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082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __FREECELLBOARD_H__
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#define __FREECELLBOARD_H__
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#include "GameBoard.h"
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#include "FreeCellDeck.h"
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#include "FreeCellFree.h"
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#include "FreeCellStack.h"
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#include "FreeCellHome.h"
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#include "VCardStack.h"
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#include <vector>
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class FreeCellBoard: public GameBoard
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{
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Q_OBJECT
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public:
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FreeCellBoard();
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virtual ~FreeCellBoard();
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virtual void undoMove();
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virtual void redoMove();
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bool getHint(CardStack * & pSrc,
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unsigned int & srcIndex,
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CardStack * & pDst);
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inline bool hasDemo() const {return true;}
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void newGame();
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void addGameMenuItems(QMenu & menu);
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void loadSettings(const QSettings & settings);
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void saveSettings(QSettings & settings);
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inline bool isCheating() const {return m_cheat;}
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void setCheat(bool cheat);
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inline bool supportsScore() const{return true;}
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public slots:
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virtual void slotCardsMoved(const CardMoveRecord &);
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void slotFreeCardsClicked(CardStack * pCardStackWidget,
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const PlayingCardVector & cardVector,
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const CardMoveRecord &);
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void slotStackCardsClicked(CardStack * pCardStackWidget,
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const PlayingCardVector & cardVector,
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const CardMoveRecord &);
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protected:
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void calcScore();
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virtual void resizeEvent (QResizeEvent * event);
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bool runDemo(bool stopWhenNoMore=true);
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void createStacks();
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bool isGameWon()const;
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bool isGameWonNotComplete()const;
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void setNumStackMoveCards();
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private:
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FreeCellDeck * m_pDeck; // the deck will only be used for the initial deal of cards
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std::vector<FreeCellFree *> m_freeVector; // free cells that any card can be placed in there will be 4
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std::vector<FreeCellStack *> m_stackVector; // we will have 8 items in this vector
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std::vector<FreeCellHome *> m_homeVector; // we will have 4 items in this vector one for each suit
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bool m_cheat;
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};
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#endif
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