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87344de7d4
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@1850 b45a01b8-16f6-495d-af2f-9b41ad6348cc
65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/***************************************************************************
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* Copyright (C) 2004-2005 Artur Wiebe *
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* wibix@gmx.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef _HUMANPLAYER_H_
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#define _HUMANPLAYER_H_
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#include "player.h"
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#include <qobject.h>
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class myHumanPlayer : public myPlayer
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{
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Q_OBJECT
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public:
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// when playing player vs. player on same computer. the second
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// player must invert some things.
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myHumanPlayer(const QString& name, bool white, bool second_player);
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~myHumanPlayer();
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virtual void yourTurn(const Checkers* game);
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virtual bool fieldClicked(int fieldnumber, bool*, QString& err_msg);
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virtual void stop() {}
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virtual bool isHuman() const { return true; }
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public slots:
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// virtual void getReady() { emit readyToPlay(); }
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private:
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bool go(int fieldnumber);
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private:
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bool m_second;
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Checkers* m_game;
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bool selected;
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int from; // on Checkers board
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int fromField; // on GUI board
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};
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#endif
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