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082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __FLIPANIMATION_H__
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#define __FLIPANIMATION_H__
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#include "CardMoveRecord.h"
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#include <QtCore/QObject>
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#include <QtCore/QTimeLine>
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#include <QtGui/QGraphicsItemAnimation>
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#include <QtGui/QGraphicsPixmapItem>
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#include <QtGui/QPixmap>
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class CardStack;
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// This animation is different from the DealAnimation and StackToStackAniMove in that
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// it will require the stack to change during the animation. Since, the effect of the
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// animation is to show a card flipping the stack below it will be shown. And the stack
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// needs to be shown without the card in it when it is exposed by the animation. So, the
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// animation is a combination of the FlipAnimation object and CardStack object to get the
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// flip effect.
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class FlipAnimation: public QObject
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{
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Q_OBJECT
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public:
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FlipAnimation();
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virtual ~FlipAnimation();
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// This animation is specifically for flipping the last card in a
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// stack. Cases where a card is flipped that is under other cards
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// is not covered. If needed it can be added later. Something where
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// the cards on top of it are pivoted out of the way, doing
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// a flip of the desired card, and pivoting the cards back down on
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// top of the flip card would be a very nice effect.
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void flipCard(CardStack * pSrc,int duration=300);
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void stopAni();
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bool isAniRunning() const;
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signals:
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void flipComplete(CardStack * pSrc);
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public slots:
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void slotAniFinished();
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void slotFlipAniProgress(qreal currProgress);
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private:
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void runAnimation(int duration);
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CardStack * m_pSrc;
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PlayingCard m_card;
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QTimeLine m_timeLine;
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QGraphicsItemAnimation * m_pItemAni;
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QGraphicsPixmapItem * m_pPixmapItem;
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bool m_flipPtReached;
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bool m_aniRunning;
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};
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#endif
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