mirror of
https://github.com/RetroShare/RetroShare.git
synced 2024-12-28 17:09:34 -05:00
082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
124 lines
4.1 KiB
C++
124 lines
4.1 KiB
C++
/*
|
|
QSoloCards is a collection of Solitaire card games written using Qt
|
|
Copyright (C) 2009 Steve Moore
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "CardDeck.h"
|
|
|
|
#include <QtCore/QDateTime>
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
CardDeck::CardDeck(unsigned short numDecks)
|
|
:m_deckOfCards(),
|
|
m_shuffledCardVector(),
|
|
m_numDecks(numDecks)
|
|
{
|
|
// This creates the default deck of cards that will be used
|
|
for (unsigned short i=0;i<m_numDecks;i++)
|
|
{
|
|
for(unsigned short currSuit=0;currSuit<PlayingCard::MaxSuit;currSuit++)
|
|
{
|
|
for(unsigned short currCard=0;currCard<PlayingCard::MaxCardIndex;currCard++)
|
|
{
|
|
PlayingCard newCard((PlayingCard::Suit)currSuit,(PlayingCard::CardIndex)currCard);
|
|
|
|
m_deckOfCards.push_back(newCard);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
this->shuffle();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
CardDeck::CardDeck(const PlayingCardVector & cardsForDeck, unsigned short numDecks)
|
|
:m_deckOfCards(),
|
|
m_shuffledCardVector(),
|
|
m_numDecks(numDecks)
|
|
{
|
|
for (unsigned short i=0;i<m_numDecks;i++)
|
|
{
|
|
for (unsigned short j=0;j<cardsForDeck.size();j++)
|
|
{
|
|
this->m_deckOfCards.push_back(cardsForDeck[j]);
|
|
}
|
|
}
|
|
|
|
this->shuffle();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
CardDeck::~CardDeck()
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Create a shuffled deck by generating a vector of playing cards. And then randomly generating an index
|
|
// into that vector. And then pull the card out of that vector and adding it to the end of another vector.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
void CardDeck::shuffle()
|
|
{
|
|
PlayingCardVector cardVector;
|
|
|
|
cardVector=this->m_deckOfCards;
|
|
|
|
if (this->m_shuffledCardVector.size()>0)
|
|
{
|
|
this->m_shuffledCardVector.clear();
|
|
}
|
|
|
|
qsrand(QDateTime::currentDateTime().toTime_t());
|
|
|
|
|
|
while(cardVector.size()>0)
|
|
{
|
|
unsigned int index=qrand()%cardVector.size();
|
|
|
|
// make sure our random number is not off the end of the vector
|
|
if (index>=cardVector.size())
|
|
{
|
|
index=cardVector.size()-1;
|
|
}
|
|
|
|
this->m_shuffledCardVector.push_back(cardVector[index]);
|
|
cardVector.erase(cardVector.begin()+index);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
PlayingCard CardDeck::next()
|
|
{
|
|
// create an invalid card.
|
|
PlayingCard playingCard(PlayingCard::MaxSuit,PlayingCard::MaxCardIndex);
|
|
|
|
// if we have any cards left get the first one and return it.
|
|
// then remove that card from the vector.
|
|
if (this->m_shuffledCardVector.size()>0)
|
|
{
|
|
playingCard=this->m_shuffledCardVector[0];
|
|
this->m_shuffledCardVector.erase(this->m_shuffledCardVector.begin());
|
|
}
|
|
|
|
return playingCard;
|
|
}
|