RetroShare/plugins/qcheckers_plugin/player.h
defnax 87344de7d4 added for plugins own dir
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@1850 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2009-11-28 14:21:11 +00:00

76 lines
2.7 KiB
C++

/***************************************************************************
* Copyright (C) 2004-2005 by Artur Wiebe *
* wibix@gmx.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef _PLAYER_H_
#define _PLAYER_H_
#include <QObject>
class Checkers;
class Field;
class myPlayer : public QObject
{
Q_OBJECT
public:
myPlayer(const QString& name, bool white)
: m_name(name), m_white(white), m_opponent(0) {}
// information
bool isWhite() const { return m_white; }
void setWhite(bool b) { m_white = b; }
//
const QString& name() const { return m_name; }
void setName(const QString& n) { m_name = n; }
//
virtual bool isHuman() const { return false; }
//
virtual void yourTurn(const Checkers* game) = 0;
// return false on incorrect course.
// set select to true to select the select, or unselect.
// QString contains error msg.
virtual bool fieldClicked(int, bool*,QString&) { return true; }
// computerplayer terminates his thinking thread.
// humanplayer
// networkplayer disconnects from the server.
virtual void stop() = 0;
void setOpponent(myPlayer* o) { m_opponent=o; }
myPlayer* opponent() const { return m_opponent; }
signals:
// emitted when move is done, provides the complete board converted to
// string.
void moveDone(const QString&);
private:
QString m_name;
bool m_white;
myPlayer* m_opponent;
};
#endif