RetroShare/plugins/qsolocards_plugin/PlayingCard.h
defnax 082d5732b0 added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2010-02-17 01:14:52 +00:00

101 lines
2.8 KiB
C++

/*
QSoloCards is a collection of Solitaire card games written using Qt
Copyright (C) 2009 Steve Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PLAYINGCARD_H
#define PLAYINGCARD_H
class PlayingCard
{
public:
enum Suit
{
Clubs=0,
Diamonds=1,
Hearts=2,
Spades=3,
MaxSuit=4
};
enum CardIndex
{
Ace=0,
Two=1,
Three=2,
Four=3,
Five=4,
Six=5,
Seven=6,
Eight=7,
Nine=8,
Ten=9,
Jack=10,
Queen=11,
King=12,
MaxCardIndex=13
};
PlayingCard(Suit suit=PlayingCard::MaxSuit,
CardIndex index=PlayingCard::MaxCardIndex,
bool isFaceUp=false);
PlayingCard(const PlayingCard & playingCard);
virtual ~PlayingCard();
// a value to uniquely id the card
unsigned short hashValue() const;
static PlayingCard cardFromHashValue(unsigned short value);
Suit getSuit() const {return m_suit;}
CardIndex getIndex() const {return m_index;}
inline bool isValid() const{return (MaxSuit!=m_suit && MaxCardIndex!=m_index);}
inline bool isSameSuit(const PlayingCard & cmp) const{return cmp.getSuit()==m_suit;}
inline bool isSameIndex(const PlayingCard & cmp) const{return cmp.getIndex()==m_index;}
inline bool isRed() const{return ((PlayingCard::Diamonds==m_suit || PlayingCard::Hearts==m_suit)?true:false);}
inline bool isBlack() const{return ((PlayingCard::Spades==m_suit || PlayingCard::Clubs==m_suit)?true:false);}
inline bool isFaceUp() const {return m_isFaceUp;}
inline void setFaceUp(bool state=true) {m_isFaceUp=state;}
inline bool operator==(const PlayingCard & rh) const {return (isSameSuit(rh) && isSameIndex(rh));}
PlayingCard & operator=(const PlayingCard & rh);
virtual bool operator<(const PlayingCard & rh) const;
virtual bool operator>(const PlayingCard & rh) const;
virtual bool isNextCardIndex(const PlayingCard & rh) const;
virtual bool isPrevCardIndex(const PlayingCard & rh) const;
inline const char * asString() const{return m_textStr;}
private:
void setTextStr();
Suit m_suit;
CardIndex m_index;
bool m_isFaceUp;
char * m_textStr;
};
#endif // PLAYINGCARD_H