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082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
108 lines
3.2 KiB
C++
108 lines
3.2 KiB
C++
/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GameMgr.h"
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#include "SpiderBoard.h"
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#include "Spider3DeckBoard.h"
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#include "SpideretteBoard.h"
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#include "KlondikeBoard.h"
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#include "FreeCellBoard.h"
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#include "YukonBoard.h"
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#include <QtGui/QActionGroup>
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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GameMgr::GameMgr()
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:m_lastGameId(GameMgr::NoGame)
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{
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// build the list of games
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m_gameDspNameList<<QObject::tr("Spider").trimmed()
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<<QObject::tr("Klondike").trimmed()
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<<QObject::tr("Freecell").trimmed()
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<<QObject::tr("Three Deck Spider").trimmed()
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<<QObject::tr("Spiderette").trimmed()
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<<QObject::tr("Yukon").trimmed();
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}
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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GameMgr::~GameMgr()
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{
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}
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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void GameMgr::buildGameListMenu(QMenu & menu) const
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{
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QActionGroup * pGameGroup=new QActionGroup(&menu);
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for (int i=0;i<GameMgr::NoGame;i++)
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{
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QAction * pCurrAction=new QAction(this->m_gameDspNameList.at(i),pGameGroup);
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pCurrAction->setData(QVariant(i));
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pCurrAction->setCheckable(true);
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if (i==this->m_lastGameId)
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{
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pCurrAction->setChecked(true);
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}
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menu.addAction(pCurrAction);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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GameBoard * GameMgr::getGame(GameId gameId)
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{
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GameBoard * pGame=NULL;
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switch(gameId)
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{
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case GameMgr::Spider:
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pGame=new SpiderBoard(NULL);
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break;
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case GameMgr::Klondike:
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pGame=new KlondikeBoard(NULL);
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break;
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case GameMgr::FreeCell:
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pGame=new FreeCellBoard;
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break;
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case GameMgr::ThreeDeckSpider:
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pGame=new Spider3DeckBoard;
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break;
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case GameMgr::Spiderette:
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pGame=new SpideretteBoard;
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break;
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case GameMgr::Yukon:
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pGame=new YukonBoard;
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break;
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case GameMgr::NoGame:
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default:
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pGame=NULL;
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break;
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};
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// if we were able to create a valid game board. Set the last
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// game id
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if (NULL!=pGame)
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{
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this->m_lastGameId=gameId;
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}
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return pGame;
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}
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