mirror of
https://github.com/RetroShare/RetroShare.git
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082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
92 lines
2.9 KiB
C++
92 lines
2.9 KiB
C++
/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "KlondikeStack.h"
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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KlondikeStack::KlondikeStack()
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:VCardStack(),
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m_cheat(false)
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{
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this->setAutoTopCardUp();
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}
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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KlondikeStack::~KlondikeStack()
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{
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}
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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bool KlondikeStack::canAddCards(const PlayingCardVector & newCardVector)
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{
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if (m_cheat)
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{
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return true;
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}
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bool rc=false;
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const PlayingCardVector & cardVector=this->getCardVector();
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if (newCardVector.size()>0)
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{
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// if there are no cards in the stack then the first card
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// must be a king.
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if (0==cardVector.size() &&
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PlayingCard::King==newCardVector[0].getIndex())
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{
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rc=true;
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}
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else if (cardVector.size()>0 &&
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(cardVector[cardVector.size()-1].isRed() ^ newCardVector[0].isRed()) &&
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cardVector[cardVector.size()-1].isPrevCardIndex(newCardVector[0]) &&
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cardVector[cardVector.size()-1].isFaceUp())
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{
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rc=true;
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}
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}
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return rc;
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}
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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bool KlondikeStack::canMoveCard(unsigned int index) const
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{
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if (m_cheat)
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{
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return true;
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}
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bool rc=false;
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const PlayingCardVector & cardVector=this->getCardVector();
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// ok if we have cards in the stack and the index is valid
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// see if we can move it.
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// For klondike as long as the card is faceup we should be able to move the
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// card and all cards after it in the stack.
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if (cardVector.size()>0 && index<cardVector.size() && cardVector[index].isFaceUp())
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{
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rc=true;
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}
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return rc;
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}
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