCard::operator=(const PlayingCard & rh)
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{
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m_suit=rh.getSuit();
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m_index=rh.getIndex();
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this->setFaceUp(rh.isFaceUp());
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setTextStr();
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return *this;
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}
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////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////
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bool PlayingCard::isNextCardIndex(const PlayingCard & rh) const
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{
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return m_index+1==rh.getIndex();
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}
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////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////
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bool PlayingCard::isPrevCardIndex(const PlayingCard & rh) const
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{
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return m_index-1==rh.getIndex();
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}
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////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////
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void PlayingCard::setTextStr()
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{
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std::string cardValue;
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switch (m_index)
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{
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case Ace:
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cardValue="1";
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break;
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case Jack:
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cardValue="jack";
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break;
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case Queen:
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cardValue="queen";
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break;
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case King:
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cardValue="king";
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break;
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case MaxCardIndex:
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cardValue="invalid";
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break;
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default:
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{
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char cardNumStr[20];
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sprintf(cardNumStr,"%i",(int)m_index+1);
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cardValue=cardNumStr;
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};
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break;
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};
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cardValue+="_";
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switch (m_suit)
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{
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case Clubs:
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cardValue+="club";
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break;
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case Spades:
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cardValue+="spade";
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break;
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case Hearts:
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cardValue+="heart";
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break;
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case Diamonds:
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cardValue+="diamond";
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break;
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default:
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cardValue+="Invalid Suit";
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break;
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};
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delete []m_textStr;
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this->m_textStr=new char[cardValue.size()+1];
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strcpy(this->m_textStr,cardValue.c_str());
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}
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