mirror of
https://github.com/RetroShare/RetroShare.git
synced 2024-10-01 02:35:48 -04:00
87344de7d4
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@1850 b45a01b8-16f6-495d-af2f-9b41ad6348cc
575 lines
15 KiB
C++
575 lines
15 KiB
C++
/***************************************************************************
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* Copyright (C) 2002-2003 Andi Peredri *
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* andi@ukr.net *
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* Copyright (C) 2004-2005 Artur Wiebe *
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* wibix@gmx.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <QLayout>
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#include <QApplication>
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#include <QMenuBar>
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#include <QToolBar>
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#include <QDir>
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#include <QMessageBox>
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#include <QFileDialog>
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#include <QCloseEvent>
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#include <QFontDialog>
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#include <QDebug>
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#include "pdn.h"
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#include "toplevel.h"
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#include "newgamedlg.h"
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#include "view.h"
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#include "common.h"
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#define CFG_THEME_PATH CFG_KEY"ThemePath"
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#define CFG_FILENAME CFG_KEY"Filename"
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#define CFG_KEEPDIALOG CFG_KEY"ShowKeepDialog"
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#define CFG_NOTATION CFG_KEY"Notation"
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#define CFG_NOT_ABOVE CFG_KEY"NotationAbove"
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#define CFG_NOT_FONT CFG_KEY"NotationFont"
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#define CFG_CLEAR_LOG CFG_KEY"ClearLogOnNewRound"
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myTopLevel::myTopLevel()
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{
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setWindowTitle(APPNAME);
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setWindowIcon(QIcon(":/icons/biglogo.png"));
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m_newgame = new myNewGameDlg(this);
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make_central_widget();
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make_actions();
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restore_settings();
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/*
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* new computer game.
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*/
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m_view->newGame(m_newgame->rules(), m_newgame->freePlacement(),
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m_newgame->name(),
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m_newgame->isWhite(), m_newgame->opponent(),
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m_newgame->opponentName(), m_newgame->skill());
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if(layout())
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layout()->setSizeConstraint(QLayout::SetFixedSize);
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}
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void myTopLevel::make_actions()
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{
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// game menu actions
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gameNew = new QAction(QIcon(":/icons/logo.png"), tr("&New..."), this);
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gameNew->setShortcut(tr("CTRL+N", "File|New"));
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connect(gameNew, SIGNAL(triggered()), this, SLOT(slot_new_game()));
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gameNextRound = new QAction(QIcon(":/icons/next.png"),
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tr("&Next Round"), this);
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connect(gameNextRound, SIGNAL(triggered()),
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this, SLOT(slot_next_round()));
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gameStop = new QAction(QIcon(":/icons/stop.png"), tr("&Stop"), this);
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connect(gameStop, SIGNAL(triggered()), m_view, SLOT(slotStopGame()));
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gameOpen = new QAction(QIcon(":/icons/fileopen.png"), tr("&Open..."),
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this);
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gameOpen->setShortcut(tr("CTRL+O", "File|Open"));
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connect(gameOpen, SIGNAL(triggered()), this, SLOT(slot_open_game()));
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gameSave = new QAction(QIcon(":/icons/filesave.png"), tr("&Save..."),
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this);
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gameSave->setShortcut(tr("CTRL+S", "File|Save"));
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connect(gameSave, SIGNAL(triggered()), this, SLOT(slot_save_game()));
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QAction* gameQuit = new QAction(QIcon(":/icons/exit.png"), tr("&Quit"),
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this);
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gameQuit->setShortcut(tr("CTRL+Q", "File|Quit"));
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connect(gameQuit, SIGNAL(triggered()),
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this, SLOT(close()));
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// QApplication::instance(), SLOT(quit()));
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// view menu actions
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viewNotation = new QAction(tr("&Show Notation"), this);
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viewNotation->setCheckable(true);
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connect(viewNotation, SIGNAL(toggled(bool)),
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this, SLOT(slot_notation(bool)));
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viewNotationAbove = new QAction(tr("Show notation &above men"), this);
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viewNotationAbove->setCheckable(true);
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connect(viewNotationAbove, SIGNAL(toggled(bool)),
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this, SLOT(slot_notation(bool)));
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// settings menu
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settingsKeep = new QAction(tr("&Confirm aborting current game"), this);
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settingsKeep->setCheckable(true);
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//
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settingsClearLog = new QAction(tr("Clear &log on new round"), this);
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settingsClearLog->setCheckable(true);
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connect(settingsClearLog, SIGNAL(toggled(bool)),
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m_view, SLOT(slotClearLog(bool)));
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//
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QAction* settingsNotationFont = new QAction(tr("&Notation font..."),
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this);
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connect(settingsNotationFont, SIGNAL(triggered()),
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this, SLOT(slot_notation_font()));
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// help menu actions
