mirror of
https://github.com/RetroShare/RetroShare.git
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87344de7d4
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@1850 b45a01b8-16f6-495d-af2f-9b41ad6348cc
588 lines
13 KiB
C++
588 lines
13 KiB
C++
/***************************************************************************
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* Copyright (C) 2004-2005 Artur Wiebe *
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* wibix@gmx.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <QLayout>
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#include <QDate>
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#include <QDebug>
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#include <QTimer>
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#include "pdn.h"
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#include "echeckers.h"
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#include "rcheckers.h"
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#include "view.h"
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#include "common.h"
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#include "history.h"
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#include "newgamedlg.h"
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#include "player.h"
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#include "humanplayer.h"
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#include "computerplayer.h"
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#define MAX_CMD_LEN 80
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#define MOVE_PAUSE 1000
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// this class is used to note differencies between moves.
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class myDiff {
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public:
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myDiff(int pos, int from, int to)
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: m_pos(pos), m_from(from), m_to(to) {}
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int m_pos;
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int m_from;
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int m_to;
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};
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myView::myView(QWidget* parent)
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: QFrame(parent)
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{
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/*
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* board & info
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*/
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m_board = new myBoard(this);
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connect(m_board, SIGNAL(fieldClicked(int)),
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this, SLOT(slot_click(int)));
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m_history = new myHistory(this);
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connect(m_history, SIGNAL(previewGame(int)),
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this, SLOT(slot_preview_game(int)));
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connect(m_history, SIGNAL(applyMoves(const QString&)),
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this, SLOT(slot_apply_moves(const QString&)));
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connect(m_history, SIGNAL(newMode(bool, bool)),
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this, SLOT(slot_new_mode(bool, bool)));
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connect(this, SIGNAL(working(bool)),
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m_history, SLOT(slotWorking(bool)));
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QHBoxLayout* hb = new QHBoxLayout(0);
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hb->addWidget(m_board);
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hb->addSpacing(5);
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hb->addWidget(m_history);
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/*
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*
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*/
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m_log = new QTextEdit(this);
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m_log->setFixedHeight(100); //FIXME
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m_log->setReadOnly(true);
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/*
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* it's the final layout.
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*/
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QVBoxLayout* vb = new QVBoxLayout(this);
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vb->addLayout(hb);
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vb->addWidget(m_log);
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vb->setSizeConstraint(QLayout::SetFixedSize);
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/*
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* game init
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*/
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m_player = m_current = 0;
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}
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myView::~myView()
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{
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if(m_player) {
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delete m_player;
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delete m_player->opponent();
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}
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}
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void myView::setEnabled(bool b)
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{
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m_board->setEnabled(b);
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if(b)
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setCursor(Qt::ArrowCursor); // should be m_board bound.
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else
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setCursor(Qt::WaitCursor);
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}
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void myView::setTheme(const QString& path)
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{
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m_board->setTheme(path, m_player ? m_player->isWhite() : true);
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m_history->setFixedHeight(m_board->height());
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}
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void myView::newGame(int rules, bool freeplace,
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const QString& name, bool is_white,
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int opponent, const QString& opp_name, int skill)
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{
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m_freeplace_from = -1;
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if(m_player) {
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delete m_player;
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delete m_player->opponent();
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}
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m_board->setColorWhite(is_white);
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// create players
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myPlayer* plr = new myHumanPlayer(name, is_white, false);
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myPlayer* opp = 0;
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if(opponent==HUMAN)
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opp = new myHumanPlayer(opp_name, !is_white, true);
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else
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opp = new myComputerPlayer(opp_name, !is_white, skill);
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emit working(true);
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/*
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* set up player stuff. slots/signals.
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*/
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m_player = plr;
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plr->setOpponent(opp);
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opp->setOpponent(plr);
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plr->disconnect();
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opp->disconnect();
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connect(plr, SIGNAL(moveDone(const QString&)),
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this, SLOT(slot_move_done(const QString&)));
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connect(opp, SIGNAL(moveDone(const QString&)),
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this, SLOT(slot_move_done(const QString&)));
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/*
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* create game board.
