mirror of
https://github.com/RetroShare/RetroShare.git
synced 2024-12-26 16:09:35 -05:00
082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
/*
|
|
QSoloCards is a collection of Solitaire card games written using Qt
|
|
Copyright (C) 2009 Steve Moore
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef VCARDSTACK_H
|
|
#define VCARDSTACK_H
|
|
|
|
#include "CardStack.h"
|
|
#include <vector>
|
|
#include <QtCore/QRectF>
|
|
|
|
typedef std::vector<QRectF> CardBRectVect;
|
|
|
|
|
|
// this class will show cards stacked but all cards
|
|
// will be partly visible with a card on top of a card revealing
|
|
// a portion of the top of the card beneath it.
|
|
class VCardStack: public CardStack
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
static const qreal ExposedPrecentFaceUp; // the precentage show for a face up card will be more than
|
|
// that for a card that is face down. Since, we want to be
|
|
// able to see the value of the card if it is face up.
|
|
static const qreal ExposedPrecentFaceDown;
|
|
|
|
enum
|
|
{
|
|
CompressNormal=1,
|
|
CompressMax=4
|
|
};
|
|
|
|
VCardStack();
|
|
virtual ~VCardStack();
|
|
|
|
|
|
// this function allows the caller to set the preportion of the screen that the
|
|
// stack can decend too. For example, 1 is the default which means to the bottom
|
|
// of the scene. To make the bottom 3/4 of the scene use .75 etc... 1 is the maximum
|
|
// value.
|
|
void setStackBottom(qreal percentScene);
|
|
qreal stackBottom() const{return m_percentScene;}
|
|
|
|
// this function gets the point in the scene that a card would be added to this stack.
|
|
virtual QPointF getGlobalCardAddPt() const;
|
|
virtual QPointF getGlobalLastCardPt() const;
|
|
virtual QPointF getGlobalCardPt(int index) const;
|
|
|
|
virtual void updateStack();
|
|
|
|
virtual QPixmap * getStackPixmap(const PlayingCardVector & cardVector,
|
|
bool highlighted=false,
|
|
int hintHighlightIndex=-1);
|
|
protected:
|
|
virtual bool getCardIndex(const QPointF & pos,unsigned int & index);
|
|
|
|
void calcPixmapSize(const PlayingCardVector & cardVector,
|
|
QSize & size,qreal compressValue);
|
|
|
|
virtual unsigned int getOverlapIncrement(const PlayingCard & card,qreal compressValue) const;
|
|
|
|
virtual QPixmap * getStackPixmap(const PlayingCardVector & cardVector,
|
|
bool highlighted,
|
|
int hintHighlightIndex,
|
|
qreal compressValue,
|
|
CardBRectVect * pBRectVector);
|
|
|
|
private:
|
|
CardBRectVect m_bRectVector;
|
|
|
|
qreal m_compressValue;
|
|
qreal m_percentScene;
|
|
};
|
|
#endif
|