RetroShare/plugins/patience_plugin/Patience/ui_MainWindow.h
defnax 0b78ed6ff8 added patience plugin
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2245 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2010-02-08 22:33:14 +00:00

232 lines
12 KiB
C++

/********************************************************************************
** Form generated from reading ui file 'MainWindow.ui'
**
** Created: Mon 8. Feb 22:40:48 2010
** by: Qt User Interface Compiler version 4.5.2
**
** WARNING! All changes made in this file will be lost when recompiling ui file!
********************************************************************************/
#ifndef UI_MAINWINDOW_H
#define UI_MAINWINDOW_H
#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QGridLayout>
#include <QtGui/QHeaderView>
#include <QtGui/QMainWindow>
#include <QtGui/QMenu>
#include <QtGui/QMenuBar>
#include <QtGui/QStatusBar>
#include <QtGui/QWidget>
#include "Viewer.h"
QT_BEGIN_NAMESPACE
class Ui_MainWindow
{
public:
QAction *action_neues_spiel;
QAction *action_beenden;
QAction *action_about;
QAction *action_about_qt;
QAction *action_french_;
QAction *action_german_;
QAction *action_highscore;
QAction *action_eine_ziehen_;
QAction *action_drei_ziehen_;
QAction *action_french;
QAction *action_german;
QAction *action_eine_ziehen;
QAction *action_drei_ziehen;
QAction *action_rahmen;
QAction *action_undo;
QAction *action_fragen;
QAction *action_speichern;
QAction *action_nicht_speichern;
QWidget *centralwidget;
QGridLayout *gridLayout;
Viewer *viewer;
QMenuBar *menubar;
QMenu *menuSpiel;
QMenu *menu_Hilfe;
QMenu *menu_Einstellungen;
QMenu *menu_Cardset;
QMenu *menu_Gametype;
QMenu *menuSave_Game;
QMenu *menu_Highscore;
QMenu *menu_Edit;
QStatusBar *statusbar;
void setupUi(QMainWindow *MainWindow)
{
if (MainWindow->objectName().isEmpty())
MainWindow->setObjectName(QString::fromUtf8("MainWindow"));
MainWindow->resize(810, 653);
action_neues_spiel = new QAction(MainWindow);
action_neues_spiel->setObjectName(QString::fromUtf8("action_neues_spiel"));
action_beenden = new QAction(MainWindow);
action_beenden->setObjectName(QString::fromUtf8("action_beenden"));
action_about = new QAction(MainWindow);
action_about->setObjectName(QString::fromUtf8("action_about"));
action_about_qt = new QAction(MainWindow);
action_about_qt->setObjectName(QString::fromUtf8("action_about_qt"));
action_french_ = new QAction(MainWindow);
action_french_->setObjectName(QString::fromUtf8("action_french_"));
action_french_->setCheckable(true);
action_german_ = new QAction(MainWindow);
action_german_->setObjectName(QString::fromUtf8("action_german_"));
action_german_->setCheckable(true);
action_highscore = new QAction(MainWindow);
action_highscore->setObjectName(QString::fromUtf8("action_highscore"));
action_eine_ziehen_ = new QAction(MainWindow);
action_eine_ziehen_->setObjectName(QString::fromUtf8("action_eine_ziehen_"));
action_eine_ziehen_->setCheckable(true);
action_drei_ziehen_ = new QAction(MainWindow);
action_drei_ziehen_->setObjectName(QString::fromUtf8("action_drei_ziehen_"));
action_drei_ziehen_->setCheckable(true);
action_french = new QAction(MainWindow);
action_french->setObjectName(QString::fromUtf8("action_french"));
action_french->setCheckable(true);
action_german = new QAction(MainWindow);
action_german->setObjectName(QString::fromUtf8("action_german"));
action_german->setCheckable(true);
action_eine_ziehen = new QAction(MainWindow);
action_eine_ziehen->setObjectName(QString::fromUtf8("action_eine_ziehen"));
action_eine_ziehen->setCheckable(true);
action_drei_ziehen = new QAction(MainWindow);
