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90 lines
3.2 KiB
C++
90 lines
3.2 KiB
C++
/*******************************************************************************
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* gui/PluginsPage.h *
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* *
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* Copyright (c) 2006 Retroshare Team <retroshare.project@gmail.com> *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <https://www.gnu.org/licenses/>. *
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* *
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*******************************************************************************/
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#ifndef _PLUGINS_PAGE_H_
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#define _PLUGINS_PAGE_H_
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#include "mainpage.h"
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#include <QGroupBox>
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#include <QString>
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#include <QDir>
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class QVBoxLayout;
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class QTabWidget;
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class QFrame;
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class QLabel;
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class QTextEdit;
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class QSpacerItem;
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class QScriptEngine;
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class PluginManager;
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namespace gui {
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//! A demo widget for showing plugin engine in action :)
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//! In current version this is just a container for PluginManagerWidget and
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//! loaded plugin widgets. All specific actions moved to
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//! PluginManagerWidget class. It contains a PluginManager instance, but it's
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//! supposed that in future a pluginManager will become a global variable
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class PluginsPage : public MainPage
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{
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Q_OBJECT
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public:
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/** Default Constructor */
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PluginsPage(QWidget *parent = 0);
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/** Default Destructor */
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virtual ~PluginsPage() ;
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public slots:
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//! A slot for processing new plugin registration events.
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//! Every page, which supports plugins, has to process
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//! the PluginManager::newPluginRegistered signal. Suppose, the page knows,
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//! that there is a possible plugin "PuzzleGame"; Then, the page should
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//! compare received pluginName with "PuzzleGame", and request the plugin
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//! widget with PluginManager::pluginWidget(..) method
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void pluginRegistered(QString pluginName);
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protected:
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QVBoxLayout* pluginPageLayout;
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QGroupBox* pluginPanel;
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QVBoxLayout* pluginPanelLayout;
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//! Plugin widgets will be loaded into this tabs
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QTabWidget* pluginTabs ;
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QVBoxLayout* pmLay;
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QFrame* pmFrame;
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QSpacerItem* pmSpacer;
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//! This should be global, every page should have access to it
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PluginManager* pluginManager;
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};
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} // namespace gui
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#endif
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