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https://github.com/RetroShare/RetroShare.git
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![drbob](/assets/img/avatar_default.png)
the rewrite of the retroshare core networking stack. This check-in commits the changes to the TCPonUCP code. This library has been significantly modified to support multiple UDP "connections" from a single port. This requires some trickery and a listener thread. Code to "STUN" peers was also added. git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@305 b45a01b8-16f6-495d-af2f-9b41ad6348cc
185 lines
4.1 KiB
C++
185 lines
4.1 KiB
C++
/*
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* "$Id: udplayer.h,v 1.5 2007-02-18 21:46:50 rmf24 Exp $"
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*
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* TCP-on-UDP (tou) network interface for RetroShare.
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*
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* Copyright 2004-2006 by Robert Fernie.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License Version 2 as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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* USA.
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*
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* Please report all bugs and problems to "retroshare@lunamutt.com".
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*
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*/
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#ifndef TOU_UDP_LAYER_H
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#define TOU_UDP_LAYER_H
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/*
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#include <netinet/in.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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*/
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#include "util/rsthreads.h"
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/* universal networking functions */
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#include "tou_net.h"
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#include <iosfwd>
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#include <list>
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#include <deque>
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std::ostream &operator<<(std::ostream &out, const struct sockaddr_in &addr);
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bool operator==(const struct sockaddr_in &addr, const struct sockaddr_in &addr2);
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bool operator<(const struct sockaddr_in &addr, const struct sockaddr_in &addr2);
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std::string printPkt(void *d, int size);
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std::string printPktOffset(unsigned int offset, void *d, unsigned int size);
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/* UdpLayer ..... is the bottom layer which
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* just sends and receives Udp packets.
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*/
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class UdpReceiver
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{
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public:
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virtual void recvPkt(void *data, int size, struct sockaddr_in &from) = 0;
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};
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class UdpLayer: public RsThread
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{
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public:
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UdpLayer(UdpReceiver *recv, struct sockaddr_in &local);
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virtual ~UdpLayer() { return; }
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int status(std::ostream &out);
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/* setup connections */
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int openSocket();
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/* RsThread functions */
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virtual void run(); /* called once the thread is started */
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void recv_loop(); /* uses callback to UdpReceiver */
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/* Higher Level Interface */
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//int readPkt(void *data, int *size, struct sockaddr_in &from);
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int sendPkt(void *data, int size, struct sockaddr_in &to, int ttl);
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/* monitoring / updates */
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int okay();
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int tick();
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int close();
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/* data */
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/* internals */
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protected:
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virtual int receiveUdpPacket(void *data, int *size, struct sockaddr_in &from);
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virtual int sendUdpPacket(const void *data, int size, struct sockaddr_in &to);
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int setTTL(int t);
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int getTTL();
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/* low level */
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private:
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UdpReceiver *recv;
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struct sockaddr_in laddr; /* local addr */
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int errorState;
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int sockfd;
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int ttl;
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RsMutex sockMtx;
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};
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#include <iostream>
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class LossyUdpLayer: public UdpLayer
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{
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public:
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LossyUdpLayer(UdpReceiver *udpr, struct sockaddr_in &local, double frac)
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:UdpLayer(udpr, local), lossFraction(frac)
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{
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return;
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}
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virtual ~LossyUdpLayer() { return; }
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protected:
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virtual int receiveUdpPacket(void *data, int *size, struct sockaddr_in &from)
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{
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double prob = (1.0 * (rand() / (RAND_MAX + 1.0)));
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if (prob < lossFraction)
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{
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/* but discard */
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if (0 < UdpLayer::receiveUdpPacket(data, size, from))
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{
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std::cerr << "LossyUdpLayer::receiveUdpPacket() Dropping packet!";
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std::cerr << std::endl;
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std::cerr << printPkt(data, *size);
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std::cerr << std::endl;
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std::cerr << "LossyUdpLayer::receiveUdpPacket() Packet Dropped!";
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std::cerr << std::endl;
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}
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size = 0;
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return -1;
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}
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// otherwise read normally;
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return UdpLayer::receiveUdpPacket(data, size, from);
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}
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virtual int sendUdpPacket(const void *data, int size, struct sockaddr_in &to)
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{
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double prob = (1.0 * (rand() / (RAND_MAX + 1.0)));
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if (prob < lossFraction)
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{
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/* discard */
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std::cerr << "LossyUdpLayer::sendUdpPacket() Dropping packet!";
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std::cerr << std::endl;
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std::cerr << printPkt((void *) data, size);
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std::cerr << std::endl;
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std::cerr << "LossyUdpLayer::sendUdpPacket() Packet Dropped!";
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std::cerr << std::endl;
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return size;
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}
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// otherwise read normally;
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return UdpLayer::sendUdpPacket(data, size, to);
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}
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double lossFraction;
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};
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#endif
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