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https://github.com/RetroShare/RetroShare.git
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082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "KlondikeHomeStack.h"
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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KlondikeHomeStack::KlondikeHomeStack()
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:CardStack()
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{
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}
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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KlondikeHomeStack::~KlondikeHomeStack()
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{
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}
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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bool KlondikeHomeStack::canAddCards(const PlayingCardVector & newCardVector)
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{
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bool rc=false;
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const PlayingCardVector & cardVector=this->getCardVector();
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if (1==newCardVector.size())
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{
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if (this->isEmpty() && PlayingCard::Ace==newCardVector[0].getIndex())
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{
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rc=true;
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}
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else if (!this->isEmpty() &&
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cardVector[cardVector.size()-1].isSameSuit(newCardVector[0]) &&
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cardVector[cardVector.size()-1].isNextCardIndex(newCardVector[0]))
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{
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rc=true;
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}
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}
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return rc;
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}
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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bool KlondikeHomeStack::canMoveCard(unsigned int index) const
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{
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bool rc=false;
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if (!this->isEmpty())
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{
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const PlayingCardVector & cardVector=this->getCardVector();
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if ((cardVector.size()-1)==index)
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{
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rc=true;
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}
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}
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return rc;
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}
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