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*/
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m_board->setGame(rules);
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m_board->reset();
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m_history->clear();
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begin_game(1, freeplace);
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}
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void myView::begin_game(unsigned int round, bool freeplace)
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{
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if(m_clear_log)
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m_log->clear();
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m_board->adjustNotation(m_player->isWhite());
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m_history->newPdn(APPNAME" Game", freeplace);
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m_history->setTag(PdnGame::Type, QString::number(m_board->type()));
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m_history->setTag(PdnGame::Date,
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QDate::currentDate().toString("yyyy.MM.dd"));
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m_history->setTag(PdnGame::Result, "*");
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m_history->setTag(PdnGame::Round, QString::number(round));
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/*
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* go!
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*/
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myPlayer* last_player = get_first_player()->opponent();
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m_game_over = false;
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m_aborted = false;
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m_current = last_player;
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// setup names
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if(m_player->isWhite()) {
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m_history->setTag(PdnGame::White, m_player->name());
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m_history->setTag(PdnGame::Black, m_player->opponent()->name());
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} else {
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m_history->setTag(PdnGame::White, m_player->opponent()->name());
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m_history->setTag(PdnGame::Black, m_player->name());
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}
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if(m_history->isFreePlacement())
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emit working(false);
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else
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slot_move_done(m_board->game()->toString(false));
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}
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bool myView::check_game_over()
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{
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if(m_game_over) // no further checks
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return true;
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m_game_over = true;
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bool player_can = m_board->game()->checkMove1()
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|| m_board->game()->checkCapture1();
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bool opp_can = m_board->game()->checkMove2()
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|| m_board->game()->checkCapture2();
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// player cannot go but opponent can -> player lost.
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if(/*FIXME*/m_player==m_current && !player_can && opp_can) {
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you_won(false);
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return m_game_over;
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}
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// player can go but opponent cannot -> player won.
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if(/*FIXME*/m_player!=m_current && player_can && !opp_can) {
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you_won(true);
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return m_game_over;
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}
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// neither of the player can go -> draw.
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if(!player_can && !opp_can) {
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add_log(myView::System, tr("Drawn game."));
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m_history->setTag(PdnGame::Result, "1/2-1/2");
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return m_game_over;
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}
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m_game_over = false;
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return m_game_over;
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}
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void myView::slot_click(int field_num)
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{
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if(m_game_over || m_aborted)
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return;
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if(m_history->isPaused()) {
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if(m_history->isFreePlacement()) {
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// FIXME - hightlight fields
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if(m_freeplace_from < 0) {
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m_freeplace_from = field_num;
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m_board->selectField(field_num, true);
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} else {
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m_board->selectField(m_freeplace_from, false);
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m_board->doFreeMove(m_freeplace_from,
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field_num);
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m_freeplace_from = -1;
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}
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}
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} else {
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bool select = false;
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QString err_msg;
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if(!m_current->fieldClicked(field_num, &select, err_msg)) {
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add_log(myView::Warning, m_current->name()+": "
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+ (err_msg.length()
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? err_msg
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: tr("Invalid move.")));
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} else {
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m_board->selectField(field_num, select);
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}
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}
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}
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void myView::slotNextRound()
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{
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if(m_aborted)
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return;
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m_player->setWhite(!m_player->isWhite());
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m_player->opponent()->setWhite(!m_player->isWhite());
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m_board->setColorWhite(m_player->isWhite());
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m_board->reset();
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unsigned int round = m_history->getTag(PdnGame::Round).toUInt() + 1;
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begin_game(round, m_history->isFreePlacement());
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}
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void myView::slotStopGame()
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{
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m_player->stop();
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m_player->opponent()->stop();
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}
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void myView::stop_game(const QString& msg)
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{
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m_game_over = true;
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m_aborted = true;
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QString text(tr("Game aborted.")+(!msg.isEmpty() ? "\n"+msg : ""));
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add_log(myView::System, text);
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emit working(false);
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}
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void myView::slot_move_done(const QString& board_str)
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{
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if(m_history->isPaused()) // FIXME - ???
