mirror of
https://github.com/RetroShare/RetroShare.git
synced 2024-12-11 00:44:27 -05:00
87344de7d4
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@1850 b45a01b8-16f6-495d-af2f-9b41ad6348cc
365 lines
7.9 KiB
C++
365 lines
7.9 KiB
C++
/***************************************************************************
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* Copyright (C) 2004-2005 Artur Wiebe *
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* wibix@gmx.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <QLayout>
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#include <QDebug>
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#include "board.h"
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#include "common.h"
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#include "pdn.h"
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#include "echeckers.h"
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#include "rcheckers.h"
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/*
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#include "newgamedlg.h"
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#include "player.h"
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#include "humanplayer.h"
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#include "computerplayer.h"
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*/
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myBoard::myBoard(QWidget* parent)
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: QFrame(parent)
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{
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/*
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* board & info
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*/
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setFrameStyle(QFrame::Box|QFrame::Plain);
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for(int i=0; i<64; i++)
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m_fields[i] = new Field(this, i);
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QGridLayout* grid = new QGridLayout(this);
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grid->setSpacing(0);
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grid->setMargin(0);
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for(int i=0; i<4; i++) {
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for(int k=0; k<4; k++) {
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grid->addWidget(m_fields[i*8+k+32], i*2, k*2 );
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grid->addWidget(m_fields[i*8+k ], i*2, k*2+1);
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grid->addWidget(m_fields[i*8+k+4 ], i*2+1,k*2 );
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grid->addWidget(m_fields[i*8+k+36], i*2+1,k*2+1);
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}
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}
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for(int i=0; i<32; i++)
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connect(m_fields[i], SIGNAL(click(int)),
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this, SIGNAL(fieldClicked(int)));
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/*
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* game init
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*/
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m_game = 0;
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xpmPat1 = 0;
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xpmPat2 = 0;
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xpmFrame= 0;
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xpmManBlack = 0;
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xpmManWhite = 0;
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xpmKingBlack= 0;
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xpmKingWhite= 0;
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}
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myBoard::~myBoard()
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{
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if(m_game)
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delete m_game;
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}
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void myBoard::setTheme(const QString& path, bool set_white)
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{
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// delete them later.
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QPixmap* p1 = xpmManWhite;
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QPixmap* p2 = xpmManBlack;
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QPixmap* p3 = xpmKingWhite;
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QPixmap* p4 = xpmKingBlack;
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QPixmap* p5 = xpmPat1;
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QPixmap* p6 = xpmPat2;
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QPixmap* p7 = xpmFrame;
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if(path == DEFAULT_THEME) {
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// just in case no themes installed.
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xpmPat1 = new QPixmap(":/icons/theme/tile1.png");
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xpmPat2 = new QPixmap(":/icons/theme/tile2.png");
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xpmFrame= new QPixmap(":/icons/theme/frame.png");
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xpmManBlack = new QPixmap(":/icons/theme/manblack.png");
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xpmManWhite = new QPixmap(":/icons/theme/manwhite.png");
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xpmKingBlack= new QPixmap(":/icons/theme/kingblack.png");
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xpmKingWhite= new QPixmap(":/icons/theme/kingwhite.png");
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} else {
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xpmPat1 = new QPixmap(path+"/"THEME_TILE1);
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xpmPat2 = new QPixmap(path+"/"THEME_TILE2);
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xpmFrame= new QPixmap(path+"/"THEME_FRAME);
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xpmManBlack
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= new QPixmap(path+"/"THEME_MANBLACK);
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xpmManWhite
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= new QPixmap(path+"/"THEME_MANWHITE);
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xpmKingBlack
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= new QPixmap(path+"/"THEME_KINGBLACK);
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xpmKingWhite
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= new QPixmap(path+"/"THEME_KINGWHITE);
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}
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setColorWhite(set_white);
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for(int i=0; i<32; i++)
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m_fields[i]->setPattern(xpmPat2);
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for(int i=32; i<64; i++)
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m_fields[i]->setPattern(xpmPat1);
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for(int i=0; i<32; i++)
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m_fields[i]->setFrame(xpmFrame);
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setFixedSize(xpmMan1->width()*8 + 2*frameWidth(),
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xpmMan1->height()*8 + 2*frameWidth());
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if(m_game)
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do_draw();
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// now delete.
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if(p1) delete p1;
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if(p2) delete p2;
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if(p3) delete p3;
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if(p4) delete p4;
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if(p5) delete p5;
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if(p6) delete p6;
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if(p7) delete p7;
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}
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void myBoard::reset()
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{
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int new_board[32];
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for(int i=0; i<12; i++)
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new_board[i]=MAN2;
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for(int i=12; i<20; i++)
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new_board[i]=FREE;
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for(int i=20; i<32; i++)
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new_board[i]=MAN1;
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// reset frames.
