RetroShare/plugins/qsolocards_plugin/GameMgr.cpp
defnax 082d5732b0 added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2010-02-17 01:14:52 +00:00

108 lines
3.2 KiB
C++

/*
QSoloCards is a collection of Solitaire card games written using Qt
Copyright (C) 2009 Steve Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameMgr.h"
#include "SpiderBoard.h"
#include "Spider3DeckBoard.h"
#include "SpideretteBoard.h"
#include "KlondikeBoard.h"
#include "FreeCellBoard.h"
#include "YukonBoard.h"
#include <QtGui/QActionGroup>
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
GameMgr::GameMgr()
:m_lastGameId(GameMgr::NoGame)
{
// build the list of games
m_gameDspNameList<<QObject::tr("Spider").trimmed()
<<QObject::tr("Klondike").trimmed()
<<QObject::tr("Freecell").trimmed()
<<QObject::tr("Three Deck Spider").trimmed()
<<QObject::tr("Spiderette").trimmed()
<<QObject::tr("Yukon").trimmed();
}
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
GameMgr::~GameMgr()
{
}
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
void GameMgr::buildGameListMenu(QMenu & menu) const
{
QActionGroup * pGameGroup=new QActionGroup(&menu);
for (int i=0;i<GameMgr::NoGame;i++)
{
QAction * pCurrAction=new QAction(this->m_gameDspNameList.at(i),pGameGroup);
pCurrAction->setData(QVariant(i));
pCurrAction->setCheckable(true);
if (i==this->m_lastGameId)
{
pCurrAction->setChecked(true);
}
menu.addAction(pCurrAction);
}
}
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
GameBoard * GameMgr::getGame(GameId gameId)
{
GameBoard * pGame=NULL;
switch(gameId)
{
case GameMgr::Spider:
pGame=new SpiderBoard(NULL);
break;
case GameMgr::Klondike:
pGame=new KlondikeBoard(NULL);
break;
case GameMgr::FreeCell:
pGame=new FreeCellBoard;
break;
case GameMgr::ThreeDeckSpider:
pGame=new Spider3DeckBoard;
break;
case GameMgr::Spiderette:
pGame=new SpideretteBoard;
break;
case GameMgr::Yukon:
pGame=new YukonBoard;
break;
case GameMgr::NoGame:
default:
pGame=NULL;
break;
};
// if we were able to create a valid game board. Set the last
// game id
if (NULL!=pGame)
{
this->m_lastGameId=gameId;
}
return pGame;
}