RetroShare/plugins/qsolocards_plugin/FreeCellBoard.h
defnax 082d5732b0 added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2010-02-17 01:14:52 +00:00

94 lines
2.6 KiB
C++

/*
QSoloCards is a collection of Solitaire card games written using Qt
Copyright (C) 2009 Steve Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __FREECELLBOARD_H__
#define __FREECELLBOARD_H__
#include "GameBoard.h"
#include "FreeCellDeck.h"
#include "FreeCellFree.h"
#include "FreeCellStack.h"
#include "FreeCellHome.h"
#include "VCardStack.h"
#include <vector>
class FreeCellBoard: public GameBoard
{
Q_OBJECT
public:
FreeCellBoard();
virtual ~FreeCellBoard();
virtual void undoMove();
virtual void redoMove();
bool getHint(CardStack * & pSrc,
unsigned int & srcIndex,
CardStack * & pDst);
inline bool hasDemo() const {return true;}
void newGame();
void addGameMenuItems(QMenu & menu);
void loadSettings(const QSettings & settings);
void saveSettings(QSettings & settings);
inline bool isCheating() const {return m_cheat;}
void setCheat(bool cheat);
inline bool supportsScore() const{return true;}
public slots:
virtual void slotCardsMoved(const CardMoveRecord &);
void slotFreeCardsClicked(CardStack * pCardStackWidget,
const PlayingCardVector & cardVector,
const CardMoveRecord &);
void slotStackCardsClicked(CardStack * pCardStackWidget,
const PlayingCardVector & cardVector,
const CardMoveRecord &);
protected:
void calcScore();
virtual void resizeEvent (QResizeEvent * event);
bool runDemo(bool stopWhenNoMore=true);
void createStacks();
bool isGameWon()const;
bool isGameWonNotComplete()const;
void setNumStackMoveCards();
private:
FreeCellDeck * m_pDeck; // the deck will only be used for the initial deal of cards
std::vector<FreeCellFree *> m_freeVector; // free cells that any card can be placed in there will be 4
std::vector<FreeCellStack *> m_stackVector; // we will have 8 items in this vector
std::vector<FreeCellHome *> m_homeVector; // we will have 4 items in this vector one for each suit
bool m_cheat;
};
#endif