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for(int i=0; i<32; i++)
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m_fields[i]->showFrame(false);
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if(m_game)
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m_game->setup(new_board);
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do_draw();
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}
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void myBoard::adjustNotation(bool bottom_is_white)
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{
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if(!m_game)
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return;
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QString notation = (m_game->type()==ENGLISH
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? ENOTATION : QString(RNOTATION).toUpper());
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if(bottom_is_white) {
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for(int i=0; i<32; i++)
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m_fields[i]->setLabel(notation.mid(i*2,2).trimmed());
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} else {
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for(int i=0; i<32; i++)
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m_fields[i]->setLabel(notation.mid(62-i*2,2).trimmed());
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}
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}
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void myBoard::do_draw()
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{
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for(int i=0; i<32; i++) {
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switch(m_game->item(i)) {
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case MAN1:
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m_fields[i]->setPicture(xpmMan1);
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break;
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case MAN2:
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m_fields[i]->setPicture(xpmMan2);
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break;
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case KING1:
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m_fields[i]->setPicture(xpmKing1);
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break;
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case KING2:
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m_fields[i]->setPicture(xpmKing2);
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break;
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default:
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m_fields[i]->setPicture(NULL);
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}
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}
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}
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void myBoard::setColorWhite(bool b)
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{
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if(b) {
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xpmMan1 = xpmManWhite;
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xpmMan2 = xpmManBlack;
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xpmKing1= xpmKingWhite;
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xpmKing2= xpmKingBlack;
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} else {
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xpmMan1 = xpmManBlack;
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xpmMan2 = xpmManWhite;
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xpmKing1= xpmKingBlack;
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xpmKing2= xpmKingWhite;
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}
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}
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void myBoard::setNotation(bool s, bool above)
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{
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for(int i=0; i<32; i++)
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m_fields[i]->showLabel(s, above);
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}
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/*
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void myBoard::do_move(const QString& move)
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{
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qDebug() << __PRETTY_FUNCTION__;
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if(!m_current->isHuman()) {
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add_log(myBoard::Warning, tr("It's not your turn."));
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return;
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}
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int from_num, to_num;
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if(extract_move(move, &from_num, &to_num)) {
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slot_click(from_num);
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slot_click(to_num);
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} else
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add_log(myBoard::Warning, tr("Syntax error. Usage: /from-to"));
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}
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*/
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bool myBoard::convert_move(const QString& move_orig, int* from_num, int* to_num)
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{
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QString move = move_orig.toUpper().replace('X', '-');
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QString from;
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QString to;
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int sect = move.count('-');
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*from_num = *to_num = -1;
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from = move.section('-', 0, 0);
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to = move.section('-', sect, sect);
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if(from!=QString::null && to!=QString::null) {
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for(int i=0; i<32; i++) {
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if(m_fields[i]->label()==from)
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*from_num = m_fields[i]->number();
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if(m_fields[i]->label()==to)
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*to_num = m_fields[i]->number();
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}
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if(*from_num>=0 && *to_num>=0)
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return true;
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}
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return false;
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}
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void myBoard::setNotationFont(const QFont& f)
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{
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setFont(f);
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for(int i=0; i<32; i++)
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m_fields[i]->fontUpdate();
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}
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void myBoard::setGame(int rules)
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{
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if(m_game)
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delete m_game;
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if(rules==ENGLISH) {
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m_game = new ECheckers();
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} else {
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m_game = new RCheckers();
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}
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reset();
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}
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void myBoard::selectField(int field_num, bool is_on)
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{
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for(int i=0; i<32; i++) {
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if(i==field_num)
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m_fields[i]->showFrame(is_on);
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else
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m_fields[i]->showFrame(false);
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}
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}
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QString myBoard::doMove(int from_num, int to_num, bool white_player)
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{
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bool bottom_player = (white_player && (xpmMan1==xpmManWhite))
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|| (!white_player && (xpmMan1==xpmManBlack));
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int from_pos = from_num;
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int to_pos = to_num;
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if(!bottom_player) {
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from_pos = 31-from_pos;
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to_pos = 31-to_pos;
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m_game->fromString(m_game->toString(true));
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}
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if(!m_game->go1(from_pos, to_pos)) {
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return QString::null;
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/*
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qDebug() << __PRETTY_FUNCTION__
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<< from_pos << "," << to_pos
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<< " could not move.";
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*/
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}
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if(!bottom_player) {
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m_game->fromString(m_game->toString(true));
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}
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do_draw();
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return QString("%1?%3")
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.arg(m_fields[from_num]->label())
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.arg(m_fields[to_num]->label());
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}
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bool myBoard::doMove(const QString& move, bool white_player)
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{
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int from_pos, to_pos;
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if(convert_move(move, &from_pos, &to_pos)) {
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doMove(from_pos, to_pos, white_player);
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return true;
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}
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return false;
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}
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void myBoard::doFreeMove(int from, int to)
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{
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int old_to = m_game->item(to);
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int old_from = m_game->item(from);
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m_game->setItem(to, old_from);
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m_game->setItem(from, old_to);
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do_draw();
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}
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