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return;
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perform_jumps(m_board->game()->toString(false), board_str);
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// show who is next?
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m_current = m_current->opponent();
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m_history->setCurrent(m_current->name());
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if(!m_current->isHuman()) {
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emit working(true);
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} else {
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emit working(false);
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}
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if(m_current->opponent()->isHuman() && !m_current->isHuman())
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QTimer::singleShot(MOVE_PAUSE, this,
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SLOT(slot_move_done_step_two()));
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else
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slot_move_done_step_two();
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}
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void myView::slot_move_done_step_two()
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{
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//
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m_current->yourTurn(m_board->game());
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if(check_game_over())
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emit working(false);
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}
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void myView::you_won(bool yes)
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{
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if(yes&&m_player->isWhite() || !yes&&!m_player->isWhite()) {
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m_history->setTag(PdnGame::Result, "1-0"); // white wins
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add_log(myView::System, tr("White wins!"));
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} else {
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m_history->setTag(PdnGame::Result, "0-1"); // black wins
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add_log(myView::System, tr("Black wins!"));
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}
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emit working(false);
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}
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bool myView::openPdn(const QString& fn)
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{
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emit working(false);
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m_current->stop();
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QString log_text;
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if(!m_history->openPdn(fn, log_text)) {
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return false;
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}
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if(log_text.length()) {
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add_log(myView::System, tr("Opened:")+" "+fn);
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add_log(myView::Error, log_text.trimmed());
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add_log(myView::Warning, tr("Warning! Some errors occured."));
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}
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return true;
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}
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bool myView::savePdn(const QString& fn)
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{
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if(!m_history->savePdn(fn)) {
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qDebug() << __PRETTY_FUNCTION__ << "failed.";
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return false;
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}
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add_log(myView::System, tr("Saved:")+" "+fn);
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return true;
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}
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void myView::slot_new_mode(bool paused, bool freeplace)
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{
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if(paused) {
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if(freeplace)
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m_board->setCursor(Qt::PointingHandCursor);
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else
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m_board->setCursor(Qt::ForbiddenCursor);
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} else {
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m_board->setCursor(Qt::ArrowCursor);
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}
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// resume game: ask info for who is next, black or white.XXX FIXME TODO
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if(!paused) {
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myPlayer* next = 0;
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if(m_history->moveCount()%2==0)
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next = get_first_player();
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else
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next = get_first_player()->opponent();
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m_current = next->opponent();
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slot_move_done(m_board->game()->toString(false));
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}
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}
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void myView::slot_preview_game(int rules)
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{
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if(rules!=RUSSIAN && rules!=ENGLISH) {
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qDebug() << __PRETTY_FUNCTION__ << rules << "Wrong game type.";
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return;
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}
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m_board->setGame(rules);
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if(m_player->isWhite() && rules==RUSSIAN) {
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m_player->setName(m_history->getTag(PdnGame::White));
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m_player->opponent()->setName(m_history->getTag(PdnGame::Black));
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} else {
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m_player->setName(m_history->getTag(PdnGame::Black));
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m_player->opponent()->setName(m_history->getTag(PdnGame::White));
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}
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// FIXME
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m_player->setWhite(rules==RUSSIAN);// FIXME TODO
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m_player->opponent()->setWhite(!m_player->isWhite());
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m_board->setColorWhite(m_player->isWhite());
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m_board->adjustNotation(m_player->isWhite());
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}
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void myView::slot_apply_moves(const QString& moves)
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{
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QStringList move_list= moves.split(MOVE_SPLIT, QString::SkipEmptyParts);
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m_board->reset();
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bool white_player = get_first_player()->isWhite();
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foreach(QString move, move_list) {
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m_board->doMove(move, white_player);
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white_player = !white_player;
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}
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// set current player who pulls next. assume is white.
