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082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GAMEMGR_H
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#define GAMEMGR_H
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#include "GameBoard.h"
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#include <QtGui/QMenu>
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#include <QtCore/QStringList>
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class GameMgr
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{
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public:
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enum GameId
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{
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Spider=0,
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Klondike=1,
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FreeCell=2,
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ThreeDeckSpider=3,
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Spiderette=4,
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Yukon=5,
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NoGame=6,
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DefaultGame=Spider
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};
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GameMgr();
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virtual ~GameMgr();
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// Add menu items for the games. A menu item will be created with the data object set
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// as an integer with the GameId value. The caller can connect to the menus triggered
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// signal and then get the data object from the QAction and call getGame with the id
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// to create a game board.
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void buildGameListMenu(QMenu & menu) const;
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// get a game based on the gameId. The returned GameBoard ptr
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// is the responsibility of the caller to delete. If the game id is not valid
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// NULL is returned.
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GameBoard * getGame(GameId gameId=DefaultGame);
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GameId getGameId() const {return m_lastGameId;}
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private:
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GameId m_lastGameId; // the game id of the game requested at the last call to
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// getGame. The default is NoGame.
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QStringList m_gameDspNameList;
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};
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#endif // GAMEMGR_H
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