drbob de0ce110b9 The first commit of the new UDP Connection methods and
the rewrite of the retroshare core networking stack.

This check-in commits the changes to the TCPonUCP code.

This library has been significantly modified to support
multiple UDP "connections" from a single port.
This requires some trickery and a listener thread.
Code to "STUN" peers was also added.



git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@305 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2008-01-25 06:11:39 +00:00

185 lines
4.1 KiB
C++

/*
* "$Id: udplayer.h,v 1.5 2007-02-18 21:46:50 rmf24 Exp $"
*
* TCP-on-UDP (tou) network interface for RetroShare.
*
* Copyright 2004-2006 by Robert Fernie.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License Version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "retroshare@lunamutt.com".
*
*/
#ifndef TOU_UDP_LAYER_H
#define TOU_UDP_LAYER_H
/*
#include <netinet/in.h>
#include <sys/types.h>
#include <sys/socket.h>
*/
#include "util/rsthreads.h"
/* universal networking functions */
#include "tou_net.h"
#include <iosfwd>
#include <list>
#include <deque>
std::ostream &operator<<(std::ostream &out, const struct sockaddr_in &addr);
bool operator==(const struct sockaddr_in &addr, const struct sockaddr_in &addr2);
bool operator<(const struct sockaddr_in &addr, const struct sockaddr_in &addr2);
std::string printPkt(void *d, int size);
std::string printPktOffset(unsigned int offset, void *d, unsigned int size);
/* UdpLayer ..... is the bottom layer which
* just sends and receives Udp packets.
*/
class UdpReceiver
{
public:
virtual void recvPkt(void *data, int size, struct sockaddr_in &from) = 0;
};
class UdpLayer: public RsThread
{
public:
UdpLayer(UdpReceiver *recv, struct sockaddr_in &local);
virtual ~UdpLayer() { return; }
int status(std::ostream &out);
/* setup connections */
int openSocket();
/* RsThread functions */
virtual void run(); /* called once the thread is started */
void recv_loop(); /* uses callback to UdpReceiver */
/* Higher Level Interface */
//int readPkt(void *data, int *size, struct sockaddr_in &from);
int sendPkt(void *data, int size, struct sockaddr_in &to, int ttl);
/* monitoring / updates */
int okay();
int tick();
int close();
/* data */
/* internals */
protected:
virtual int receiveUdpPacket(void *data, int *size, struct sockaddr_in &from);
virtual int sendUdpPacket(const void *data, int size, struct sockaddr_in &to);
int setTTL(int t);
int getTTL();
/* low level */
private:
UdpReceiver *recv;
struct sockaddr_in laddr; /* local addr */
int errorState;
int sockfd;
int ttl;
RsMutex sockMtx;
};
#include <iostream>
class LossyUdpLayer: public UdpLayer
{
public:
LossyUdpLayer(UdpReceiver *udpr, struct sockaddr_in &local, double frac)
:UdpLayer(udpr, local), lossFraction(frac)
{
return;
}
virtual ~LossyUdpLayer() { return; }
protected:
virtual int receiveUdpPacket(void *data, int *size, struct sockaddr_in &from)
{
double prob = (1.0 * (rand() / (RAND_MAX + 1.0)));
if (prob < lossFraction)
{
/* but discard */
if (0 < UdpLayer::receiveUdpPacket(data, size, from))
{
std::cerr << "LossyUdpLayer::receiveUdpPacket() Dropping packet!";
std::cerr << std::endl;
std::cerr << printPkt(data, *size);
std::cerr << std::endl;
std::cerr << "LossyUdpLayer::receiveUdpPacket() Packet Dropped!";
std::cerr << std::endl;
}
size = 0;
return -1;
}
// otherwise read normally;
return UdpLayer::receiveUdpPacket(data, size, from);
}
virtual int sendUdpPacket(const void *data, int size, struct sockaddr_in &to)
{
double prob = (1.0 * (rand() / (RAND_MAX + 1.0)));
if (prob < lossFraction)
{
/* discard */
std::cerr << "LossyUdpLayer::sendUdpPacket() Dropping packet!";
std::cerr << std::endl;
std::cerr << printPkt((void *) data, size);
std::cerr << std::endl;
std::cerr << "LossyUdpLayer::sendUdpPacket() Packet Dropped!";
std::cerr << std::endl;
return size;
}
// otherwise read normally;
return UdpLayer::sendUdpPacket(data, size, to);
}
double lossFraction;
};
#endif