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m_current = (m_player->isWhite() ? m_player : m_player->opponent());
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if(!white_player)
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m_current = m_current->opponent();
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m_history->setCurrent(m_current->name());
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}
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void myView::add_log(enum LogType type, const QString& text)
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{
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QString str = text;
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str = str.replace('<', "<");
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str = str.replace('>', ">");
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QString tag_b, tag_e;
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switch(type) {
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case Error: tag_b="<ul><pre>"; tag_e="</pre></ul>"; break;
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case Warning: tag_b="<b>"; tag_e="</b>"; break;
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case System: tag_b="<font color=\"blue\">"; tag_e="</font>"; break;
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default: break;
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}
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m_log->append(tag_b + str + tag_e);
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m_log->ensureCursorVisible();
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}
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void myView::perform_jumps(const QString& from_board, const QString& to_board)
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{
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if(from_board==to_board) {
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return;
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}
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QString new_to_board = to_board;
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//qDebug("F:%s\nT:%s", from_board.latin1(), new_to_board.latin1());
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// diff
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QList<myDiff*> diff_list;
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// collect information
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for(int i=0; i<32; i++) {
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if(from_board[2*i]!=new_to_board[2*i]
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|| from_board[2*i+1]!=new_to_board[2*i+1]) {
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myDiff* diff = new myDiff(i,
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from_board.mid(2*i, 2).toInt(),
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new_to_board.mid(2*i, 2).toInt());
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diff_list.append(diff);
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//qDebug(">%d: %d->%d", diff->m_pos, diff->m_from, diff->m_to);
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}
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}
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int from_pos = -1;
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int to_pos = -1;
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bool captured = (diff_list.count()>2);
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int man = -1;
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// find the dest. first: so we have the man moved.
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foreach(myDiff* diff, diff_list) {
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if(diff->m_to!=FREE) {
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man = diff->m_to;
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to_pos = diff->m_pos;
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break;
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}
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}
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int king = -1;
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switch(man) {
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case MAN1: king=KING1; break;
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case KING1: king=MAN1; break;
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case MAN2: king=KING2; break;
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case KING2: king=MAN2; break;
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}
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// find src.
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foreach(myDiff* diff, diff_list) {
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if(diff->m_to==FREE) {
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if(diff->m_from==man || diff->m_from==king) {
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from_pos = diff->m_pos;
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break;
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}
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}
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}
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|
|
/*
|
|
qDebug(" to_pos=%d with man/king=%d from=%d", to_pos, man,
|
|
from_pos);
|
|
*/
|
|
|
|
// finally - animate :)
|
|
QString move = m_board->doMove(from_pos, to_pos, m_current->isWhite());
|
|
m_history->appendMove(move.replace("?", captured ? "x" : "-" ), "");
|
|
|
|
qDeleteAll(diff_list);
|
|
}
|
|
|
|
void myView::setNotation(bool enabled, bool show_above)
|
|
{
|
|
// TODO - intermediate function - remove somehow!
|
|
m_board->setNotation(enabled, show_above);
|
|
}
|
|
|
|
|
|
void myView::setNotationFont(const QFont& f)
|
|
{
|
|
// TODO - intermediate function - remove somehow!
|
|
m_board->setNotationFont(f);
|
|
}
|
|
|
|
|
|
myPlayer* myView::get_first_player() const
|
|
{
|
|
bool white = m_board->type()==RUSSIAN ? true : false;
|
|
// it is white.
|
|
if((white && m_player->isWhite()) || (!white && !m_player->isWhite()))
|
|
return m_player;
|
|
return m_player->opponent();
|
|
}
|
|
|
|
|