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https://github.com/RetroShare/RetroShare.git
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082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "FreeCellStack.h"
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/////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////
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FreeCellStack::FreeCellStack()
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:m_cheat(false),
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m_maxMoveCards(1)
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{
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}
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/////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////
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FreeCellStack::~FreeCellStack()
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{
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}
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/////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////
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bool FreeCellStack::canAddCards(const PlayingCardVector & newCardVector)
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{
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if (m_cheat)
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{
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return true;
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}
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bool rc=false;
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const PlayingCardVector & cardVector=this->getCardVector();
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if (newCardVector.size()>0)
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{
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// if there are no cards in the stack then we will accept any cards
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if (0==cardVector.size())
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{
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rc=true;
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}
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else if (cardVector.size()>0 &&
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(cardVector[cardVector.size()-1].isRed() ^ newCardVector[0].isRed()) &&
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cardVector[cardVector.size()-1].isPrevCardIndex(newCardVector[0]))
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{
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rc=true;
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}
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}
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return rc;
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}
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/////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////
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bool FreeCellStack::canMoveCard(unsigned int index) const
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{
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bool rc=false;
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const PlayingCardVector & cardVector=this->getCardVector();
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if (index<cardVector.size())
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{
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if (cardVector.size()-index<=m_maxMoveCards)
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{
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unsigned int i;
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rc=true;
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for(i=index+1;i<cardVector.size();i++)
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{
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if (!((cardVector[i-1].isRed() ^ cardVector[i].isRed()) &&
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(cardVector[i-1].isPrevCardIndex(cardVector[i]))))
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{
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rc=false;
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break;
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}
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}
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}
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}
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return rc;
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}
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