mirror of
https://github.com/RetroShare/RetroShare.git
synced 2024-12-26 16:09:35 -05:00
082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
260 lines
7.4 KiB
C++
260 lines
7.4 KiB
C++
/*
|
|
QSoloCards is a collection of Solitaire card games written using Qt
|
|
Copyright (C) 2009 Steve Moore
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "KlondikeFlipStack.h"
|
|
#include "CardPixmaps.h"
|
|
|
|
#include <QtGui/QPainter>
|
|
#include <QtGui/QPixmap>
|
|
|
|
const qreal KlondikeFlipStack::ExposedPrecent=.18;
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
KlondikeFlipStack::KlondikeFlipStack()
|
|
:CardStack(),
|
|
m_bRectVector(),
|
|
m_cardsShown(1),
|
|
m_firstShowCard(0)
|
|
{
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
KlondikeFlipStack::~KlondikeFlipStack()
|
|
{
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
QPointF KlondikeFlipStack::getGlobalCardAddPt() const
|
|
{
|
|
QPointF pt(0,0);
|
|
|
|
const PlayingCardVector & cardVector=this->getCardVector();
|
|
|
|
// We are going to do this by the bounding rects and not by actual cards
|
|
// in the stacks. That way we can add something before doing animations
|
|
// and then update the display when the animation is complete
|
|
if (m_bRectVector.size()>0 && cardVector.size()>=m_bRectVector.size())
|
|
{
|
|
pt=m_bRectVector[m_bRectVector.size()-1].topLeft();
|
|
|
|
pt.rx()+=this->getOverlapIncrement(cardVector,m_bRectVector.size()-1,m_firstShowCard);
|
|
}
|
|
|
|
return mapToScene(pt);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
QPointF KlondikeFlipStack::getGlobalLastCardPt() const
|
|
{
|
|
QPointF pt(0,0);
|
|
|
|
const PlayingCardVector & cardVector=this->getCardVector();
|
|
|
|
// We are going to do this by the bounding rects and not by actual cards
|
|
// in the stacks. That way we can add something before doing animations
|
|
// and then update the display when the animation is complete
|
|
if (m_bRectVector.size()>0 && cardVector.size()>=m_bRectVector.size())
|
|
{
|
|
pt=m_bRectVector[m_bRectVector.size()-1].topLeft();
|
|
}
|
|
|
|
return mapToScene(pt);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
QPointF KlondikeFlipStack::getGlobalCardPt(int index) const
|
|
{
|
|
QPointF pt(0,0);
|
|
|
|
if (index>=0 && index<(int)m_bRectVector.size())
|
|
{
|
|
pt=m_bRectVector[index].topLeft();
|
|
}
|
|
|
|
return mapToScene(pt);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
void KlondikeFlipStack::updateStack()
|
|
{
|
|
PlayingCardVector cardVector=this->getCardVector();
|
|
m_bRectVector.clear();
|
|
|
|
// if the stack has no cards in it just call the base
|
|
// class to render the empty stack.
|
|
if (0==cardVector.size())
|
|
{
|
|
CardStack::updateStack();
|
|
return;
|
|
}
|
|
|
|
// figure out the index of the first card to show
|
|
if (m_cardsShown>=cardVector.size())
|
|
{
|
|
m_firstShowCard=0;
|
|
}
|
|
else
|
|
{
|
|
m_firstShowCard=cardVector.size()-m_cardsShown;
|
|
}
|
|
|
|
// now calc the size of the pixmap we will need
|
|
QSize pixmapSize;
|
|
|
|
this->calcPixmapSize(cardVector,pixmapSize,m_firstShowCard);
|
|
|
|
QPixmap pixmap(pixmapSize);
|
|
// for linux the transparent fill must be done before
|
|
// we associate the pixmap with the painter
|
|
pixmap.fill(Qt::transparent);
|
|
|
|
QPainter painter;
|
|
|
|
painter.begin(&pixmap);
|
|
|
|
QPoint pt(0,0);
|
|
QSize cardSize(CardPixmaps::getInst().getCardSize());
|
|
unsigned int i;
|
|
|
|
for (i=0;i<cardVector.size();i++)
|
|
{
|
|
unsigned int incrementValue=getOverlapIncrement(cardVector,i,
|
|
m_firstShowCard);
|
|
|
|
if (i>=m_firstShowCard)
|
|
{
|
|
bool hl=((hintHighlightIndex()>=0 && hintHighlightIndex()<=(int)i) ||
|
|
((cardVector.size()-1==i) && isHighlighted()));
|
|
|
|
if (cardVector[i].isFaceUp())
|
|
{
|
|
painter.drawPixmap(pt,CardPixmaps::getInst().getCardPixmap(cardVector[i],hl));
|
|
}
|
|
else
|
|
{
|
|
painter.drawPixmap(pt,CardPixmaps::getInst().getCardBackPixmap(hl));
|
|
}
|
|
}
|
|
|
|
if (cardVector.size()-1==i)
|
|
{
|
|
m_bRectVector.push_back(QRectF(QPoint(pt.x(),0),
|
|
cardSize));
|
|
}
|
|
else
|
|
{
|
|
m_bRectVector.push_back(QRectF(QPoint(pt.x(),0),
|
|
QSize(incrementValue,cardSize.height())));
|
|
}
|
|
|
|
// increment the point that we are going to paint the
|
|
// card pixmap onto this pixmap
|
|
pt.rx()+=incrementValue;
|
|
}
|
|
|
|
painter.end();
|
|
|
|
this->setPixmap(pixmap);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
bool KlondikeFlipStack::getCardIndex(const QPointF & pos,unsigned int & index)
|
|
{
|
|
bool rc=false;
|
|
unsigned int i;
|
|
|
|
// go through the bounding rect backwards. The ones lower for cards that are
|
|
// not visible are just place holders.
|
|
for(i=m_bRectVector.size();i>0;i--)
|
|
{
|
|
if (m_bRectVector[i-1].contains(pos))
|
|
{
|
|
index=i-1;
|
|
rc=true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
void KlondikeFlipStack::calcPixmapSize(const PlayingCardVector & cardVector,
|
|
QSize & size,unsigned int showIndex)
|
|
{
|
|
QSize cardSize(CardPixmaps::getInst().getCardSize());
|
|
unsigned int i;
|
|
|
|
size.setWidth(0);
|
|
size.setHeight(cardSize.height());
|
|
|
|
for(i=0;i<cardVector.size();i++)
|
|
{
|
|
if (cardVector.size()-1==i)
|
|
{
|
|
size.rwidth()+=cardSize.width();
|
|
}
|
|
else
|
|
{
|
|
size.rwidth()+=this->getOverlapIncrement(cardVector,i,showIndex);
|
|
}
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////////////
|
|
int KlondikeFlipStack::getOverlapIncrement(const PlayingCardVector & cardVector,
|
|
unsigned int index,unsigned int showIndex) const
|
|
{
|
|
int increment=0;
|
|
|
|
if (index<cardVector.size())
|
|
{
|
|
if (index>=showIndex)
|
|
{
|
|
increment=CardPixmaps::getInst().getCardSize().width()*ExposedPrecent;
|
|
}
|
|
}
|
|
|
|
return increment;
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
bool KlondikeFlipStack::canMoveCard(unsigned int index) const
|
|
{
|
|
bool rc=false;
|
|
|
|
// ok the only time a card can be moved is if the card is the last in the stack.
|
|
if (!this->isEmpty() && (index==(this->getCardVector().size()-1)))
|
|
{
|
|
rc=true;
|
|
}
|
|
|
|
return rc;
|
|
}
|