action_drei_ziehen->setObjectName(QString::fromUtf8("action_drei_ziehen"));
action_drei_ziehen->setCheckable(true);
action_rahmen = new QAction(MainWindow);
action_rahmen->setObjectName(QString::fromUtf8("action_rahmen"));
action_rahmen->setCheckable(true);
action_rahmen->setChecked(true);
action_undo = new QAction(MainWindow);
action_undo->setObjectName(QString::fromUtf8("action_undo"));
action_fragen = new QAction(MainWindow);
action_fragen->setObjectName(QString::fromUtf8("action_fragen"));
action_fragen->setCheckable(true);
action_fragen->setChecked(true);
action_speichern = new QAction(MainWindow);
action_speichern->setObjectName(QString::fromUtf8("action_speichern"));
action_speichern->setCheckable(true);
action_speichern->setChecked(false);
action_nicht_speichern = new QAction(MainWindow);
action_nicht_speichern->setObjectName(QString::fromUtf8("action_nicht_speichern"));
action_nicht_speichern->setCheckable(true);
centralwidget = new QWidget(MainWindow);
centralwidget->setObjectName(QString::fromUtf8("centralwidget"));
gridLayout = new QGridLayout(centralwidget);
gridLayout->setMargin(5);
gridLayout->setObjectName(QString::fromUtf8("gridLayout"));
viewer = new Viewer(centralwidget);
viewer->setObjectName(QString::fromUtf8("viewer"));
viewer->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
viewer->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
viewer->setRenderHints(QPainter::Antialiasing|QPainter::HighQualityAntialiasing|QPainter::SmoothPixmapTransform|QPainter::TextAntialiasing);
viewer->setCacheMode(QGraphicsView::CacheBackground);
viewer->setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
gridLayout->addWidget(viewer, 0, 0, 1, 1);
MainWindow->setCentralWidget(centralwidget);
menubar = new QMenuBar(MainWindow);
menubar->setObjectName(QString::fromUtf8("menubar"));
menubar->setGeometry(QRect(0, 0, 810, 22));
menuSpiel = new QMenu(menubar);
menuSpiel->setObjectName(QString::fromUtf8("menuSpiel"));
menu_Hilfe = new QMenu(menubar);
menu_Hilfe->setObjectName(QString::fromUtf8("menu_Hilfe"));
menu_Einstellungen = new QMenu(menubar);
menu_Einstellungen->setObjectName(QString::fromUtf8("menu_Einstellungen"));
menu_Cardset = new QMenu(menu_Einstellungen);
menu_Cardset->setObjectName(QString::fromUtf8("menu_Cardset"));
menu_Gametype = new QMenu(menu_Einstellungen);
menu_Gametype->setObjectName(QString::fromUtf8("menu_Gametype"));
menuSave_Game = new QMenu(menu_Einstellungen);
menuSave_Game->setObjectName(QString::fromUtf8("menuSave_Game"));
menu_Highscore = new QMenu(menubar);
menu_Highscore->setObjectName(QString::fromUtf8("menu_Highscore"));
menu_Edit = new QMenu(menubar);
menu_Edit->setObjectName(QString::fromUtf8("menu_Edit"));
MainWindow->setMenuBar(menubar);
statusbar = new QStatusBar(MainWindow);
statusbar->setObjectName(QString::fromUtf8("statusbar"));
MainWindow->setStatusBar(statusbar);
menubar->addAction(menuSpiel->menuAction());
menubar->addAction(menu_Edit->menuAction());
menubar->addAction(menu_Einstellungen->menuAction());
menubar->addAction(menu_Highscore->menuAction());
menubar->addAction(menu_Hilfe->menuAction());
menuSpiel->addAction(action_neues_spiel);
menuSpiel->addSeparator();
menuSpiel->addAction(action_beenden);
menu_Hilfe->addAction(action_about);
menu_Hilfe->addAction(action_about_qt);
menu_Einstellungen->addAction(menu_Cardset->menuAction());
menu_Einstellungen->addAction(menu_Gametype->menuAction());
menu_Einstellungen->addAction(menuSave_Game->menuAction());
menu_Einstellungen->addSeparator();
menu_Einstellungen->addAction(action_rahmen);
menu_Einstellungen->addSeparator();
menu_Cardset->addAction(action_french);
