RetroShare/plugins/qsolocards_plugin/KlondikeStack.cpp
defnax 082d5732b0 added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2010-02-17 01:14:52 +00:00

92 lines
2.9 KiB
C++

/*
QSoloCards is a collection of Solitaire card games written using Qt
Copyright (C) 2009 Steve Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "KlondikeStack.h"
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
KlondikeStack::KlondikeStack()
:VCardStack(),
m_cheat(false)
{
this->setAutoTopCardUp();
}
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
KlondikeStack::~KlondikeStack()
{
}
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
bool KlondikeStack::canAddCards(const PlayingCardVector & newCardVector)
{
if (m_cheat)
{
return true;
}
bool rc=false;
const PlayingCardVector & cardVector=this->getCardVector();
if (newCardVector.size()>0)
{
// if there are no cards in the stack then the first card
// must be a king.
if (0==cardVector.size() &&
PlayingCard::King==newCardVector[0].getIndex())
{
rc=true;
}
else if (cardVector.size()>0 &&
(cardVector[cardVector.size()-1].isRed() ^ newCardVector[0].isRed()) &&
cardVector[cardVector.size()-1].isPrevCardIndex(newCardVector[0]) &&
cardVector[cardVector.size()-1].isFaceUp())
{
rc=true;
}
}
return rc;
}
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
bool KlondikeStack::canMoveCard(unsigned int index) const
{
if (m_cheat)
{
return true;
}
bool rc=false;
const PlayingCardVector & cardVector=this->getCardVector();
// ok if we have cards in the stack and the index is valid
// see if we can move it.
// For klondike as long as the card is faceup we should be able to move the
// card and all cards after it in the stack.
if (cardVector.size()>0 && index<cardVector.size() && cardVector[index].isFaceUp())
{
rc=true;
}
return rc;
}