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QAction* helpRules = new QAction(tr("&Rules of Play"), this);
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helpRules->setShortcut(tr("F1", "Help|Help"));
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connect(helpRules, SIGNAL(triggered()), this, SLOT(slot_help()));
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QAction* helpAbout = new QAction(QIcon(":/icons/logo.png"),
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tr("&About")+" "APPNAME, this);
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connect(helpAbout, SIGNAL(triggered()), this, SLOT(slot_about()));
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QAction* helpAboutQt = new QAction(tr("About &Qt"), this);
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connect(helpAboutQt, SIGNAL(triggered()), qApp, SLOT(aboutQt()));
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/*
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* toolbar
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*/
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QToolBar* tb = addToolBar(tr("&Toolbar"));
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tb->setMovable(false);
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tb->addAction(gameNew);
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tb->addAction(gameOpen);
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tb->addAction(gameSave);
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tb->addSeparator();
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tb->addAction(gameNextRound);
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tb->addAction(gameStop);
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/*
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* menus
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*/
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QMenu* gameMenu = menuBar()->addMenu(tr("&Game"));
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gameMenu->addAction(gameNew);
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gameMenu->addAction(gameOpen);
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gameMenu->addAction(gameSave);
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gameMenu->addSeparator();
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gameMenu->addAction(gameNextRound);
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gameMenu->addAction(gameStop);
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gameMenu->addSeparator();
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gameMenu->addAction(gameQuit);
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viewMenu = menuBar()->addMenu(tr("&View"));
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viewMenu->addAction(tb->toggleViewAction());
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viewMenu->addSeparator();
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viewMenu->addAction(viewNotation);
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viewMenu->addAction(viewNotationAbove);
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QMenu* settingsMenu = menuBar()->addMenu(tr("&Settings"));
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settingsMenu->addAction(settingsKeep);
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settingsMenu->addSeparator();
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settingsMenu->addAction(settingsNotationFont);
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settingsMenu->addSeparator();
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settingsMenu->addAction(settingsClearLog);
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QMenu* helpMenu = menuBar()->addMenu(tr("&Help"));
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helpMenu->addAction(helpRules);
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helpMenu->addSeparator();
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helpMenu->addAction(helpAbout);
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helpMenu->addAction(helpAboutQt);
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/*
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* THEMES. create a default theme.
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*/
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QActionGroup* themes_grp = new QActionGroup(this);
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themes_grp->setExclusive(true);
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QAction* default_theme = new QAction(tr(DEFAULT_THEME), themes_grp);
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default_theme->setCheckable(true);
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m_themes[default_theme] = DEFAULT_THEME;
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default_theme->setChecked(true);
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set_theme(default_theme);//FIXME TODO
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themes_grp->addAction(default_theme);
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viewMenu->addSeparator();
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viewMenu->addAction(default_theme);
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read_themes(themes_grp,
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viewMenu,QDir::homePath()+"/"USER_PATH"/"THEME_DIR);
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//TODO-hardcoded
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read_themes(themes_grp,
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viewMenu, PREFIX"/share/kcheckers/"THEME_DIR);
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connect(themes_grp, SIGNAL(triggered(QAction*)),
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this, SLOT(set_theme(QAction*)));
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}
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void myTopLevel::read_themes(QActionGroup* menu_grp, QMenu* menu,
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const QString& path)
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{
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QDir sharedir(path);
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QStringList themes = sharedir.entryList(QDir::Dirs|QDir::Readable);
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themes.removeAll(".");
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themes.removeAll("..");
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for(QStringList::iterator it=themes.begin(); it!=themes.end(); ++it) {
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sharedir.cd(*it);
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QString theme_dir = sharedir.absolutePath();
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QString errtext;
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QStringList files
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= sharedir.entryList(QDir::Files|QDir::Readable);
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// all files are there.
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if(files.count()!=8 ||
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files.indexOf(THEME_TILE1) == -1 ||
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files.indexOf(THEME_TILE2) == -1 ||
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files.indexOf(THEME_FRAME) == -1 ||
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files.indexOf(THEME_MANBLACK) == -1 ||
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files.indexOf(THEME_MANWHITE) == -1 ||
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files.indexOf(THEME_KINGBLACK) == -1 ||
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files.indexOf(THEME_KINGWHITE) == -1 ||
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files.indexOf(THEME_FILE) == -1) {
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// TODO not translated.
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errtext += "Wrong number of files. ";
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}
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files.removeAll(THEME_FILE);
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// check pic size.
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QSize size = QPixmap(theme_dir+"/"+files[0]).size();
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if(size.width()>MAX_TILE_SIZE || size.height()>MAX_TILE_SIZE)
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// TODO not translated.
