mirror of
https://github.com/RetroShare/RetroShare.git
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87344de7d4
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@1850 b45a01b8-16f6-495d-af2f-9b41ad6348cc
117 lines
3.3 KiB
C++
117 lines
3.3 KiB
C++
/***************************************************************************
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* Copyright (C) 2004-2005 Artur Wiebe *
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* wibix@gmx.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef _NEWGAMEDLG_H_
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#define _NEWGAMEDLG_H_
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#include <QDialog>
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#include <QLabel>
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#include <QLineEdit>
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#include <QSettings>
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#include <QPushButton>
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#include <QListWidget>
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#include <QTabWidget>
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#include <QCheckBox>
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#include <QGroupBox>
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#include <QRadioButton>
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#define COMPUTER 0
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#define HUMAN 1
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class myPlayer;
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class myNewGameDlg : public QDialog
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{
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Q_OBJECT
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public:
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myNewGameDlg(QWidget* parent);
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~myNewGameDlg();
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// playing against the computer
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int rules() const;
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// return HUMAN/COMPUTER
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int opponent() const { return m_player_two.options->currentIndex(); }
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//
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int skill() const;
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//
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bool freePlacement() const { return m_freeplace->isChecked(); }
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//
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const QString name() const { return m_player_one.name->text(); }
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bool isWhite() const { return m_player_one.white->isChecked(); }
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const QString opponentName() const { return m_player_two.name->text(); }
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// for settings
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void writeSettings(QSettings*);
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void readSettings(QSettings*);
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private slots:
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void slot_game(int id); // ListWidget
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void slot_game_start(int id);
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void slot_skills();
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void slot_reject();
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void slot_start();
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private:
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QWidget* create_player_one();
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QWidget* create_player_two();
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QWidget* create_human_options();
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QWidget* create_computer_options();
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private:
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struct player_one_struct {
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QGroupBox* box;
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QLineEdit* name;
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QGroupBox* rules;
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QRadioButton* rule_english;
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QRadioButton* rule_russian;
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QCheckBox* white;
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};
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struct player_one_struct m_player_one;
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struct player_two_struct {
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QGroupBox* box;
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QLineEdit* name;
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int last_game_index;
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QTabWidget* options;
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// human options
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// computer options
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struct computer_stuct {
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QMap<int, QRadioButton*> skills;
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};
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struct computer_stuct computer;
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};
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struct player_two_struct m_player_two;
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QCheckBox* m_freeplace;
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QPushButton* start_button;
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QString m_cfg_player2;
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};
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#endif
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