menu_Cardset->addAction(action_german);
menu_Gametype->addAction(action_eine_ziehen);
menu_Gametype->addAction(action_drei_ziehen);
menuSave_Game->addAction(action_speichern);
menuSave_Game->addAction(action_nicht_speichern);
menuSave_Game->addSeparator();
menuSave_Game->addAction(action_fragen);
menu_Highscore->addAction(action_highscore);
menu_Edit->addAction(action_undo);
retranslateUi(MainWindow);
QMetaObject::connectSlotsByName(MainWindow);
} // setupUi
void retranslateUi(QMainWindow *MainWindow)
{
MainWindow->setWindowTitle(QApplication::translate("MainWindow", "Patience", 0, QApplication::UnicodeUTF8));
action_neues_spiel->setText(QApplication::translate("MainWindow", "&New Game", 0, QApplication::UnicodeUTF8));
action_neues_spiel->setShortcut(QApplication::translate("MainWindow", "Ctrl+N", 0, QApplication::UnicodeUTF8));
action_beenden->setText(QApplication::translate("MainWindow", "Close", 0, QApplication::UnicodeUTF8));
action_about->setText(QApplication::translate("MainWindow", "About Patience", 0, QApplication::UnicodeUTF8));
action_about_qt->setText(QApplication::translate("MainWindow", "About QT", 0, QApplication::UnicodeUTF8));
action_french_->setText(QApplication::translate("MainWindow", "French", 0, QApplication::UnicodeUTF8));
action_german_->setText(QApplication::translate("MainWindow", "German", 0, QApplication::UnicodeUTF8));
action_highscore->setText(QApplication::translate("MainWindow", "&Show", 0, QApplication::UnicodeUTF8));
action_eine_ziehen_->setText(QApplication::translate("MainWindow", "Take One", 0, QApplication::UnicodeUTF8));
action_drei_ziehen_->setText(QApplication::translate("MainWindow", "Take Three", 0, QApplication::UnicodeUTF8));
action_french->setText(QApplication::translate("MainWindow", "French", 0, QApplication::UnicodeUTF8));
action_german->setText(QApplication::translate("MainWindow", "German", 0, QApplication::UnicodeUTF8));
action_eine_ziehen->setText(QApplication::translate("MainWindow", "Take One", 0, QApplication::UnicodeUTF8));
action_drei_ziehen->setText(QApplication::translate("MainWindow", "Take Three", 0, QApplication::UnicodeUTF8));
action_rahmen->setText(QApplication::translate("MainWindow", "Frame", 0, QApplication::UnicodeUTF8));
action_undo->setText(QApplication::translate("MainWindow", "Undo", 0, QApplication::UnicodeUTF8));
action_fragen->setText(QApplication::translate("MainWindow", "Ask", 0, QApplication::UnicodeUTF8));
action_speichern->setText(QApplication::translate("MainWindow", "Save", 0, QApplication::UnicodeUTF8));
action_nicht_speichern->setText(QApplication::translate("MainWindow", "Don't save", 0, QApplication::UnicodeUTF8));
menuSpiel->setTitle(QApplication::translate("MainWindow", "Game", 0, QApplication::UnicodeUTF8));
menu_Hilfe->setTitle(QApplication::translate("MainWindow", "&Help", 0, QApplication::UnicodeUTF8));
menu_Einstellungen->setTitle(QApplication::translate("MainWindow", "&Settings", 0, QApplication::UnicodeUTF8));
menu_Cardset->setTitle(QApplication::translate("MainWindow", "&Cardset", 0, QApplication::UnicodeUTF8));
menu_Gametype->setTitle(QApplication::translate("MainWindow", "Gametype", 0, QApplication::UnicodeUTF8));
menuSave_Game->setTitle(QApplication::translate("MainWindow", "Save Game", 0, QApplication::UnicodeUTF8));
menu_Highscore->setTitle(QApplication::translate("MainWindow", "&Highscore", 0, QApplication::UnicodeUTF8));
menu_Edit->setTitle(QApplication::translate("MainWindow", "&Edit", 0, QApplication::UnicodeUTF8));
} // retranslateUi
};
namespace Ui {
class MainWindow: public Ui_MainWindow {};
} // namespace Ui
QT_END_NAMESPACE
#endif // UI_MAINWINDOW_H