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errtext += "Picture(s) too big. ";
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if(size.width()==0 || size.height()==0)
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// TODO not translated.
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errtext += "Width/Height is zero. ";
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// check pics all the same size.
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foreach(QString file, files) {
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if(QPixmap(theme_dir+"/"+file).size() != size) {
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// TODO not translated.
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errtext += "Pictures are different in size. ";
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break;
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}
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}
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if(errtext.length()) {
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// TODO not translated.
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qWarning() << endl << "Theme in"
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<< sharedir.absolutePath() << endl << errtext;
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} else {
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QString themename = sharedir.dirName();
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/*TODO
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QFile file(theme_dir+"/"+THEME_FILE);
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if(file.open(QFile::ReadOnly)) {
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QTextStream ts(&file);
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if(!ts.atEnd())
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themename = ts.readLine();
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// try go get locale theme name
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// TODO
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QString locale = QString("[%1]=").arg(QTextCodec::locale());
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while(!ts.atEnd()) {
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QString line = ts.readLine();
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if(line.startsWith(locale)) {
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themename = line.mid(locale.length());
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break;
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}
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}
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file.close();
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}
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*/
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//
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QAction* action = new QAction(themename, this);
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menu_grp->addAction(action);
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menu->addAction(action);
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action->setCheckable(true);
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m_themes[action] = theme_dir;
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}
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sharedir.cdUp();
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}
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}
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void myTopLevel::restore_settings()
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{
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QSettings cfg(APPNAME, APPNAME);
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QString theme_path = cfg.value(CFG_THEME_PATH, DEFAULT_THEME)
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.toString();
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for(myThemeMap::iterator it = m_themes.begin(); it!=m_themes.end();it++)
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if(it.value() == theme_path) {
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it.key()->setChecked(true);
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set_theme(it.key());
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break;
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}
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filename = cfg.value(CFG_FILENAME).toString();
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viewNotation->setChecked(cfg.value(CFG_NOTATION, false).toBool());
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viewNotationAbove->setChecked(cfg.value(CFG_NOT_ABOVE, true).toBool());
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slot_notation(true); // here: arg is ignored by the function
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bool clear_log = cfg.value(CFG_CLEAR_LOG, true).toBool();
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settingsClearLog->setChecked(clear_log);
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m_view->slotClearLog(clear_log);
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//
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settingsKeep->setChecked(cfg.value(CFG_KEEPDIALOG, true).toBool());
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QFont cfont;
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if(cfont.fromString(cfg.value(CFG_NOT_FONT, "").toString()))
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m_view->setNotationFont(cfont);
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// new game
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m_newgame->readSettings(&cfg);
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}
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void myTopLevel::make_central_widget()
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{
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m_view = new myView(this);
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connect(m_view, SIGNAL(working(bool)),
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this, SLOT(slot_working(bool)));
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setCentralWidget(m_view);
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}
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void myTopLevel::warning(const QString& text)
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{
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QMessageBox::warning(this, tr("Error")+" - "APPNAME, text);
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}
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void myTopLevel::information(const QString& caption, const QString& text)
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{
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QDialog* dlg = new QDialog(this);
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dlg->setModal(true);
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dlg->setWindowTitle(caption+" - "APPNAME);
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// logo left
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QLabel* logo = new QLabel(dlg);
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logo->setPixmap(QPixmap(":/icons/dialog.png"));
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// text editor
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QTextEdit* te = new QTextEdit(text, dlg);
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te->setReadOnly(true);
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te->setMinimumWidth(m_view->width()-100);
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te->setMinimumHeight(m_view->height()-200);
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// close button
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QPushButton* button = new QPushButton(tr("&Close"), dlg);
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connect(button, SIGNAL(clicked()), dlg, SLOT(accept()));
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// Layout.
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QHBoxLayout* hb = new QHBoxLayout();
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hb->addWidget(logo, 0, Qt::AlignTop);
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hb->addWidget(te, 1);
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QHBoxLayout* hb_button = new QHBoxLayout();
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hb_button->addStretch();
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hb_button->addWidget(button);
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QVBoxLayout* vb = new QVBoxLayout(dlg);
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vb->addLayout(hb, 1);
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vb->addSpacing(5);
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vb->addLayout(hb_button);
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// go
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dlg->exec();
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delete dlg;
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}
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void myTopLevel::slot_save_game()
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{
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QString fn = QFileDialog::getSaveFileName(this,
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tr("Save Game")+" - "APPNAME, filename, "PDN Files (*."EXT")");
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if(!fn.isEmpty()) {
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if(fn.right(3)!=EXT)
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fn += "."EXT;
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if(m_view->savePdn(fn))
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filename = fn;
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else
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warning(tr("Could not save: ")+filename);
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}
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}
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void myTopLevel::slot_open_game()
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{
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QString fn = QFileDialog::getOpenFileName(this,
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tr("Open Game")+" - "APPNAME, filename, "PDN Files (*."EXT")");
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if(!fn.isEmpty())
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open(fn);
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}
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void myTopLevel::open(const QString& fn)
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{
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if(m_view->openPdn(fn))
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filename = fn;
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}
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void myTopLevel::closeEvent(QCloseEvent* e)
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{
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if(!keep_game()) {
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store_settings();
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e->accept();
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} else {
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e->ignore();
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}
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}
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void myTopLevel::store_settings()
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{
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QSettings config(APPNAME, APPNAME);
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for(myThemeMap::iterator it=m_themes.begin(); it!=m_themes.end(); it++)
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if(it.key()->isChecked()) {
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config.setValue(CFG_THEME_PATH, it.value());
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break;
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}
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config.setValue(CFG_FILENAME, filename);
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config.setValue(CFG_NOTATION, viewNotation->isChecked());
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config.setValue(CFG_NOT_ABOVE, viewNotationAbove->isChecked());
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config.setValue(CFG_KEEPDIALOG, settingsKeep->isChecked());
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config.setValue(CFG_NOT_FONT, m_view->notationFont().toString());
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config.setValue(CFG_CLEAR_LOG, settingsClearLog->isChecked());
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// new game
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m_newgame->writeSettings(&config);
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}
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void myTopLevel::set_theme(QAction* action)
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{
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QString path = m_themes[action];
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m_view->setTheme(path);
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}
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void myTopLevel::slot_help()
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{
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QString text =
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tr("<p>In the beginning of game you have 12 checkers (men). "
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"The men move forward only. The men can capture:"
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"<ul>"
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"<li>by jumping forward only (english rules);"
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"<li>by jumping forward or backward (russian rules)."
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"</ul>"
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"<p>A man which reaches the far side of the board becomes a king. "
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"The kings move forward or backward:"
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"<ul>"
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"<li>to one square only (english rules);"
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"<li>to any number of squares (russian rules)."
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"</ul>"
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"<p>The kings capture by jumping forward or backward. "
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"Whenever a player is able to make a capture he must do so.");
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information(tr("Rules of Play"), text);
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}
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void myTopLevel::slot_about()
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{
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QString text =
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APPNAME", a board game.<br>Version "VERSION"<br><br>"
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COPYRIGHT"<br>"
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"<a href=\""HOMEPAGE"\">"HOMEPAGE"</a><br><br>"
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"Contributors:<br>"CONTRIBS"<br><br>"
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"This program is distributed under the terms "
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"of the GNU General Public License.";
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information(tr("About"), text);
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}
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void myTopLevel::slot_new_game()
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{
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if(keep_game())
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return;
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if(m_newgame->exec()==QDialog::Accepted) {
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m_view->newGame(m_newgame->rules(), m_newgame->freePlacement(),
|
|
m_newgame->name(),
|
|
m_newgame->isWhite(), m_newgame->opponent(),
|
|
m_newgame->opponentName(), m_newgame->skill());
|
|
}
|
|
}
|
|
|
|
|
|
void myTopLevel::slot_working(bool working)
|
|
{
|
|
bool disable = !working;
|
|
|
|
gameNew->setEnabled(disable);
|
|
gameSave->setEnabled(disable);
|
|
|
|
gameNextRound->setEnabled(disable);// FIXME !m_view->isAborted());
|
|
gameOpen->setEnabled(disable);
|
|
gameStop->setEnabled(!disable);
|
|
|
|
m_view->setEnabled(disable);
|
|
}
|
|
|
|
|
|
bool myTopLevel::keep_game()
|
|
{
|
|
if(!settingsKeep->isChecked() || m_view->isAborted())
|
|
return false;
|
|
|
|
int answer = QMessageBox::question(this, tr("Abort Game?")+" - "APPNAME,
|
|
tr("Current game will be lost if you continue.\n"
|
|
"Do you really want to discard it?"),
|
|
QMessageBox::Yes, QMessageBox::No);
|
|
|
|
if(answer == QMessageBox::Yes)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void myTopLevel::slot_next_round()
|
|
{
|
|
if(!keep_game())
|
|
m_view->slotNextRound();
|
|
}
|
|
|
|
|
|
void myTopLevel::slot_notation_font()
|
|
{
|
|
bool ok;
|
|
QFont font = QFontDialog::getFont(&ok, m_view->notationFont(), this);
|
|
if(ok)
|
|
m_view->setNotationFont(font);
|
|
}
|
|
|
|
|
|
void myTopLevel::slot_notation(bool)
|
|
{
|
|
m_view->setNotation(viewNotation->isChecked(),
|
|
viewNotationAbove->isChecked());
|
|
}
|
|
|